Search found 4 matches
- Thu Oct 09, 2008 5:09 pm
- Forum: Beginners Help
- Topic: Mesh from an ISceneNode
- Replies: 14
- Views: 1119
As mentioned above, you can use getType() to find the actual type before doing a static_cast<> . That would be safe. This is essentially the same as a dynamic_cast<> because of the virtual dispatch that happens. A reinterpret_cast<> would be dangerous, as it might give wrong results in the face of ...
- Wed Oct 08, 2008 5:34 am
- Forum: Beginners Help
- Topic: Mesh from an ISceneNode
- Replies: 14
- Views: 1119
- Sun Oct 05, 2008 3:41 pm
- Forum: Beginners Help
- Topic: Mesh from an ISceneNode
- Replies: 14
- Views: 1119
- Sat Oct 04, 2008 5:50 pm
- Forum: Beginners Help
- Topic: Mesh from an ISceneNode
- Replies: 14
- Views: 1119
Mesh from an ISceneNode
Hi all!!! I've created my scene on IrrEdit and loaded with loadscene(), but now i have to take the mesh of an ISceneNode (grabbed with getSceneNodeFromId). Is that possible? Here: http://www.irrlicht3d.org/wiki/index.php?n=Main.LoadingAnIRRSceneMadeFromIRREditAndApplyingCollision He serialize the no...