Search found 25 matches

by humorstar
Thu Mar 12, 2009 7:23 pm
Forum: Beginners Help
Topic: How to change the dialog box sizes after creation?
Replies: 1
Views: 243

How to change the dialog box sizes after creation?

After we create a window, e.g. a dialog box or a tab control, it seems that there is no function for us to change the size, including the width and height. I only find fuctions that allows me to read rectangle area.

Is it possible to change the dialog box sizes after creation?

Thank you,
by humorstar
Thu Mar 12, 2009 7:20 pm
Forum: Beginners Help
Topic: How to load Greek letter from XML
Replies: 2
Views: 274

How to load Greek letter from XML

In Dreamweaver, I can copy & paste the Greek letters into an XML file. But if I try to load the XML with IrrXML reader, the Greek letters are not read properly and not displayed. I am using the similar IrrXML usage example in the MeshViewer example. Is it possible to load the Greek letters and d...
by humorstar
Thu Mar 12, 2009 7:17 pm
Forum: Beginners Help
Topic: How to made statictext or editbox scrollable
Replies: 5
Views: 593

How to made statictext or editbox scrollable

The statictext and editbox in Irrlicht GUI do not automatically add a scroll bar when the text is bigger than the give rectangle area.

Is it possible to add a scrollbar to it with little effort?
Thank you,
by humorstar
Thu Mar 12, 2009 7:12 pm
Forum: Beginners Help
Topic: how to enlarge device in windows form
Replies: 6
Views: 437

If I am only using Irrlicht, where can I capture this Resize event?
by humorstar
Sun Mar 01, 2009 4:37 pm
Forum: Beginners Help
Topic: Is there a gallery of background images?
Replies: 1
Views: 205

Is there a gallery of background images?

MeshViewer example shows a set of background images in Boxnode. Is there a gallery of similar background images that we can download and use in our own programs? I am not a professional developer and may not have time to learn how to use Blender.

Thank you,
by humorstar
Sun Mar 01, 2009 4:31 pm
Forum: Beginners Help
Topic: how do i integrate a physics engine with irrlicht?
Replies: 1
Views: 147

There is a tutorial on how to integrate irrlicht with ODE in the irrlicht main site.
by humorstar
Sun Mar 01, 2009 4:09 pm
Forum: Beginners Help
Topic: Integration Irrlicht with haptics
Replies: 1
Views: 242

Integration Irrlicht with haptics

Is there any work done for the integration of Irrlicht with haptics, such as Phantom or Novint Falcon? I am just curious. Ogre3D has an OgreHaptics project. I thought perhaps someone did this for Irrlicht also. Thank you,
by humorstar
Sun Mar 01, 2009 4:06 pm
Forum: Beginners Help
Topic: format number display in a IGUIStatic label
Replies: 2
Views: 281

OK, that works. Thank you!
by humorstar
Sun Mar 01, 2009 3:53 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116085

What is status of IrrPhyX now? PhyX seems to be a better choice than ODE. Maybe I will switch to PhyX. I saw there are IrrPhyX v0.2 and v0.3 by different authors. Which one should I use?

Thanks for the great work,
by humorstar
Sun Mar 01, 2009 3:48 pm
Forum: Beginners Help
Topic: format number display in a IGUIStatic label
Replies: 2
Views: 281

format number display in a IGUIStatic label

I am trying to display a float number in a static label. If I use the following code, I got a long display of the float number. How can I format it, for example, like %.3f in the C/C++ format string, so that it shows only three digits after the point? text_centripetal[0]->setText(core::stringw(centr...
by humorstar
Sun Mar 01, 2009 3:43 pm
Forum: Beginners Help
Topic: graphics update rate (Irrlicht + ODE)
Replies: 2
Views: 277

I read the frameDelta post but I am not sure where to apply this frameDelta for 'velocity'.

I tried to use frameDelta this way:
dWorldQuickStep(g_dyn_world_id, dReal(frameDelta ));
It seems to work.

Thank you for the help.
by humorstar
Sat Feb 28, 2009 4:34 am
Forum: Beginners Help
Topic: graphics update rate (Irrlicht + ODE)
Replies: 2
Views: 277

graphics update rate (Irrlicht + ODE)

I am implementing simple dynamics with ODE as the dynamics engine and Irrlicht as the graphics engine. I found out if the simulation task is heavier, the graphics update rate is lower, while if the simulation is easier, then the graphics update is faster. This makes simulation look unreal. How can I...
by humorstar
Mon Feb 23, 2009 3:07 pm
Forum: Beginners Help
Topic: event for clicking IGUITab?
Replies: 3
Views: 375

event for clicking IGUITab?

I have a IGUITabControl with several IGUITab. I hope that when a user clicks a Tab, my program can detect that event and then do some processing. Is this possible?

Thank you,
by humorstar
Sun Feb 15, 2009 4:20 am
Forum: Beginners Help
Topic: how to set the camera as orthogonal
Replies: 6
Views: 781

Pyritie wrote:
humorstar wrote:Is the irrlicht system by default a left hand system?
AFAIK, it is.
Is there no way to change?

Another related question: how to capture onsize or onResize event so that I can change the camera setting whenever the window viewport is changed?

Thank you,
by humorstar
Sun Feb 15, 2009 4:17 am
Forum: Off-topic
Topic: resizing irr's window, graphic's ratio will be changed!
Replies: 7
Views: 1926

If I am only using GUI provided by irrlicht, not using wxWidget, MFC or other similar stuff, how can I capture this OnSize or OnResize event, so that I can set my camera setting? Thank you, This is what I have in my OnSize() function: void wxIrrlicht::OnSize(wxSizeEvent& event) { s32 w; s32 h; G...