Search found 4 matches

by lovloss
Mon Oct 06, 2008 11:40 pm
Forum: Beginners Help
Topic: Serious Shadow Flicker Problem
Replies: 3
Views: 439

here's a pic of the strange outline-in-shadow bug

Image
by lovloss
Mon Oct 06, 2008 11:34 pm
Forum: Beginners Help
Topic: Serious Shadow Flicker Problem
Replies: 3
Views: 439

I tried resizing the near and far distance, but to no avail. Here's some code, in case i really am doing it wrong. // Here's where I initialized: device = createDevice( video::EDT_OPENGL, core::dimension2d<s32>(800,600), 24, true,true,true); smgr = device->getSceneManager(); device->setWindowCaption...
by lovloss
Sun Oct 05, 2008 6:18 am
Forum: Beginners Help
Topic: Mesh from an ISceneNode
Replies: 14
Views: 1106

Acki wrote:if you have the node, can't you get the mesh with node->getMesh() ?!?!?
(maybe a type cast to IMeshSceneNode needed)

Code: Select all

IMesh* m = ((IMeshSceneNode*)node)->getMesh();
Sometimes :) Sometimes you go node->getMesh()->getMesh(0)... i think?
by lovloss
Sun Oct 05, 2008 6:09 am
Forum: Beginners Help
Topic: Serious Shadow Flicker Problem
Replies: 3
Views: 439

Serious Shadow Flicker Problem

I am using an ATI card on Ubuntu Linux, with OpenGL as my renderer. I'm pretty new to the engine and I love its simplicity, but there's a bug that I simply cannot work with, and I want to know once and for all if there is/will be any correction for it. This bug has been filed on sourceforge, so the ...