Search found 13 matches

by Pie21
Sun Mar 29, 2009 5:31 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Component-based Entities and how they communicate
Replies: 25
Views: 26569

Bit of a bump, but GPG6 and this thread have inspired me to give the Component system a crack. Over the past couple of days, I'm almost at the point where I've got all my creation stuff in place (I'm following more of a GPG approach with the ComponentTemplates and EntityTemplates, with a manager to ...
by Pie21
Thu Dec 25, 2008 8:46 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116330

Cheers for the help guys, and Merry Christmas! For starters, I'm not at all worried about realistic motion just yet - like I said, I'm just using the whole thing as an experiment. I figure once it all gets working I can come back and write the "moveTankProperly" functions. By the way I pro...
by Pie21
Wed Dec 24, 2008 12:37 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116330

Slight problem. So I'm attempting to make a very simple tanks game (in the spirit of the one I was writing in GameStudio years ago and with pyglet earlier this year), and I decided to try and use IrrPhysx to make everything that much more immersive (and let the player blow stuff up better, of course...
by Pie21
Sun Dec 21, 2008 1:32 am
Forum: Competition Time!
Topic: Irrlicht In Motion Competition
Replies: 116
Views: 69747

Cool idea, but it's a shame I wouldn't even know where to start :P Maybe next time. Good luck to everyone else!
by Pie21
Thu Dec 18, 2008 3:01 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 100575

Wow, quite a bump, but it's not as if this doesn't deserve a little more spotlight. I have a question that should be easy to solve, but hard to pose. I quickly discovered that defining classes in one file and everything else in main() created some serious restrictions. A bit of searching brought me ...
by Pie21
Tue Dec 16, 2008 1:05 pm
Forum: Beginners Help
Topic: A quick question about my own functions/scripts
Replies: 11
Views: 814

This is possibly the first post on this forum I feel I have any semblance of authority discussing :P I'm kind of starting out with C++ too, but picked up C-Script a few years ago and have been using Python at Uni for all this year. I'm like you, in that I like to get out of depth to learn things (wh...
by Pie21
Mon Dec 15, 2008 6:45 am
Forum: Off-topic
Topic: Volunteers Needed for Huge Christian Video Game Projects!!
Replies: 38
Views: 8823

Re: There will always be critics and persecutors...

dcworks wrote:you dont have to be sick anymore he paid the price for that.
Tell that to the Third World.

Merry Christmas!
by Pie21
Mon Dec 15, 2008 3:41 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116330

Update on my current predicament - it's working! Although getting it to work felt very scrappy. First of all, AK47's extra #pragma comments DID fix those external symbol errors, but I was still getting that mysterious "cannot open file 'PhysXLoader.lib', despite the folder it was in definitely ...
by Pie21
Sat Dec 13, 2008 1:18 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116330

Re: Same problem :-(

Hello people, im new here.. have been using Irrlicht recently n i think i can use it properly now.. The problem is that while using IrrPhysx im getting the same linker errors Exactly same boat for me :( I tried including those 3 pragmas, but then I get this: 1>IrrPhysx.lib(IrrPhysx.obj) : MSIL .net...
by Pie21
Fri Dec 12, 2008 2:41 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116330

Mkay, well I removed the top 4 directories from that include list (too many couldn't hurt though, right?), and the top of the main source file is exactly the same as the example (including #include <IrrPhysx.h>) plus: #pragma comment(lib, "Irrlicht.lib") Interestingly, if I try and run it ...
by Pie21
Fri Dec 12, 2008 9:56 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116330

JP himself! :D Okay, you were partly right. Mentioning that perhaps I hadn't included Irrlicht made me remember the #pragma comment(lib, "Irrlicht.lib") that shows up in the tutorials, so I added that and it cuts out the third error. Now I'm left with the first two, which are clearly somet...
by Pie21
Thu Dec 11, 2008 11:33 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116330

Cheers for the response. You always get a bunch of noob questions on these forums for complex things, and I'm loathe to sound like one of them :P Sorry, that last post was a bit rushed because I had to run off to work. I included the ones I said first, and it didn't work. Then I included CommonCode ...
by Pie21
Thu Dec 11, 2008 4:45 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 116330

Hi guys! First post after lurking and using Irrlicht for about a week (loving it so far). I'm really just messing around with Irrlicht atm (made Pong ftw), and decided to try it out with a physics engine. Basically I'll use whichever engine has the greatest ease of use and most documentation, and fo...