Search found 9 matches

by Ethan
Mon Oct 27, 2008 10:42 pm
Forum: Beginners Help
Topic: Severe FPS differences with varying processors
Replies: 12
Views: 1327

yea well okay, i missed that one. ;) my fault. too fast reading... well then theres still the buggy dll in the sdk which drives users (especially irrlicht newbies like me) nuts. you have to know that theres a nightly build, first. i hope you know what i want to say, it's not very comfortable to have...
by Ethan
Mon Oct 27, 2008 8:33 pm
Forum: Beginners Help
Topic: Severe FPS differences with varying processors
Replies: 12
Views: 1327

why does no one get a bug fixed irrlicht.dll for download, instead of letting everyone compile it themselves? would be cool, this bug really sucks, i spend quite some hours looking for a bug in my framework. edit: i recompiled the irrlicht.dll and it works great now, thanks for that fix but i still ...
by Ethan
Mon Oct 27, 2008 4:15 pm
Forum: Beginners Help
Topic: Severe FPS differences with varying processors
Replies: 12
Views: 1327

Flame on me if this is a dumb idea, but wouldn't it be possible to just do something like

Code: Select all

f32 deltaTime = 1.0f / myVideoDriver->getFPS();
to get a deltaTime?
At least until this bug is fixed in irrlicht timing.
by Ethan
Fri Oct 17, 2008 9:57 pm
Forum: Beginners Help
Topic: IPhysic problem part 2
Replies: 5
Views: 745

Solved the problem, by syncing the SCALE and the POSITION of the physics and the irrlicht object. if(m_node->getType() == ESNT_ANIMATED_MESH) { meshColObj.mesh = (IAnimatedMesh*)(((IAnimatedMeshSceneNode*)m_node)->getMesh()); meshColObj.meshnode = m_node; meshColObj.meshScale = m_node->getScale(); I...
by Ethan
Fri Oct 17, 2008 9:06 pm
Forum: Beginners Help
Topic: IPhysic problem part 2
Replies: 5
Views: 745

I had problems with casting to IAnimatedMesh from IMesh too. But i solved the problem by importing my levelmesh as animated mesh and not as normal mesh in the irrEdit. So i didn't get a casting error, but i don't collide anyway with this mesh?! I tried collision with boxes before and everything work...
by Ethan
Wed Oct 15, 2008 2:28 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 117441

hi all

is anyone using iphysics on linux? i mean does anyone have a Newton.a /Newton.so instead of the Newton.dll for linux use?
(or is there a makefile to make one myself)

(i think it should be .a or .so for linux, flame on me if its not ;) )
by Ethan
Wed Oct 15, 2008 10:51 am
Forum: Project Announcements
Topic: Shards (Irrlicht on the iPhone) - with View Preview
Replies: 44
Views: 23045

Another question:

For iPhone or OpenPandora you need to compile your App for ARM Processors, right?
Do you need to recompile the irrlicht.dll for ARM too, or will there be an ARM version of the DLL?

I have to port all DLLs i use to ARM first, right?
by Ethan
Mon Oct 13, 2008 6:49 pm
Forum: Project Announcements
Topic: Shards (Irrlicht on the iPhone) - with View Preview
Replies: 44
Views: 23045

you are the best ;)

are there any limitations for me as programmer, if i start now with normal irrlicht running openGL 2.0 ?
i mean if i want to port it to irrlicht open GL ES 2.0 if its available then.
by Ethan
Sun Oct 12, 2008 9:05 pm
Forum: Project Announcements
Topic: Shards (Irrlicht on the iPhone) - with View Preview
Replies: 44
Views: 23045

i would really love to see the irrlicht engine on the pandora ( http://www.openpandora.org ) so the first thing will be a open GL ES 1.1 port for the iphone, right? and 2.0 is following right after that one? i started programming my project with irrlicht now, so it should be no big deal to port it t...