Search found 4 matches

by LoneKiltedNinja
Fri Dec 05, 2008 3:30 am
Forum: Advanced Help
Topic: Z-write on transparent - disambiguation help...?
Replies: 1
Views: 383

Z-write on transparent - disambiguation help...?

Alright. I just solved, with the help of some other threads here, the infamous transparent material z-buffering problem as it existed in my project. However, I'm kinda curious- Driver->setAllowZWriteOnTransparent(true); apparently did nothing, while Scenemanager->getParameters()->setAttribute(scene:...
by LoneKiltedNinja
Wed Nov 19, 2008 3:07 am
Forum: Beginners Help
Topic: light problems with normal maps
Replies: 7
Views: 1545

Alright. This is exactly the issue I'm running into, and it's driving me nuts, and I could really use an OpenGL solution since for my particular project (NDA, sorry) DirectX isn't going to be an option. Obviously OpenGL can handle things correctly, as evidenced by Per Pixel Lighting example 11. But ...
by LoneKiltedNinja
Wed Sep 24, 2008 8:34 am
Forum: Beginners Help
Topic: parallax math update
Replies: 0
Views: 362

parallax math update

Now that I can play with multitexturing and normal/parallax mapping (and the shaders I'm assuming get written implicitly for normal/parallax), I'm wondering if there's a quick way to tell Irrlicht to rebuild the parallax shader and/or update the relevant inputs manually, e.g. when I know the camera-...
by LoneKiltedNinja
Wed Sep 24, 2008 5:46 am
Forum: Beginners Help
Topic: Directional Light & SW Renderer [solved]
Replies: 0
Views: 378

Directional Light & SW Renderer [solved]

Would I be right in hypothesizing that the Burning renderer doesn't do directional lights? I'm currently wrapping my head around the engine with some simple coding trials on a stock cube. I have a directional light made with scene::ILightSceneNode* light2 = smgr->addLightSceneNode(0, core::vector3df...