Thanks a lot guys. I'll keep that in mind about the MSVC distributables if I ever run into a problem.
Good point about the manual. Even at this very, very early stage it might be handy.
Search found 55 matches
- Wed Oct 15, 2008 7:55 pm
- Forum: Beginners Help
- Topic: Create standalone executable?
- Replies: 10
- Views: 520
- Tue Oct 14, 2008 11:09 pm
- Forum: Beginners Help
- Topic: Create standalone executable?
- Replies: 10
- Views: 520
Create standalone executable?
I'm trying to make the game into a simple exe and media files. It works on my machine, but I wonder it will work on someone else's computer, that doesn't have Irrlicht.
So if you have a moment, try to run my awesome game. Thanks a bunch.
http://members.shaw.ca/evilgryphon1/boxwander64.rar
So if you have a moment, try to run my awesome game. Thanks a bunch.
http://members.shaw.ca/evilgryphon1/boxwander64.rar
- Tue Oct 14, 2008 9:56 pm
- Forum: Beginners Help
- Topic: FPS Camera too fast
- Replies: 2
- Views: 412
- Sun Oct 12, 2008 4:26 am
- Forum: Bug reports
- Topic: [fixed] Culling terrain patches according to camera's FOV
- Replies: 7
- Views: 2260
One further thing to add; originally the gun camera was a CameraFPS. When I changed it to a standard camera, the terrain glitches ceased. Just like that. I'm new to this, so I can't begin to understand why. But if my app will help you track the bug, you can download the vcproj and media files here. ...
- Sun Oct 12, 2008 3:19 am
- Forum: Project Announcements
- Topic: SyncWare needs a programmer whos familiar with Irrlicht
- Replies: 5
- Views: 1416
When I made my first post in this forum, I joked that I was gathering a team for a FPSRTSMMO that had no funding. Just a funny coincidence. I would suggest being more specific about the game's genre, core features, scope and estimated time to complete. I think it'd be hard for most people to compreh...
- Sat Oct 11, 2008 7:06 pm
- Forum: Beginners Help
- Topic: joint node or bone, how to attach weapon mesh
- Replies: 4
- Views: 1157
- Fri Oct 10, 2008 7:38 pm
- Forum: Beginners Help
- Topic: Bullet bounce: Mirroring a vector across a normal
- Replies: 8
- Views: 818
Really? You will be hearing more from me then
And the result: http://members.shaw.ca/evilgryphon1/bounce.avi
And the result: http://members.shaw.ca/evilgryphon1/bounce.avi
- Fri Oct 10, 2008 7:11 pm
- Forum: Bug reports
- Topic: [fixed] Culling terrain patches according to camera's FOV
- Replies: 7
- Views: 2260
Setting the LOD argument to 1 does solve the terrain morphing (0 is crash). I thought of setting the patch size to ETPS_127 (basically the entire terrain in one patch), but I get the error on runtime that there are 'cannot draw triangles, too many primitives'. I suppose there's a maximum number of p...
- Fri Oct 10, 2008 11:04 am
- Forum: Beginners Help
- Topic: Bullet bounce: Mirroring a vector across a normal
- Replies: 8
- Views: 818
- Fri Oct 10, 2008 8:23 am
- Forum: Beginners Help
- Topic: Bullet bounce: Mirroring a vector across a normal
- Replies: 8
- Views: 818
Bullet bounce: Mirroring a vector across a normal
I'm trying to make a bullet bounce off terrain. I can imagine what needs to be done, but cannot quite figure out the math. On impact, the bullet's movement is described by a vector for it's X,Y and Z velocity. The terrain triangle it hits is described by a vector, that I normalize. Somehow I need to...