here's a pic of the strange outline-in-shadow bug
Search found 4 matches
- Mon Oct 06, 2008 11:40 pm
- Forum: Beginners Help
- Topic: Serious Shadow Flicker Problem
- Replies: 3
- Views: 439
- Mon Oct 06, 2008 11:34 pm
- Forum: Beginners Help
- Topic: Serious Shadow Flicker Problem
- Replies: 3
- Views: 439
I tried resizing the near and far distance, but to no avail. Here's some code, in case i really am doing it wrong. // Here's where I initialized: device = createDevice( video::EDT_OPENGL, core::dimension2d<s32>(800,600), 24, true,true,true); smgr = device->getSceneManager(); device->setWindowCaption...
- Sun Oct 05, 2008 6:18 am
- Forum: Beginners Help
- Topic: Mesh from an ISceneNode
- Replies: 14
- Views: 1106
Sometimes Sometimes you go node->getMesh()->getMesh(0)... i think?Acki wrote:if you have the node, can't you get the mesh with node->getMesh() ?!?!?
(maybe a type cast to IMeshSceneNode needed)Code: Select all
IMesh* m = ((IMeshSceneNode*)node)->getMesh();
- Sun Oct 05, 2008 6:09 am
- Forum: Beginners Help
- Topic: Serious Shadow Flicker Problem
- Replies: 3
- Views: 439
Serious Shadow Flicker Problem
I am using an ATI card on Ubuntu Linux, with OpenGL as my renderer. I'm pretty new to the engine and I love its simplicity, but there's a bug that I simply cannot work with, and I want to know once and for all if there is/will be any correction for it. This bug has been filed on sourceforge, so the ...