Search found 13 matches
- Sun Mar 29, 2009 5:31 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Component-based Entities and how they communicate
- Replies: 25
- Views: 28006
Bit of a bump, but GPG6 and this thread have inspired me to give the Component system a crack. Over the past couple of days, I'm almost at the point where I've got all my creation stuff in place (I'm following more of a GPG approach with the ComponentTemplates and EntityTemplates, with a manager to ...
- Thu Dec 25, 2008 8:46 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 142252
- Wed Dec 24, 2008 12:37 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 142252
- Sun Dec 21, 2008 1:32 am
- Forum: Competition Time!
- Topic: Irrlicht In Motion Competition
- Replies: 116
- Views: 83539
- Thu Dec 18, 2008 3:01 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 121629
Wow, quite a bump, but it's not as if this doesn't deserve a little more spotlight. I have a question that should be easy to solve, but hard to pose.
I quickly discovered that defining classes in one file and everything else in main() created some serious restrictions. A bit of searching brought me ...
I quickly discovered that defining classes in one file and everything else in main() created some serious restrictions. A bit of searching brought me ...
- Tue Dec 16, 2008 1:05 pm
- Forum: Beginners Help
- Topic: A quick question about my own functions/scripts
- Replies: 11
- Views: 1038
- Mon Dec 15, 2008 6:45 am
- Forum: Off-topic
- Topic: Volunteers Needed for Huge Christian Video Game Projects!!
- Replies: 38
- Views: 10864
Re: There will always be critics and persecutors...
Tell that to the Third World.dcworks wrote:you dont have to be sick anymore he paid the price for that.
Merry Christmas!
- Mon Dec 15, 2008 3:41 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 142252
- Sat Dec 13, 2008 1:18 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 142252
Re: Same problem :-(
Hello people,
im new here.. have been using Irrlicht recently n i think i can use it properly now..
The problem is that while using IrrPhysx im getting the same linker errors
Exactly same boat for me :(
I tried including those 3 pragmas, but then I get this:
1>IrrPhysx.lib(IrrPhysx.obj) : MSIL ...
im new here.. have been using Irrlicht recently n i think i can use it properly now..
The problem is that while using IrrPhysx im getting the same linker errors
Exactly same boat for me :(
I tried including those 3 pragmas, but then I get this:
1>IrrPhysx.lib(IrrPhysx.obj) : MSIL ...
- Fri Dec 12, 2008 2:41 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 142252
- Fri Dec 12, 2008 9:56 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 142252
JP himself! :D
Okay, you were partly right. Mentioning that perhaps I hadn't included Irrlicht made me remember the #pragma comment(lib, "Irrlicht.lib") that shows up in the tutorials, so I added that and it cuts out the third error. Now I'm left with the first two, which are clearly something to ...
Okay, you were partly right. Mentioning that perhaps I hadn't included Irrlicht made me remember the #pragma comment(lib, "Irrlicht.lib") that shows up in the tutorials, so I added that and it cuts out the third error. Now I'm left with the first two, which are clearly something to ...
- Thu Dec 11, 2008 11:33 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 142252
Cheers for the response. You always get a bunch of noob questions on these forums for complex things, and I'm loathe to sound like one of them :P
Sorry, that last post was a bit rushed because I had to run off to work. I included the ones I said first, and it didn't work. Then I included CommonCode ...
Sorry, that last post was a bit rushed because I had to run off to work. I included the ones I said first, and it didn't work. Then I included CommonCode ...
- Thu Dec 11, 2008 4:45 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 142252
Hi guys! First post after lurking and using Irrlicht for about a week (loving it so far).
I'm really just messing around with Irrlicht atm (made Pong ftw), and decided to try it out with a physics engine. Basically I'll use whichever engine has the greatest ease of use and most documentation, and ...
I'm really just messing around with Irrlicht atm (made Pong ftw), and decided to try it out with a physics engine. Basically I'll use whichever engine has the greatest ease of use and most documentation, and ...