Search found 24 matches
- Sun Nov 30, 2008 8:35 am
- Forum: Bug reports
- Topic: Collision detection System not up-to-date as bounding boxes
- Replies: 6
- Views: 1139
- Fri Nov 28, 2008 1:27 pm
- Forum: Bug reports
- Topic: Collision detection System not up-to-date as bounding boxes
- Replies: 6
- Views: 1139
I call as "Collision System" the part of Irrlicht code that manages and detects collisions (maybe I'm wrong and/or I don't know well how Irrlich works for collisions...I'm sorry...)
My problem is explained better by these two image:
http://img92.imageshack.us/img92/3615/robot2ar2.png http://img92 ...
My problem is explained better by these two image:
http://img92.imageshack.us/img92/3615/robot2ar2.png http://img92 ...
- Thu Nov 27, 2008 8:58 am
- Forum: Bug reports
- Topic: Collision detection System not up-to-date as bounding boxes
- Replies: 6
- Views: 1139
Collision detection System not up-to-date as bounding boxes
I tested SVN 1829, 1.5 branch, and I have to notice a bug in collision detection system.
Even if models' bounding boxes now update correctly during joints' animation (thanks to Rogerborg's good work), collision system works as if they aren't updated yet...so model always stops at the same position ...
Even if models' bounding boxes now update correctly during joints' animation (thanks to Rogerborg's good work), collision system works as if they aren't updated yet...so model always stops at the same position ...
- Tue Nov 25, 2008 6:11 pm
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2607
- Tue Nov 25, 2008 2:23 pm
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2607
- Tue Nov 25, 2008 10:49 am
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2607
- Mon Nov 24, 2008 3:23 pm
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2607
- Fri Nov 21, 2008 9:15 am
- Forum: Advanced Help
- Topic: Bounding box in animated scene nodes
- Replies: 18
- Views: 3045
- Fri Nov 21, 2008 9:03 am
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2607
- Thu Nov 20, 2008 11:33 am
- Forum: Advanced Help
- Topic: Bounding box in animated scene nodes
- Replies: 18
- Views: 3045
I have the same problem with .ms3d file!
Files .md2 don't have this problem, but they have too many limitations, as you can see in this thread: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=31047
Any suggestions?
Files .md2 don't have this problem, but they have too many limitations, as you can see in this thread: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=31047
Any suggestions?
- Thu Nov 20, 2008 7:18 am
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2607
- Thu Nov 13, 2008 11:27 am
- Forum: Beginners Help
- Topic: How to have accurate collision detection?
- Replies: 16
- Views: 2148
- Thu Nov 13, 2008 11:01 am
- Forum: Beginners Help
- Topic: ISkinnedMesh?
- Replies: 4
- Views: 404
OK! Thanks!JP wrote:Yup, so long as the model in the .ms3d file is actually skinned i guess
I use that code to create it:
Code: Select all
scene::ISkinnedMesh* mesh2 = (ISkinnedMesh*) smgr->getMesh("humanoid.ms3d");- Thu Nov 13, 2008 10:54 am
- Forum: Beginners Help
- Topic: ISkinnedMesh?
- Replies: 4
- Views: 404
- Thu Nov 13, 2008 10:46 am
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2607