Thanks a ton Mr Bitplane
However there is lot of flickering,and triangles popping in n out.
Also i checked in Meshviewer and there it looks fine
So is there some clipping business or something
Search found 7 matches
- Fri Mar 06, 2009 7:48 pm
- Forum: Beginners Help
- Topic: Models With Textures
- Replies: 10
- Views: 704
- Fri Mar 06, 2009 7:41 pm
- Forum: Beginners Help
- Topic: Models With Textures
- Replies: 10
- Views: 704
Models With Textures
This must be a very simple question but i don't understand it
I loaded a model which is textured
http://img12.imageshack.us/img12/5513/problem2s.th.jpg
The texturing appears inside out
What am i doing wrong
Is it something to do with clipping or texture mapping
It looks fine in blender and 3D Studio ...
I loaded a model which is textured
http://img12.imageshack.us/img12/5513/problem2s.th.jpg
The texturing appears inside out
What am i doing wrong
Is it something to do with clipping or texture mapping
It looks fine in blender and 3D Studio ...
- Sat Feb 21, 2009 6:00 am
- Forum: Beginners Help
- Topic: Blender Irrlicht
- Replies: 1
- Views: 578
Blender Irrlicht
I used the below model which is a tutorial
http://wiki.blender.org/uploads/9/96/BS ... inal.blend
I can't export it to X or even B3D(Gandalf Exporter)
B3D says different meshbuffers linked will cause problems with animation
These animation concepts are not explained anywhere clearly
Plz help
http://wiki.blender.org/uploads/9/96/BS ... inal.blend
I can't export it to X or even B3D(Gandalf Exporter)
B3D says different meshbuffers linked will cause problems with animation
These animation concepts are not explained anywhere clearly
Plz help
- Sat Feb 14, 2009 5:37 am
- Forum: Beginners Help
- Topic: Human Animation And Importing
- Replies: 4
- Views: 523
Human Animation And Importing
I am sorry but i have almost searched the entire forum but i am not getting a clear direction
This is for my project so i need some help
I want a human animation. I am planning to use MakeHuman to generate the models clothe them and use Biped in 3DS or manually walk them in Blender
The makehuman ...
This is for my project so i need some help
I want a human animation. I am planning to use MakeHuman to generate the models clothe them and use Biped in 3DS or manually walk them in Blender
The makehuman ...
- Sun Sep 28, 2008 6:13 am
- Forum: Beginners Help
- Topic: Collision Detection
- Replies: 1
- Views: 456
Collision Detection
Hello guys
Well i am planning to implement a simple crowd
My steps were like this
I loaded the MD2 model "sydney" placed her in the world. I wanted here to move in any direction so i wrote a custom animator for her.
Now i used the collision response animator as said from the tutorial.
What i ...
Well i am planning to implement a simple crowd
My steps were like this
I loaded the MD2 model "sydney" placed her in the world. I wanted here to move in any direction so i wrote a custom animator for her.
Now i used the collision response animator as said from the tutorial.
What i ...
- Mon Sep 22, 2008 3:46 pm
- Forum: Beginners Help
- Topic: Compilation Errors Tutorial 1
- Replies: 5
- Views: 1363
- Mon Sep 22, 2008 2:35 pm
- Forum: Beginners Help
- Topic: Compilation Errors Tutorial 1
- Replies: 5
- Views: 1363
Compilation Errors Tutorial 1
Hello guys
I am having problems with even compiling the first tutorial.
I have followed the steps in tutorial correctly
1.Include header files.
2.Include library files.
I am using Visual C++ 6.0
Do i require to include the DX9 library and header files from SDK?
I get the following errors.
Any ...
I am having problems with even compiling the first tutorial.
I have followed the steps in tutorial correctly
1.Include header files.
2.Include library files.
I am using Visual C++ 6.0
Do i require to include the DX9 library and header files from SDK?
I get the following errors.
Any ...