Search found 17 matches

by jddevnet
Tue Nov 18, 2008 10:09 pm
Forum: Project Announcements
Topic: Irrlicht Nightly Builds Announcement
Replies: 28
Views: 8678

This is definitely helpful! Thanks for putting it together. :D
by jddevnet
Wed Nov 12, 2008 6:49 pm
Forum: Advanced Help
Topic: Rotating around an arbitrary axis
Replies: 22
Views: 6372

I second that, rogerborg. When I tested it a week ago, it seemed to work as described. On a side note, I just wanted to say that the code was extremely helpful to my research as well.
by jddevnet
Fri Nov 07, 2008 5:03 pm
Forum: Beginners Help
Topic: Rotating a Custom Scene Node Around Itself
Replies: 6
Views: 544

You guys rock!!

Works like a charm now. Thanks.
by jddevnet
Fri Nov 07, 2008 7:43 am
Forum: Beginners Help
Topic: Edit Box with Scrollbar
Replies: 4
Views: 503

I didn't get a chance to test this out, but it may be what you need: http://irrlicht.sourceforge.net/docu/classirr_1_1gui_1_1_i_g_u_i_environment.html#a18 virtual IGUISpinBox* irr::gui::IGUIEnvironment::addSpinBox ( const wchar_t * text, const core::rect< s32 > & rectangle, IGUIElement * parent ...
by jddevnet
Fri Nov 07, 2008 6:57 am
Forum: Beginners Help
Topic: Rotating a Custom Scene Node Around Itself
Replies: 6
Views: 544

Mastergod, Appreciate the advice however I have spent the last 3 days or so searching the forums and still don't quite get it. I am always hesitate to post, as I truly don't want to waste anyone's time. In re-reading my post though, I didn't mention the Custom Scene Node anywhere other than the titl...
by jddevnet
Fri Nov 07, 2008 12:35 am
Forum: Beginners Help
Topic: Rotating a Custom Scene Node Around Itself
Replies: 6
Views: 544

Rotating a Custom Scene Node Around Itself

Hi, I've been trying to understand how rotations work. I've found many examples on the forums and tutorials regarding rotations, yet they always seem to cause a given node to rotate around something else. My goal is to understand how to keep a node's center in one location and rotate around it. This...
by jddevnet
Wed Nov 05, 2008 7:07 pm
Forum: Beginners Help
Topic: Reading vertices out of a ms3d's meshbuff.
Replies: 16
Views: 1235

Ah, yes - my apologies Acki! I do recall seeing that, although I guess I didn't quite get the implication at the time.. I never saw this before your link, but it sure does clear up why my initial attempts placed the image on the back. lol remember the order of the indices !!! to see the face from th...
by jddevnet
Wed Nov 05, 2008 2:40 pm
Forum: Beginners Help
Topic: Reading vertices out of a ms3d's meshbuff.
Replies: 16
Views: 1235

I've been learning about this recently as well. The order of the vertices are important, as the indices are defining the triangles based on that. This little picture from Hybrid helped me understand it immensely: Also note that you need to use clockwise orientation of the faces. So the following qua...
by jddevnet
Fri Oct 31, 2008 3:30 pm
Forum: Advanced Help
Topic: A few questions from a first-timer
Replies: 18
Views: 2076

Suddenly it all makes perfect sense. When I've got it all working, which surely shouldn't be too far away, would you be interested in the relevant part of my code, since I'm probably not the first person who's likely to want to initialise a mesh from a heightmap in this way? This thread has been mo...
by jddevnet
Thu Oct 30, 2008 10:54 pm
Forum: Beginners Help
Topic: Events... I Can't get them right! :{
Replies: 6
Views: 702

The mouse events are defined separate from the keyboard events.

http://irrlicht.sourceforge.net/docu/na ... .html#a181
by jddevnet
Wed Oct 29, 2008 9:12 pm
Forum: Beginners Help
Topic: Switching from fps View to 3rd person view
Replies: 6
Views: 486

I think the splitview tutorial will help you out. It demonstrates switching between cameras and using a few types of them. http://irrlicht.sourceforge.net/tut017.html This would provide a first person camera: ICameraSceneNode* camera2 = smgr->addCameraSceneNodeFPS(); Also check out the Maya camera: ...
by jddevnet
Thu Oct 23, 2008 4:48 pm
Forum: Beginners Help
Topic: 2D Image in 3D Space
Replies: 3
Views: 402

Thanks for the ideas! I hadn't seen CoverFlow before - looks slick.

At this point, it looks like I have a lot to learn about how to get the right variables for the various coordinates and indices.
by jddevnet
Wed Oct 22, 2008 11:12 pm
Forum: Beginners Help
Topic: 2D Image in 3D Space
Replies: 3
Views: 402

2D Image in 3D Space

Hi, I have been searching around the forums and API documentation with little luck in finding what I am looking for. I want to load a 2d image into the 3d environment, like the Billboard class. The exception being that I don't want the image to face the camera. I will be using this to dynamically lo...
by jddevnet
Thu Oct 16, 2008 3:10 pm
Forum: Beginners Help
Topic: Irrlicht vs. Ogre3D
Replies: 2
Views: 8072

You may want to take a look at this thread: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25815&postdays=0&postorder=asc&highlight=ogre3d&start=0 Personally, I liked this response to the question of which engine to use.... Answer: neither. Don't become reliant on any particu...
by jddevnet
Wed Oct 15, 2008 5:31 pm
Forum: Beginners Help
Topic: linked list
Replies: 17
Views: 1504

I can second that. The API documentation rocks!

http://irrlicht.sourceforge.net/docu/index.html