I wonder if anyone has wired the iphone/ipad keyboard to irrlicht event system yet, and would be willing to share?
Otherwise, I am about to look into it starting with an edit box.
Cheers,
Search found 51 matches
- Mon Feb 14, 2011 6:03 am
- Forum: Advanced Help
- Topic: [openGL ES] iOS keyboard input handling
- Replies: 0
- Views: 847
- Sun Jan 16, 2011 12:44 am
- Forum: Beginners Help
- Topic: [Solved] createXMLWriter = crash?
- Replies: 3
- Views: 294
Don't you need to refer to the file system in a similar fashion to this:
Code: Select all
// ... assuming device is a valid pointer.
irr::io::IXMLWriter* xwriter = device->getFileSystem()->createXMLWriter( "file.xml" );
- Sat Jan 15, 2011 6:47 am
- Forum: Off-topic
- Topic: Arrays Classes and C++
- Replies: 12
- Views: 3249
- Sat Jan 15, 2011 6:08 am
- Forum: Off-topic
- Topic: Arrays Classes and C++
- Replies: 12
- Views: 3249
In ClassType , are you trying to hold an array of AnotherClass , or an array of pointers to AnotherClass ? Your previous message seemed to point at the latter, but in that case your pointer to array declaration may be wrong in ClassType . One other slight note, in ClassType::ClassType { Another* cla...
- Thu Sep 16, 2010 3:50 am
- Forum: Advanced Help
- Topic: Landscape in iPhone
- Replies: 3
- Views: 1327
- Fri Jul 23, 2010 5:20 pm
- Forum: Off-topic
- Topic: Elitism and Merit in the game development industry
- Replies: 11
- Views: 1294
Interesting questions, and your points have merits. Answering from category 1, the divide however between elitism and meritorious aspects of one's candidate may be a bit too manichean to really apply on the field. Sales and economy level feed sales and job growth ; Candidates are then generally cons...
- Fri Jul 16, 2010 4:30 pm
- Forum: Beginners Help
- Topic: Unexplainable error...
- Replies: 1
- Views: 198
You could try and post your code to give a better idea. Have you checked a few things, such as: - CGameInput class definition header file was included - missing ';' character at a preceding line - using explicit namespace qualifier for your third party calls - making sure your header files are prote...
- Wed Jul 14, 2010 6:14 pm
- Forum: Project Announcements
- Topic: Irrlitch on the IPhone
- Replies: 9
- Views: 3647
- Tue Jul 13, 2010 4:13 pm
- Forum: Project Announcements
- Topic: Irrlitch on the IPhone
- Replies: 9
- Views: 3647
Can you elaborate, what kind of problem? For instance, do you have issues around integrating the code, compiling, setting up the xib file, responding to touch events, ...? I integrated Rockfish's code into irrlicht itself as per the package instructions, and recompiled. You need to attach the irrlic...
- Mon Jul 05, 2010 3:29 pm
- Forum: Bug reports
- Topic: Transparent background does not work on iPhone
- Replies: 6
- Views: 2682
- Mon Jul 05, 2010 5:13 am
- Forum: Advanced Help
- Topic: proper use of buildTextureTransform()
- Replies: 1
- Views: 323
- Sun Jul 04, 2010 10:25 pm
- Forum: Advanced Help
- Topic: proper use of buildTextureTransform()
- Replies: 1
- Views: 323
proper use of buildTextureTransform()
I am struggling to properly implement uv transformation. I have setup an orthographic camera, and i am calling the below method within a class that holds a planar quad node. Its purpose is to set the uv on the node so that only a source rectangle from the texture will map into the quad. Here is how ...
- Thu Jun 24, 2010 5:56 am
- Forum: Beginners Help
- Topic: Env->LoadGUI() and relative texture paths on iPhone
- Replies: 2
- Views: 551
Env->LoadGUI() and relative texture paths on iPhone [solv
For some reason, addFolderFileArchive() returns success, but does not allow me to access the files (not found) on iPad. I could not get something useful out of the zip method, but indeed there was a very good shot there. Meanwhile, i ended up removing some of my relative to absolute path translation...
- Mon Jun 21, 2010 6:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: How about GLES support and IPhone/IPad dev?
- Replies: 1
- Views: 1084
- Wed Jun 16, 2010 6:51 am
- Forum: Beginners Help
- Topic: Env->LoadGUI() and relative texture paths on iPhone
- Replies: 2
- Views: 551
Env->LoadGUI() and relative texture paths on iPhone
I have an application running fine on windows and MacOSX that i am trying to port over to iphone/ipad, in which I am using the loadGUI("guilayout.xml") function to load GUI layouts, which works perfectly fine. The layout I use create some buttons which reference textures, using relative pa...