Search found 93 matches
- Fri Dec 10, 2010 4:21 pm
- Forum: Beginners Help
- Topic: What's the math behind CMatrix4::transformVect(vector3df)
- Replies: 5
- Views: 401
- Fri Dec 10, 2010 4:11 pm
- Forum: Beginners Help
- Topic: What's the math behind CMatrix4::transformVect(vector3df)
- Replies: 5
- Views: 401
- Fri Dec 10, 2010 12:28 pm
- Forum: Beginners Help
- Topic: What's the math behind CMatrix4::transformVect(vector3df)
- Replies: 5
- Views: 401
The implementation is in matrix4.h Me idiot. Looking at the documentation I obviously noticed that the function was defined in matrix4.h, but I thought only the prototype was there. So I spent minutes looking for a matrix4.cpp or similar (without any luck as you can guess... :D). template <class T>...
- Fri Dec 10, 2010 12:08 pm
- Forum: Beginners Help
- Topic: What's the math behind CMatrix4::transformVect(vector3df)
- Replies: 5
- Views: 401
What's the math behind CMatrix4::transformVect(vector3df)
Dear all, first of all let me apologise if I'm not posting on the proper forum section (obviously, in case feel free to move my post). As a poor computer scientist lacking a serious background in math/geometry, I'm wondering what's the math behind the transformVect function. Whenever I've experience...
- Tue Nov 02, 2010 2:54 pm
- Forum: Beginners Help
- Topic: Getting the size of a mesh/node
- Replies: 11
- Views: 3665
- Thu Jul 01, 2010 9:27 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144855
Hi, I updated the README.txt for irrODE/XCode. Here is the latest version: http://bluecat.fileave.com/irrOde/README.txt @fabietto: Please try this out to check if I forgot something. If it works, maybe Brainsaw could update this in the SVN repository. Hey bluecat, sorry for the late reply but it lo...
- Wed Jun 23, 2010 10:39 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144855
- Thu Jun 10, 2010 12:01 pm
- Forum: Advanced Help
- Topic: Lack of keyboard input in a windowed Mac OS X application
- Replies: 8
- Views: 4193
Ok, thank you. I have fixed my stupid problem that has bothered me for the last week. Actually, I have modified the Irrlicht engine to work with the wiimote and at first I thought that maybe I have introduced some bugs inadvertently. The real problem was with the x-code project configuration, the k...
- Wed May 26, 2010 6:35 pm
- Forum: Code Snippets
- Topic: Converting std::string to wchar_t* and reverse
- Replies: 14
- Views: 12576
I've slightly modified the above class in order to make it working on my Mac (where I'm missing mbstowcs_s and wcstombs_s, so I'm forced to go for a more safe solution). If you might be interested in it, here we are. Header: #ifndef CCONVERTER_H #define CCONVERTER_H #include <string> class CConverte...
- Fri May 21, 2010 10:22 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144855
@fabietto: are you using a variable or a #define? dNODEBUG is a compiler switch, most IDEs give you an option to define these in some dialog. Which IDE are you using, maybe I can tell you where (if you don't know of course). Thanks again for your attention, Brainsaw. For compiling ODE I'm just foll...
- Thu May 20, 2010 5:18 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144855
@fabietto: Hmm ... got no idea where this comes from. I do also see some of these messages, but if you compile ODE with dNODEBUG defined it will just output the warning but not stop the program. It does (normally) run fine with these messages as well. I gave your idea of recompiling with that varia...
- Thu May 20, 2010 11:45 am
- Forum: Code Snippets
- Topic: Widget for embedding into Qt
- Replies: 13
- Views: 5287
- Wed May 19, 2010 2:38 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144855
- Wed May 19, 2010 12:31 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144855
Hey Brainsaw, as I was mentioning in a different thread, I'm giving a try to your wrapper on Mac OS X. So far I managed to compile it using Code::Blocks (I just had to manually link the various libraries required and pass some flags to the compiler in order to target a 64 bit architecture). I'm incl...
- Wed May 19, 2010 8:12 am
- Forum: Beginners Help
- Topic: Problem with ODE/Irrlicht tutorial
- Replies: 16
- Views: 4185
You have defined a body somewhere, attached a geom to it but didn't define a mass which must not be equal to zero. Thanks, Brainsaw. I don't want to appear rude, but I can read as well... :) If you have had a look to the code we're talking about, you must have noticed that a mass for the object has...