Search found 24 matches
- Sun Nov 30, 2008 8:35 am
- Forum: Bug reports
- Topic: Collision detection System not up-to-date as bounding boxes
- Replies: 6
- Views: 941
- Fri Nov 28, 2008 1:27 pm
- Forum: Bug reports
- Topic: Collision detection System not up-to-date as bounding boxes
- Replies: 6
- Views: 941
- Thu Nov 27, 2008 8:58 am
- Forum: Bug reports
- Topic: Collision detection System not up-to-date as bounding boxes
- Replies: 6
- Views: 941
Collision detection System not up-to-date as bounding boxes
I tested SVN 1829, 1.5 branch, and I have to notice a bug in collision detection system. Even if models' bounding boxes now update correctly during joints' animation (thanks to Rogerborg's good work), collision system works as if they aren't updated yet...so model always stops at the same position a...
- Tue Nov 25, 2008 6:11 pm
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2021
I tested the 1.5 branch (downloaded here: http://irrlicht.svn.sourceforge.net/viewvc/irrlicht/branches/releases/1.5/ and compiling it by Visual Studio 2005) and I'm happy to say that mesh buffers' bounding boxes (and consequently total model's bounding box) resize correctly during movement by animat...
- Tue Nov 25, 2008 2:23 pm
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2021
- Tue Nov 25, 2008 10:49 am
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2021
- Mon Nov 24, 2008 3:23 pm
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2021
I committed an attempted fix for this last night in SVN 1805, so test reports from the trunk would be very welcome. I tested SVN 1817 (I found that trunk...). I noticed that bones can't move (I used the same code as before, so I cannot test collisions and BBs resizing...), some anomalous positionin...
- Fri Nov 21, 2008 9:15 am
- Forum: Advanced Help
- Topic: Bounding box in animated scene nodes
- Replies: 18
- Views: 2431
IAnimatedMeshSceneNode* RepairBoundingBox(IAnimatedMeshSceneNode* node) { IAnimatedMesh * mesh = node->getMesh(); aabbox3df box; for (u32 i = 0; i < mesh->getMeshBufferCount(); i++) { mesh->getMesh(1)->getMeshBuffer(i)->recalculateBoundingBox(); box.addInternalBox(mesh->getMesh(1)->getMeshBuffer(i)...
- Fri Nov 21, 2008 9:03 am
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2021
- Thu Nov 20, 2008 11:33 am
- Forum: Advanced Help
- Topic: Bounding box in animated scene nodes
- Replies: 18
- Views: 2431
I have the same problem with .ms3d file!
Files .md2 don't have this problem, but they have too many limitations, as you can see in this thread: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=31047
Any suggestions?
Files .md2 don't have this problem, but they have too many limitations, as you can see in this thread: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=31047
Any suggestions?
- Thu Nov 20, 2008 7:18 am
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2021
try another mesh format... OK! Thank you! I'm using .ms3d file format, so I'd think to convert it to .md2, but I don't know if it is possible, because my mesh has more than 4096 triangles and more than 2048 vertices (I'm getting this error on converting it on MilkShape)... :?: Furthermore, I don't ...
- Thu Nov 13, 2008 11:27 am
- Forum: Beginners Help
- Topic: How to have accurate collision detection?
- Replies: 16
- Views: 1605
Attach bounding spheres or boxes to some of the bones of the skin, as the bones move so will the spheres. This is how we've done it on all the games I've worked on. I have the same problem, can give us an example of it, please? I have a skinned mesh with bones inside and I want to animate it and ke...
- Thu Nov 13, 2008 11:01 am
- Forum: Beginners Help
- Topic: ISkinnedMesh?
- Replies: 4
- Views: 332
OK! Thanks!JP wrote:Yup, so long as the model in the .ms3d file is actually skinned i guess
I use that code to create it:
Code: Select all
scene::ISkinnedMesh* mesh2 = (ISkinnedMesh*) smgr->getMesh("humanoid.ms3d");
- Thu Nov 13, 2008 10:54 am
- Forum: Beginners Help
- Topic: ISkinnedMesh?
- Replies: 4
- Views: 332
- Thu Nov 13, 2008 10:46 am
- Forum: Bug reports
- Topic: Will boundary box change?
- Replies: 20
- Views: 2021