Search found 18 matches

by pakata
Fri Nov 07, 2008 6:47 am
Forum: Beginners Help
Topic: multi core use? for send quickly....
Replies: 6
Views: 656

um..
i see..

thx dudes...

i'll be back when problem solved @@;; with other problem.. lol
by pakata
Thu Nov 06, 2008 3:17 am
Forum: Beginners Help
Topic: change frame rate
Replies: 21
Views: 5692

very simple...

Sleep(1000/30); // 1000 = 1 sec

before drawall()
by pakata
Thu Nov 06, 2008 2:47 am
Forum: Beginners Help
Topic: multi core use? for send quickly....
Replies: 6
Views: 656

thx;;;
fixed ;;
but.. thats copied error.. with think ;;;; lol
non online com -> online com;;;
by pakata
Thu Nov 06, 2008 1:22 am
Forum: Beginners Help
Topic: multi core use? for send quickly....
Replies: 6
Views: 656

multi core use? for send quickly....

working right??
this working...
but looks like still cut...
not smoothly...
i think criticaly algorithm error... ;;;
help~
(cpu ---> gpu)
for send quickly..

DWORD WINAPI DrawThread(void *argdr);
DWORD drawThreadid;



int threaddraw=0;
while(device->run() && driver)
{
if(device->isWindowActive ...
by pakata
Mon Nov 03, 2008 11:08 pm
Forum: Beginners Help
Topic: changeworkindirectory problem...
Replies: 5
Views: 641

oops;;;

my mistake...

in workingdirectory..

i had no other sub directories...

so make directories

now working well .....

ha ha ha ;;;;
sorry..... ^^;;;;;;;
by pakata
Mon Nov 03, 2008 9:25 am
Forum: Beginners Help
Topic: changeworkindirectory problem...
Replies: 5
Views: 641

changeworkindirectory problem...


core::stringc aaa = device->getFileSystem()->getWorkingDirectory();
printf("%s \n",aaa.c_str());
aaa+="\\media\\tree";

device->getFileSystem()->setWorkingDirectory(aaa.c_str());

aaa = device->getFileSystem()->getWorkingDirectory();
printf("%s \n",aaa.c_str());


um...
whats wrong?
by pakata
Sat Oct 25, 2008 8:04 am
Forum: Beginners Help
Topic: help~ can i edit like this?[3ds split]
Replies: 5
Views: 610

thx.. ;;;;
but still not working...
but i solved that otherway...
by pakata
Thu Oct 16, 2008 12:50 pm
Forum: Beginners Help
Topic: help me about smeshbuffer
Replies: 4
Views: 607

oh thank u
i have no idea of normal
but just look that link picture
i see @@;;
by pakata
Wed Oct 15, 2008 4:13 am
Forum: Beginners Help
Topic: help~ can i edit like this?[3ds split]
Replies: 5
Views: 610

^^;;;

i saw c++ book last weekend haha.. ;;;
when i write that question i had no sense of class...;;;

now im making new group 3ds loader...
but still failed...
just work in group_loader class..
so get mesh from 3ds and draw mesh in a same place

but
i cant return array of scene nodes....
it's problem ...
by pakata
Fri Oct 10, 2008 6:42 am
Forum: Beginners Help
Topic: help~ can i edit like this?[3ds split]
Replies: 5
Views: 610

help~ can i edit like this?[3ds split]

==== IMeshLoader.h ====

virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0;

if(strstr(filename, ".3ds")!=0)virtual IAnimatedMesh* createMesh(io::IReadFile* file)[10] = 0;


other 3dsloader.cpp & 3dsloader.h edited.....

grouping loader......

irrengine : can i edit like this?
it work ...
by pakata
Thu Oct 09, 2008 7:57 am
Forum: Beginners Help
Topic: help me about smeshbuffer
Replies: 4
Views: 607

thank u
um...
but i can't find normal..
normal mean... next vertices by index..?
or inner,outer mean?
by pakata
Thu Oct 09, 2008 6:56 am
Forum: Beginners Help
Topic: help me about smeshbuffer
Replies: 4
Views: 607

help me about smeshbuffer

1. what is normal position???
2. and indices format... it's right?
i received indices from 3ds a , b , c (unsigned short)
it working well in ==code 2==
but convert to node is something problem...



// add all of the verts
printf( "Adding %d verts\n", gr[k].grcnt );
smeshbuffer->Vertices.set ...
by pakata
Tue Oct 07, 2008 8:47 am
Forum: Beginners Help
Topic: simply.. fix speed in any fps rate.. other method
Replies: 4
Views: 1931

thx @@
by pakata
Tue Oct 07, 2008 12:57 am
Forum: Beginners Help
Topic: simply.. fix speed in any fps rate.. other method
Replies: 4
Views: 1931

need timer?
some confuse with sentence... ;;
by pakata
Tue Oct 07, 2008 12:29 am
Forum: Beginners Help
Topic: simply.. fix speed in any fps rate.. other method
Replies: 4
Views: 1931

simply.. fix speed in any fps rate.. other method

in high FPS like 300 frame per sec
caculating is so fast
it cause something problem ex)move faster....
in low fps like 7frame per sec
cant move...


float speedfixed=0,speedcriterion=500;

speedfixed=float(speedcriterion/float(driver->getFPS()));


10 fps speed = 50 processed 1 sec 10x50=500
100 ...