Search found 51 matches

by Arcoroc
Mon Feb 14, 2011 6:03 am
Forum: Advanced Help
Topic: [openGL ES] iOS keyboard input handling
Replies: 0
Views: 847

[openGL ES] iOS keyboard input handling

I wonder if anyone has wired the iphone/ipad keyboard to irrlicht event system yet, and would be willing to share?

Otherwise, I am about to look into it starting with an edit box.

Cheers,
by Arcoroc
Sun Jan 16, 2011 12:44 am
Forum: Beginners Help
Topic: [Solved] createXMLWriter = crash?
Replies: 3
Views: 294

Don't you need to refer to the file system in a similar fashion to this:

Code: Select all

// ... assuming device is a valid pointer.
 irr::io::IXMLWriter* xwriter = device->getFileSystem()->createXMLWriter( "file.xml" );
by Arcoroc
Sat Jan 15, 2011 6:47 am
Forum: Off-topic
Topic: Arrays Classes and C++
Replies: 12
Views: 3249

Do you have a compile error? What does it say?
by Arcoroc
Sat Jan 15, 2011 6:08 am
Forum: Off-topic
Topic: Arrays Classes and C++
Replies: 12
Views: 3249

In ClassType , are you trying to hold an array of AnotherClass , or an array of pointers to AnotherClass ? Your previous message seemed to point at the latter, but in that case your pointer to array declaration may be wrong in ClassType . One other slight note, in ClassType::ClassType { Another* cla...
by Arcoroc
Thu Sep 16, 2010 3:50 am
Forum: Advanced Help
Topic: Landscape in iPhone
Replies: 3
Views: 1327

That's the problem, I've not ViewController coz' I'm using the template posted here: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=34035&postdays=0&postorder=asc&highlight=iphone&start=75 Wich hasn't any one, but it use an OGL-ES View You could try something like this in yo...
by Arcoroc
Fri Jul 23, 2010 5:20 pm
Forum: Off-topic
Topic: Elitism and Merit in the game development industry
Replies: 11
Views: 1294

Interesting questions, and your points have merits. Answering from category 1, the divide however between elitism and meritorious aspects of one's candidate may be a bit too manichean to really apply on the field. Sales and economy level feed sales and job growth ; Candidates are then generally cons...
by Arcoroc
Fri Jul 16, 2010 4:30 pm
Forum: Beginners Help
Topic: Unexplainable error...
Replies: 1
Views: 198

You could try and post your code to give a better idea. Have you checked a few things, such as: - CGameInput class definition header file was included - missing ';' character at a preceding line - using explicit namespace qualifier for your third party calls - making sure your header files are prote...
by Arcoroc
Wed Jul 14, 2010 6:14 pm
Forum: Project Announcements
Topic: Irrlitch on the IPhone
Replies: 9
Views: 3647

You're welcome, although indeed it doesn't look like you needed much help!

Let me know if you run into anymore caveats, I can certainly forage in my code to see if i can find any difference.

How did you get to resolve your last pointer issue?
by Arcoroc
Tue Jul 13, 2010 4:13 pm
Forum: Project Announcements
Topic: Irrlitch on the IPhone
Replies: 9
Views: 3647

Can you elaborate, what kind of problem? For instance, do you have issues around integrating the code, compiling, setting up the xib file, responding to touch events, ...? I integrated Rockfish's code into irrlicht itself as per the package instructions, and recompiled. You need to attach the irrlic...
by Arcoroc
Mon Jul 05, 2010 3:29 pm
Forum: Bug reports
Topic: Transparent background does not work on iPhone
Replies: 6
Views: 2682

Can you post some code?
by Arcoroc
Mon Jul 05, 2010 5:13 am
Forum: Advanced Help
Topic: proper use of buildTextureTransform()
Replies: 1
Views: 323

If you thought that the translation calculation code above might have something to do with the extra beer, you would be entirely right. The below should work much better. void MyQuadNode::setTextureAndUV( const video::ITexture* texture, const RenderMan::rect<s32>& sourceTexRect ) { dimension2du ...
by Arcoroc
Sun Jul 04, 2010 10:25 pm
Forum: Advanced Help
Topic: proper use of buildTextureTransform()
Replies: 1
Views: 323

proper use of buildTextureTransform()

I am struggling to properly implement uv transformation. I have setup an orthographic camera, and i am calling the below method within a class that holds a planar quad node. Its purpose is to set the uv on the node so that only a source rectangle from the texture will map into the quad. Here is how ...
by Arcoroc
Thu Jun 24, 2010 5:56 am
Forum: Beginners Help
Topic: Env->LoadGUI() and relative texture paths on iPhone
Replies: 2
Views: 551

Env->LoadGUI() and relative texture paths on iPhone [solv

For some reason, addFolderFileArchive() returns success, but does not allow me to access the files (not found) on iPad. I could not get something useful out of the zip method, but indeed there was a very good shot there. Meanwhile, i ended up removing some of my relative to absolute path translation...
by Arcoroc
Mon Jun 21, 2010 6:26 pm
Forum: Open Discussion and Dev Announcements
Topic: How about GLES support and IPhone/IPad dev?
Replies: 1
Views: 1084

Yes, Irrlicht has an ogles branch that is compatible with both iPhone & iPad developement.

There are a number of related topics in these forums - Look for "iPhone".
by Arcoroc
Wed Jun 16, 2010 6:51 am
Forum: Beginners Help
Topic: Env->LoadGUI() and relative texture paths on iPhone
Replies: 2
Views: 551

Env->LoadGUI() and relative texture paths on iPhone

I have an application running fine on windows and MacOSX that i am trying to port over to iphone/ipad, in which I am using the loadGUI("guilayout.xml") function to load GUI layouts, which works perfectly fine. The layout I use create some buttons which reference textures, using relative pa...