Search found 55 matches

by fennec
Wed Oct 15, 2008 7:55 pm
Forum: Beginners Help
Topic: Create standalone executable?
Replies: 10
Views: 520

Thanks a lot guys. I'll keep that in mind about the MSVC distributables if I ever run into a problem.

Good point about the manual. Even at this very, very early stage it might be handy.
by fennec
Tue Oct 14, 2008 11:09 pm
Forum: Beginners Help
Topic: Create standalone executable?
Replies: 10
Views: 520

Create standalone executable?

I'm trying to make the game into a simple exe and media files. It works on my machine, but I wonder it will work on someone else's computer, that doesn't have Irrlicht.

So if you have a moment, try to run my awesome game. Thanks a bunch.

http://members.shaw.ca/evilgryphon1/boxwander64.rar
by fennec
Tue Oct 14, 2008 9:56 pm
Forum: Beginners Help
Topic: FPS Camera too fast
Replies: 2
Views: 412

When you create the camera, there are arguments to set the rotate speed and move speed. Is that what you're looking for?

smgr->addCameraSceneNodeFPS(0, 100, 500...)
by fennec
Sun Oct 12, 2008 4:26 am
Forum: Bug reports
Topic: [fixed] Culling terrain patches according to camera's FOV
Replies: 7
Views: 2260

One further thing to add; originally the gun camera was a CameraFPS. When I changed it to a standard camera, the terrain glitches ceased. Just like that. I'm new to this, so I can't begin to understand why. But if my app will help you track the bug, you can download the vcproj and media files here. ...
by fennec
Sun Oct 12, 2008 3:19 am
Forum: Project Announcements
Topic: SyncWare needs a programmer whos familiar with Irrlicht
Replies: 5
Views: 1416

When I made my first post in this forum, I joked that I was gathering a team for a FPSRTSMMO that had no funding. Just a funny coincidence. I would suggest being more specific about the game's genre, core features, scope and estimated time to complete. I think it'd be hard for most people to compreh...
by fennec
Sat Oct 11, 2008 7:06 pm
Forum: Beginners Help
Topic: joint node or bone, how to attach weapon mesh
Replies: 4
Views: 1157

Yup. I'm trying it myself right now, and as far as I can tell, you can get rotations and positions of a bone, though I can't seem to set positions or rotations.
by fennec
Fri Oct 10, 2008 7:38 pm
Forum: Beginners Help
Topic: Bullet bounce: Mirroring a vector across a normal
Replies: 8
Views: 818

Really? You will be hearing more from me then Image

And the result: http://members.shaw.ca/evilgryphon1/bounce.avi
by fennec
Fri Oct 10, 2008 7:11 pm
Forum: Bug reports
Topic: [fixed] Culling terrain patches according to camera's FOV
Replies: 7
Views: 2260

Setting the LOD argument to 1 does solve the terrain morphing (0 is crash). I thought of setting the patch size to ETPS_127 (basically the entire terrain in one patch), but I get the error on runtime that there are 'cannot draw triangles, too many primitives'. I suppose there's a maximum number of p...
by fennec
Fri Oct 10, 2008 11:04 am
Forum: Beginners Help
Topic: Bullet bounce: Mirroring a vector across a normal
Replies: 8
Views: 818

I can't thank you enough, it works perfect. You should be paid for this support :) (but don't look at me, I'm poor)

Normalizing the normal garbles the result sometimes (flips it down into the ground), so I don't.
by fennec
Fri Oct 10, 2008 8:23 am
Forum: Beginners Help
Topic: Bullet bounce: Mirroring a vector across a normal
Replies: 8
Views: 818

Bullet bounce: Mirroring a vector across a normal

I'm trying to make a bullet bounce off terrain. I can imagine what needs to be done, but cannot quite figure out the math. On impact, the bullet's movement is described by a vector for it's X,Y and Z velocity. The terrain triangle it hits is described by a vector, that I normalize. Somehow I need to...