Search found 10 matches
- Sun Feb 28, 2010 2:37 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 169897
Resized Avatar
Sorry about the large avatar size. I resized it. Is it ok now?
- Sun Feb 28, 2010 1:22 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 169897
A ScreenShot of Irrlicht on android
Here is a screenshot of irrlicht spinning a world in android emulator (21 FPS )
On my Motrola Droid Phone it gets 53 FPS
If anyone finds optimizations I would be very interested.
![Image](http://www.roguetreasure.com/downloads/irrandroid.jpg)
On my Motrola Droid Phone it gets 53 FPS
If anyone finds optimizations I would be very interested.
![Image](http://www.roguetreasure.com/downloads/irrandroid.jpg)
- Sat Feb 27, 2010 1:20 am
- Forum: Open Discussion and Dev Announcements
- Topic: Requesting new Forum section from moderators
- Replies: 3
- Views: 1492
Requesting new Forum section from moderators
Mr Moderator(s)
It would be great if there was a seperate forum section for irrlicht mobil programming![Smile :)](./images/smilies/icon_smile.gif)
It would be great if there was a seperate forum section for irrlicht mobil programming
![Smile :)](./images/smilies/icon_smile.gif)
- Sat Feb 27, 2010 1:15 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 169897
my phone and setup
Development OS: windows XP My phone: motorola droid My setup: I doubt I could remember all the steps but in general make a folder C:\PhoneDev make folders C:\PhoneDev\workspace and C:\PhoneDev\sdks SDK setup Install the latest sdk to C:\PhoneDev\sdks\android-sdk by following the instructions here ht...
- Thu Feb 25, 2010 11:42 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 169897
Some code to copy files from assets to sdcard
I am using the android port. I use code similar to the following to copy the files using java in the Activity onCreate so that they are available to the c++ irrlicht code protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); AssetManager assetManager = getAssets();...
- Thu Feb 18, 2010 1:10 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 169897
thanks
I will be doing more or less the same thing.
I want to thank you again for publishing the source.
Best of Luck
I want to thank you again for publishing the source.
Best of Luck
- Wed Feb 17, 2010 2:33 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 169897
android compile
thanks ellis. that sounds like it would have fixed it. My fix was to just copy the include files into the src directory. It now compiles with eclipse/ndk/cygwin on windows xp. New question. How do you plan to make the meshes and textures in your android app accessible from irrlicht c++. My current p...
- Sun Feb 14, 2010 6:52 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 169897
irrlichtandroid compile errors
I checked out irrlichtandroid and tried to compile in cygwin and got the following errors: .. how do I include the irrlicht header when it compiles ? $ make APP=irrlichtandroid Android NDK: Building for application 'irrlichtandroid' Compile++ arm : irrlicht <= apps/irrlichtandroid/project/jni/app-an...
- Fri Jan 01, 2010 11:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: android phone sdk and irrlicht
- Replies: 5
- Views: 1764
- Fri Jan 01, 2010 1:29 am
- Forum: Open Discussion and Dev Announcements
- Topic: android phone sdk and irrlicht
- Replies: 5
- Views: 1764
android phone sdk and irrlicht
Has anyone looked into a port of irrlicht to the andriod phones? 500Mhz Arm processor with Opengl ES and the NDK it looks like it would be doable but complicated.