Just a small update I still didn`t get it working but now I use collision detection so the enemy can see me if I am near him.
Just a quick solution I am still working to get the FOV right I keep you updated
Search found 19 matches
- Wed Nov 12, 2008 1:40 pm
- Forum: Beginners Help
- Topic: Moving enemy waypoints and FSM[SOLVED]
- Replies: 2
- Views: 482
Thanks
Hi,
Thanks for the reply but I already figured that out that is why the others are working. I have a function that looks wich waypoint the enemy is the closest to and then set a new target. Beside this I have a function that let do make him a round so when at A go to D etc.. I know when the enemy ...
Thanks for the reply but I already figured that out that is why the others are working. I have a function that looks wich waypoint the enemy is the closest to and then set a new target. Beside this I have a function that let do make him a round so when at A go to D etc.. I know when the enemy ...
- Tue Nov 11, 2008 2:09 pm
- Forum: Beginners Help
- Topic: Moving enemy waypoints and FSM[SOLVED]
- Replies: 2
- Views: 482
Moving enemy waypoints and FSM[SOLVED]
Hi,
I am just clueless at the moment I having a weird acting enemy in my game. The enemy needs to walk from waypoint A to B to C to D and back to A. This is going good when I just say that he needs to walk from A to B or B to C or C to D or D to A. But now it comes the enemy needs to make a round ...
I am just clueless at the moment I having a weird acting enemy in my game. The enemy needs to walk from waypoint A to B to C to D and back to A. This is going good when I just say that he needs to walk from A to B or B to C or C to D or D to A. But now it comes the enemy needs to make a round ...
- Tue Nov 11, 2008 1:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Code cpp and .h
- Replies: 5
- Views: 1122
Explanation
Hi,
Thanks for all the replys it helped me understand it a lot more. I hired the book C++ in a nutshell at a library but it does not explain this situation at all.
Edit----14-11-08
Hi,
Today started with classes, .cpp and .h files the proper way. Not that the code going to be more clean because ...
Thanks for all the replys it helped me understand it a lot more. I hired the book C++ in a nutshell at a library but it does not explain this situation at all.
Edit----14-11-08
Hi,
Today started with classes, .cpp and .h files the proper way. Not that the code going to be more clean because ...
- Mon Nov 10, 2008 4:41 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Code cpp and .h
- Replies: 5
- Views: 1122
Code cpp and .h
Hi,
I just rearanged my code into a bunch of .h files and everything works fine. But the question that sticks to my mind is why does some projects also have more .cpp file almost every .h has a .cpp file why is that?
Do I need to do this also for my project and why is that? Also how do I do it? I ...
I just rearanged my code into a bunch of .h files and everything works fine. But the question that sticks to my mind is why does some projects also have more .cpp file almost every .h has a .cpp file why is that?
Do I need to do this also for my project and why is that? Also how do I do it? I ...
- Thu Oct 30, 2008 1:21 am
- Forum: Beginners Help
- Topic: FOV
- Replies: 5
- Views: 759
Tried
Hi,
Thanks for the reply but I already tried that this draws to triangles one on the place where it needs to be and the other attached to the enemy. Weird here some pics
Now I use vertex so I can fill it with color it easier to use
This is the basic position where it must come
http://img247 ...
Thanks for the reply but I already tried that this draws to triangles one on the place where it needs to be and the other attached to the enemy. Weird here some pics
Now I use vertex so I can fill it with color it easier to use
This is the basic position where it must come
http://img247 ...
- Thu Oct 30, 2008 12:58 am
- Forum: Beginners Help
- Topic: FOV
- Replies: 5
- Views: 759
FOV
Hi,
I am trying for several of days to make a FOV(Field Of View) but I got stuck all the time.
I have the following code
part of enemy.h
void drawFOV()
{
IVideoDriver* driver = device->getVideoDriver();
vector3df e = enemy->getPosition();
triangle.set(vector3df(0, 0, 0),vector3df(-50, 0 ...
I am trying for several of days to make a FOV(Field Of View) but I got stuck all the time.
I have the following code
part of enemy.h
void drawFOV()
{
IVideoDriver* driver = device->getVideoDriver();
vector3df e = enemy->getPosition();
triangle.set(vector3df(0, 0, 0),vector3df(-50, 0 ...
- Mon Oct 27, 2008 10:53 pm
- Forum: Everything 2d/3d Graphics
- Topic: Fast and easy level making
- Replies: 2
- Views: 1413
Fast and easy level making
Hi,
I searched this forum and the internet for some simple levels that I can use for my irrlicht game, but not with succes. I wanted to download levels because modeling is not my strongest side and it saves time. So to help everyone out that is in the spot as me here a little bit of help.
A couple ...
I searched this forum and the internet for some simple levels that I can use for my irrlicht game, but not with succes. I wanted to download levels because modeling is not my strongest side and it saves time. So to help everyone out that is in the spot as me here a little bit of help.
A couple ...
- Sat Oct 18, 2008 2:41 am
- Forum: Code Snippets
- Topic: Crosshair explanation
- Replies: 5
- Views: 3719
Crosshair explanation
Here a bit off code snippet to make a crosshair:
put this following code in you`re while loop but remember to put this after drawAll otherwise it won`t work.
while(device->run())
{
driver->beginScene(true, true, SColor(255,100,101,140)); //Must draw between begin and end. Begin drawing ...
put this following code in you`re while loop but remember to put this after drawAll otherwise it won`t work.
while(device->run())
{
driver->beginScene(true, true, SColor(255,100,101,140)); //Must draw between begin and end. Begin drawing ...
- Sat Oct 18, 2008 2:26 am
- Forum: Beginners Help
- Topic: Small enemy collision problem[Solved]
- Replies: 19
- Views: 4500
The solution
Hi everybody,
I am still working to get collision working like I want but like I said it does pretty much like what I want so here I give the solution what I thought off. Hopefully I help someone with the code.
Collision.h
//Including the files
//defining the namespaces to acces easier ...
I am still working to get collision working like I want but like I said it does pretty much like what I want so here I give the solution what I thought off. Hopefully I help someone with the code.
Collision.h
//Including the files
//defining the namespaces to acces easier ...
- Fri Oct 17, 2008 2:13 am
- Forum: Beginners Help
- Topic: Small enemy collision problem[Solved]
- Replies: 19
- Views: 4500
New progress
Hi,
After rethinking the shoot and started from scratch. I got finaly something working still with the flyStraightAnimator because this works good with straight bullet flying. I changed the billboard with a sphere. And changed some things. He hits the native enemy and then the bullet disapears it ...
After rethinking the shoot and started from scratch. I got finaly something working still with the flyStraightAnimator because this works good with straight bullet flying. I changed the billboard with a sphere. And changed some things. He hits the native enemy and then the bullet disapears it ...
- Wed Oct 15, 2008 4:09 pm
- Forum: Beginners Help
- Topic: Small enemy collision problem[Solved]
- Replies: 19
- Views: 4500
So the bottom line is that I should think more about the aspects of colission and try to figure a own colission detection and a shoot meganism?
a little offtopic
I always thought that good copy pasting of code was a programmers way of living why try to invent something that already excist. After ...
a little offtopic
I always thought that good copy pasting of code was a programmers way of living why try to invent something that already excist. After ...
- Wed Oct 15, 2008 2:12 pm
- Forum: Beginners Help
- Topic: Small enemy collision problem[Solved]
- Replies: 19
- Views: 4500
Thanks
Thank you for the clear explanation.
But I don`t understand I realy, because I just use the flyStraightAnimator for the bullit to fly to his end position. But the colission detection happens every frame that is why it is in the while(device->run()) loop. Correct me if I am wrong.
Beside that at ...
But I don`t understand I realy, because I just use the flyStraightAnimator for the bullit to fly to his end position. But the colission detection happens every frame that is why it is in the while(device->run()) loop. Correct me if I am wrong.
Beside that at ...
- Wed Oct 15, 2008 3:15 am
- Forum: Beginners Help
- Topic: Small enemy collision problem[Solved]
- Replies: 19
- Views: 4500
A little bit further
I see there are a lot of problems with colission on the forum. I got a little but further but he still doesn`t do what I want.
The checking of colission is going well I can check te enemy now without
errors but the ISceneNodeAnimator* anim = 0; wont drop.
here is some important code:
main.cpp ...
The checking of colission is going well I can check te enemy now without
errors but the ISceneNodeAnimator* anim = 0; wont drop.
here is some important code:
main.cpp ...
- Tue Oct 14, 2008 11:28 pm
- Forum: Beginners Help
- Topic: Small enemy collision problem[Solved]
- Replies: 19
- Views: 4500
Hi
Thanks for youre reply I gonna take a look of what I can use.