Search found 88 matches

by Brkopac
Sat Sep 20, 2014 9:23 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 38889

Re: Irrlicht 2.0 - What's in store for the future!

Granyte wrote:isn't QT the abomination of a library that eats 2GB of hdd just to compile some demos?

it's an other abomination ....
QT is widely considered one of the best, if not the best, cross-application framework in existance. I'd hardly call it an abomination :/
by Brkopac
Fri Sep 05, 2014 8:33 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 38889

Re: Irrlicht 2.0 - What's in store for the future!

Hey guys. Lets try and keep the thread on track, we're just spit balling some ideas here.
by Brkopac
Fri Sep 05, 2014 6:17 am
Forum: Code Snippets
Topic: [OBSOLETE] SIMD IRRLICHT VECTORS!
Replies: 51
Views: 23837

Re: WANT 4x SPEEDUPS on CPU-side CODE??? SIMD IRRLICHT VECTO

This looks awesome. Any unit test and/or example on how to use this?
by Brkopac
Fri Sep 05, 2014 12:06 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 38889

Re: Irrlicht 2.0 - What's in store for the future!

gently caress this poop I'm making SIMD vector classes right now, will be in code snippets within 2 days... doesnt break existing interface and there is a _IRR_COMPILE_WITH_SIMD_ flag once tested it can get added into repo no problem Is there an existing benchmark (against current irrlicht code) th...
by Brkopac
Thu Sep 04, 2014 11:03 am
Forum: Advanced Help
Topic: Winsock - Send/Recv stacking information?
Replies: 3
Views: 799

Re: Winsock - Send/Recv stacking information?

LunaRebirth wrote:On the part about UDP, Would you happen to know how to use Winsock for UDP and TCP at the same time? I've looked it up before, but never understood.
You don't. TCP ensures the packets arrive in order, UDP does not.
by Brkopac
Thu Sep 04, 2014 10:42 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 38889

Re: Irrlicht 2.0 - What's in store for the future!

I'm loving the flow of ideas, here are a few things off the top of my head that I can think of: Better organization of source and include files (no more giant list) Proper use of the Interface idiom in file naming (no more tagging files that aren't interfaces as interfaces) Removal of ifdefs that ar...
by Brkopac
Tue Sep 02, 2014 10:17 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 38889

Re: Irrlicht 2.0 - What's in store for the future!

Should befresh re-write using the following C++11 - Every platform can use this now (android, iOS) SDL2 - This is the new standard, valve are using it too also the new implementation should be written with the new graphics APIs (DX11, Mantle, Metal) in mind, the future will be stateless! In regards...
by Brkopac
Tue Sep 02, 2014 9:48 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 38889

Irrlicht 2.0 - What's in store for the future!

Hey All,

I haven't seen a thread dedicated to Irrlicht 2.0 and what is in store for the future. I'd love to broach the subject; I was wondering if the dev's have put up a road map or not yet? I'd love to hear what you'd love to see in irrlicht 2.0.
by Brkopac
Fri Jan 13, 2012 7:51 pm
Forum: Bug reports
Topic: [fixed] draw2DRectangleOutline() top-left pixel missing
Replies: 8
Views: 1774

Re: [Bug] draw2DRectangleOutline() top-left pixel missing

aaammmsterdddam wrote:o.0
that is odd... and it kind of annoys me.
Your post brings great insight into the aforementioned bug. We, as a community, would like to thank you for your generous contribution.
by Brkopac
Tue Oct 25, 2011 12:26 am
Forum: Open Discussion and Dev Announcements
Topic: Simple request about core::map
Replies: 6
Views: 1212

Re: Simple request about core::map

teto wrote:
aanderse wrote:
teto wrote:In the std
it sounds like you've already found a suitable alternative then!
excellent
QFT * OVER 9000
by Brkopac
Wed Aug 24, 2011 9:08 pm
Forum: Beginners Help
Topic: Problems with my own EventReceiver
Replies: 10
Views: 505

Re: Problems with my own EventReceiver

hi, i thought this forum is for exchanging knowlegde and irrlicht code, It is. restricting this such hard (22 kByte is nothing, my avatar can have more) is just embarrassing, and stops people from evolving more quickly in programming. Hundred line code examples for debugging don't really serve a si...
by Brkopac
Tue Aug 23, 2011 2:32 am
Forum: Beginners Help
Topic: Load Models in Visual Studio 2010
Replies: 2
Views: 182

Re: Load Models in Visual Studio 2010

This can also be solved by setting up your working directory. Project properties -> Debugging -> Working Directory.
by Brkopac
Mon Jul 11, 2011 1:59 am
Forum: Beginners Help
Topic: Heap allocations
Replies: 21
Views: 1036

Re: Heap allocations

Its really simple, you're trying to over complicate things. If you use any function that begins with "create" YOU are responsible for dropping it at some point (whether that be at the beginning, middle, the vortex, the end of the application). The methods with "create" ARE NOT be...
by Brkopac
Mon Jun 27, 2011 3:56 am
Forum: Game Programming
Topic: How big is too big?
Replies: 12
Views: 2931

@Radikalizm My game is kind of like Garry's Mod if you've ever played it, except it's more restrictive (can't create monsters or things out of thin air). It's a top-down shooter where you build ships out of small blocks and fly around in space killing other ships made out of blocks. I think a pictu...