um..
i see..
thx dudes...
i'll be back when problem solved @@;; with other problem.. lol
Search found 18 matches
- Fri Nov 07, 2008 6:47 am
- Forum: Beginners Help
- Topic: multi core use? for send quickly....
- Replies: 6
- Views: 656
- Thu Nov 06, 2008 3:17 am
- Forum: Beginners Help
- Topic: change frame rate
- Replies: 21
- Views: 5692
very simple...
Sleep(1000/30); // 1000 = 1 sec
before drawall()
before drawall()
- Thu Nov 06, 2008 2:47 am
- Forum: Beginners Help
- Topic: multi core use? for send quickly....
- Replies: 6
- Views: 656
- Thu Nov 06, 2008 1:22 am
- Forum: Beginners Help
- Topic: multi core use? for send quickly....
- Replies: 6
- Views: 656
multi core use? for send quickly....
working right??
this working...
but looks like still cut...
not smoothly...
i think criticaly algorithm error... ;;;
help~
(cpu ---> gpu)
for send quickly..
DWORD WINAPI DrawThread(void *argdr);
DWORD drawThreadid;
int threaddraw=0;
while(device->run() && driver)
{
if(device->isWindowActive ...
this working...
but looks like still cut...
not smoothly...
i think criticaly algorithm error... ;;;
help~
(cpu ---> gpu)
for send quickly..
DWORD WINAPI DrawThread(void *argdr);
DWORD drawThreadid;
int threaddraw=0;
while(device->run() && driver)
{
if(device->isWindowActive ...
- Mon Nov 03, 2008 11:08 pm
- Forum: Beginners Help
- Topic: changeworkindirectory problem...
- Replies: 5
- Views: 641
oops;;;
my mistake...
in workingdirectory..
i had no other sub directories...
so make directories
now working well .....
ha ha ha ;;;;
sorry..... ^^;;;;;;;
in workingdirectory..
i had no other sub directories...
so make directories
now working well .....
ha ha ha ;;;;
sorry..... ^^;;;;;;;
- Mon Nov 03, 2008 9:25 am
- Forum: Beginners Help
- Topic: changeworkindirectory problem...
- Replies: 5
- Views: 641
changeworkindirectory problem...
core::stringc aaa = device->getFileSystem()->getWorkingDirectory();
printf("%s \n",aaa.c_str());
aaa+="\\media\\tree";
device->getFileSystem()->setWorkingDirectory(aaa.c_str());
aaa = device->getFileSystem()->getWorkingDirectory();
printf("%s \n",aaa.c_str());
um...
whats wrong?
- Sat Oct 25, 2008 8:04 am
- Forum: Beginners Help
- Topic: help~ can i edit like this?[3ds split]
- Replies: 5
- Views: 610
- Thu Oct 16, 2008 12:50 pm
- Forum: Beginners Help
- Topic: help me about smeshbuffer
- Replies: 4
- Views: 607
- Wed Oct 15, 2008 4:13 am
- Forum: Beginners Help
- Topic: help~ can i edit like this?[3ds split]
- Replies: 5
- Views: 610
^^;;;
i saw c++ book last weekend haha.. ;;;
when i write that question i had no sense of class...;;;
now im making new group 3ds loader...
but still failed...
just work in group_loader class..
so get mesh from 3ds and draw mesh in a same place
but
i cant return array of scene nodes....
it's problem ...
when i write that question i had no sense of class...;;;
now im making new group 3ds loader...
but still failed...
just work in group_loader class..
so get mesh from 3ds and draw mesh in a same place
but
i cant return array of scene nodes....
it's problem ...
- Fri Oct 10, 2008 6:42 am
- Forum: Beginners Help
- Topic: help~ can i edit like this?[3ds split]
- Replies: 5
- Views: 610
help~ can i edit like this?[3ds split]
==== IMeshLoader.h ====
virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0;
if(strstr(filename, ".3ds")!=0)virtual IAnimatedMesh* createMesh(io::IReadFile* file)[10] = 0;
other 3dsloader.cpp & 3dsloader.h edited.....
grouping loader......
irrengine : can i edit like this?
it work ...
virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0;
if(strstr(filename, ".3ds")!=0)virtual IAnimatedMesh* createMesh(io::IReadFile* file)[10] = 0;
other 3dsloader.cpp & 3dsloader.h edited.....
grouping loader......
irrengine : can i edit like this?
it work ...
- Thu Oct 09, 2008 7:57 am
- Forum: Beginners Help
- Topic: help me about smeshbuffer
- Replies: 4
- Views: 607
- Thu Oct 09, 2008 6:56 am
- Forum: Beginners Help
- Topic: help me about smeshbuffer
- Replies: 4
- Views: 607
help me about smeshbuffer
1. what is normal position???
2. and indices format... it's right?
i received indices from 3ds a , b , c (unsigned short)
it working well in ==code 2==
but convert to node is something problem...
// add all of the verts
printf( "Adding %d verts\n", gr[k].grcnt );
smeshbuffer->Vertices.set ...
2. and indices format... it's right?
i received indices from 3ds a , b , c (unsigned short)
it working well in ==code 2==
but convert to node is something problem...
// add all of the verts
printf( "Adding %d verts\n", gr[k].grcnt );
smeshbuffer->Vertices.set ...
- Tue Oct 07, 2008 8:47 am
- Forum: Beginners Help
- Topic: simply.. fix speed in any fps rate.. other method
- Replies: 4
- Views: 1931
- Tue Oct 07, 2008 12:57 am
- Forum: Beginners Help
- Topic: simply.. fix speed in any fps rate.. other method
- Replies: 4
- Views: 1931
- Tue Oct 07, 2008 12:29 am
- Forum: Beginners Help
- Topic: simply.. fix speed in any fps rate.. other method
- Replies: 4
- Views: 1931
simply.. fix speed in any fps rate.. other method
in high FPS like 300 frame per sec
caculating is so fast
it cause something problem ex)move faster....
in low fps like 7frame per sec
cant move...
float speedfixed=0,speedcriterion=500;
speedfixed=float(speedcriterion/float(driver->getFPS()));
10 fps speed = 50 processed 1 sec 10x50=500
100 ...
caculating is so fast
it cause something problem ex)move faster....
in low fps like 7frame per sec
cant move...
float speedfixed=0,speedcriterion=500;
speedfixed=float(speedcriterion/float(driver->getFPS()));
10 fps speed = 50 processed 1 sec 10x50=500
100 ...