Search found 93 matches

by fabietto
Fri Dec 10, 2010 4:21 pm
Forum: Beginners Help
Topic: What's the math behind CMatrix4::transformVect(vector3df)
Replies: 5
Views: 401

And, in more technical terms, the result should be something like the following (couldn't copy/paste from LaTeX, sorry - I also just noticed there is a "both" too much within the text, while a "a" is missing): http://img842.imageshack.us/img842/4043/screenshot20101210at161.jpg I ...
by fabietto
Fri Dec 10, 2010 4:11 pm
Forum: Beginners Help
Topic: What's the math behind CMatrix4::transformVect(vector3df)
Replies: 5
Views: 401

Hehe - check that matrix4.h file some more, M is even explained in there ;-) ("//! Matrix data, stored in row-major order") Thanks, dude, I think I finally obtained what I was looking for... :) Just to summarise my thoughts, let consider again the code I posted above (assuming currentRota...
by fabietto
Fri Dec 10, 2010 12:28 pm
Forum: Beginners Help
Topic: What's the math behind CMatrix4::transformVect(vector3df)
Replies: 5
Views: 401

The implementation is in matrix4.h Me idiot. Looking at the documentation I obviously noticed that the function was defined in matrix4.h, but I thought only the prototype was there. So I spent minutes looking for a matrix4.cpp or similar (without any luck as you can guess... :D). template <class T>...
by fabietto
Fri Dec 10, 2010 12:08 pm
Forum: Beginners Help
Topic: What's the math behind CMatrix4::transformVect(vector3df)
Replies: 5
Views: 401

What's the math behind CMatrix4::transformVect(vector3df)

Dear all, first of all let me apologise if I'm not posting on the proper forum section (obviously, in case feel free to move my post). As a poor computer scientist lacking a serious background in math/geometry, I'm wondering what's the math behind the transformVect function. Whenever I've experience...
by fabietto
Tue Nov 02, 2010 2:54 pm
Forum: Beginners Help
Topic: Getting the size of a mesh/node
Replies: 11
Views: 3665

Zurzaza wrote:You can easily take the 8 edges of the bounding box, using a code like this:
[cut]
Excellent post. Thanks!
by fabietto
Thu Jul 01, 2010 9:27 am
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 144855

Hi, I updated the README.txt for irrODE/XCode. Here is the latest version: http://bluecat.fileave.com/irrOde/README.txt @fabietto: Please try this out to check if I forgot something. If it works, maybe Brainsaw could update this in the SVN repository. Hey bluecat, sorry for the late reply but it lo...
by fabietto
Wed Jun 23, 2010 10:39 am
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 144855

Hey Bluecat,

as a Mac user who - a few months ago - unsuccessfully attempted to use irrOde I think it would be really GREAT if you might find the time to write a small tutorial about it (possibly starting from the compiling of ODE and then moving on...) :)
by fabietto
Thu Jun 10, 2010 12:01 pm
Forum: Advanced Help
Topic: Lack of keyboard input in a windowed Mac OS X application
Replies: 8
Views: 4193

Ok, thank you. I have fixed my stupid problem that has bothered me for the last week. Actually, I have modified the Irrlicht engine to work with the wiimote and at first I thought that maybe I have introduced some bugs inadvertently. The real problem was with the x-code project configuration, the k...
by fabietto
Wed May 26, 2010 6:35 pm
Forum: Code Snippets
Topic: Converting std::string to wchar_t* and reverse
Replies: 14
Views: 12576

I've slightly modified the above class in order to make it working on my Mac (where I'm missing mbstowcs_s and wcstombs_s, so I'm forced to go for a more safe solution). If you might be interested in it, here we are. Header: #ifndef CCONVERTER_H #define CCONVERTER_H #include <string> class CConverte...
by fabietto
Fri May 21, 2010 10:22 am
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 144855

@fabietto: are you using a variable or a #define? dNODEBUG is a compiler switch, most IDEs give you an option to define these in some dialog. Which IDE are you using, maybe I can tell you where (if you don't know of course). Thanks again for your attention, Brainsaw. For compiling ODE I'm just foll...
by fabietto
Thu May 20, 2010 5:18 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 144855

@fabietto: Hmm ... got no idea where this comes from. I do also see some of these messages, but if you compile ODE with dNODEBUG defined it will just output the warning but not stop the program. It does (normally) run fine with these messages as well. I gave your idea of recompiling with that varia...
by fabietto
Thu May 20, 2010 11:45 am
Forum: Code Snippets
Topic: Widget for embedding into Qt
Replies: 13
Views: 5287

I'm still stuck at the first step... downloading the software! :D Your blog seems having some troubles and I can't download from the other link as well...
by fabietto
Wed May 19, 2010 2:38 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 144855

@fabietto: Damnit. The "getSurfaceParameters" method signature changed a while back. The CIrrOdeGeomTrimesh does now have several sets of surface parameters, one for each material of the node it represents. It should work if you pass "0" as paremeter. Try it again this way, mayb...
by fabietto
Wed May 19, 2010 12:31 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 144855

Hey Brainsaw, as I was mentioning in a different thread, I'm giving a try to your wrapper on Mac OS X. So far I managed to compile it using Code::Blocks (I just had to manually link the various libraries required and pass some flags to the compiler in order to target a 64 bit architecture). I'm incl...
by fabietto
Wed May 19, 2010 8:12 am
Forum: Beginners Help
Topic: Problem with ODE/Irrlicht tutorial
Replies: 16
Views: 4185

You have defined a body somewhere, attached a geom to it but didn't define a mass which must not be equal to zero. Thanks, Brainsaw. I don't want to appear rude, but I can read as well... :) If you have had a look to the code we're talking about, you must have noticed that a mass for the object has...