And, in more technical terms, the result should be something like the following (couldn't copy/paste from LaTeX, sorry - I also just noticed there is a "both" too much within the text, while a "a" is missing):
http://img842.imageshack.us/img842/4043/screenshot20101210at161.jpg
I can't pretend ...
Search found 93 matches
- Fri Dec 10, 2010 4:21 pm
- Forum: Beginners Help
- Topic: What's the math behind CMatrix4::transformVect(vector3df)
- Replies: 5
- Views: 465
- Fri Dec 10, 2010 4:11 pm
- Forum: Beginners Help
- Topic: What's the math behind CMatrix4::transformVect(vector3df)
- Replies: 5
- Views: 465
- Fri Dec 10, 2010 12:28 pm
- Forum: Beginners Help
- Topic: What's the math behind CMatrix4::transformVect(vector3df)
- Replies: 5
- Views: 465
- Fri Dec 10, 2010 12:08 pm
- Forum: Beginners Help
- Topic: What's the math behind CMatrix4::transformVect(vector3df)
- Replies: 5
- Views: 465
What's the math behind CMatrix4::transformVect(vector3df)
Dear all,
first of all let me apologise if I'm not posting on the proper forum section (obviously, in case feel free to move my post).
As a poor computer scientist lacking a serious background in math/geometry, I'm wondering what's the math behind the transformVect function. Whenever I've ...
first of all let me apologise if I'm not posting on the proper forum section (obviously, in case feel free to move my post).
As a poor computer scientist lacking a serious background in math/geometry, I'm wondering what's the math behind the transformVect function. Whenever I've ...
- Tue Nov 02, 2010 2:54 pm
- Forum: Beginners Help
- Topic: Getting the size of a mesh/node
- Replies: 11
- Views: 3773
- Thu Jul 01, 2010 9:27 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 153406
- Wed Jun 23, 2010 10:39 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 153406
- Thu Jun 10, 2010 12:01 pm
- Forum: Advanced Help
- Topic: Lack of keyboard input in a windowed Mac OS X application
- Replies: 8
- Views: 4367
Ok, thank you. I have fixed my stupid problem that has bothered me for the last week. Actually, I have modified the Irrlicht engine to work with the wiimote and at first I thought that maybe I have introduced some bugs inadvertently. The real problem was with the x-code project configuration, the ...
- Wed May 26, 2010 6:35 pm
- Forum: Code Snippets
- Topic: Converting std::string to wchar_t* and reverse
- Replies: 14
- Views: 13034
- Fri May 21, 2010 10:22 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 153406
- Thu May 20, 2010 5:18 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 153406
- Thu May 20, 2010 11:45 am
- Forum: Code Snippets
- Topic: Widget for embedding into Qt
- Replies: 13
- Views: 5570
- Wed May 19, 2010 2:38 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 153406
@fabietto: Damnit. The "getSurfaceParameters" method signature changed a while back. The CIrrOdeGeomTrimesh does now have several sets of surface parameters, one for each material of the node it represents. It should work if you pass "0" as paremeter. Try it again this way, maybe the normaliation ...
- Wed May 19, 2010 12:31 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 153406
- Wed May 19, 2010 8:12 am
- Forum: Beginners Help
- Topic: Problem with ODE/Irrlicht tutorial
- Replies: 16
- Views: 4322