yea well okay, i missed that one. ;) my fault.
too fast reading...
well then theres still the buggy dll in the sdk which drives users (especially irrlicht newbies like me) nuts.
you have to know that theres a nightly build, first.
i hope you know what i want to say, it's not very comfortable to ...
Search found 9 matches
- Mon Oct 27, 2008 10:42 pm
- Forum: Beginners Help
- Topic: Severe FPS differences with varying processors
- Replies: 12
- Views: 1697
- Mon Oct 27, 2008 8:33 pm
- Forum: Beginners Help
- Topic: Severe FPS differences with varying processors
- Replies: 12
- Views: 1697
- Mon Oct 27, 2008 4:15 pm
- Forum: Beginners Help
- Topic: Severe FPS differences with varying processors
- Replies: 12
- Views: 1697
Flame on me if this is a dumb idea, but wouldn't it be possible to just do something like
to get a deltaTime?
At least until this bug is fixed in irrlicht timing.
Code: Select all
f32 deltaTime = 1.0f / myVideoDriver->getFPS();At least until this bug is fixed in irrlicht timing.
- Fri Oct 17, 2008 9:57 pm
- Forum: Beginners Help
- Topic: IPhysic problem part 2
- Replies: 5
- Views: 1042
- Fri Oct 17, 2008 9:06 pm
- Forum: Beginners Help
- Topic: IPhysic problem part 2
- Replies: 5
- Views: 1042
- Wed Oct 15, 2008 2:28 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 140594
- Wed Oct 15, 2008 10:51 am
- Forum: Project Announcements
- Topic: Shards (Irrlicht on the iPhone) - with View Preview
- Replies: 44
- Views: 24877
- Mon Oct 13, 2008 6:49 pm
- Forum: Project Announcements
- Topic: Shards (Irrlicht on the iPhone) - with View Preview
- Replies: 44
- Views: 24877
- Sun Oct 12, 2008 9:05 pm
- Forum: Project Announcements
- Topic: Shards (Irrlicht on the iPhone) - with View Preview
- Replies: 44
- Views: 24877