Search found 81 matches
- Sun Mar 15, 2009 8:47 am
- Forum: Beginners Help
- Topic: ZBufferBits
- Replies: 5
- Views: 534
I have tried all sorts!!!! This is driving me nuts. I have changed near values, far values, even changed the driver to use the ZBIAS, but all to no avail. The problem is made worse by the fact that typically one of the co-incident planes will be transparent - which does not fit well with zbuffering....
- Sun Mar 15, 2009 8:42 am
- Forum: Advanced Help
- Topic: Drawing order
- Replies: 8
- Views: 814
I have exactly the same problem! I did some tests re rendering speed in my app and in actual fact it does not really make a difference. Wether you sort on texture or distance does not really matter - the system still needs to go through the sort process - it is just the value that you test on that c...
- Sat Mar 14, 2009 4:00 pm
- Forum: Beginners Help
- Topic: ZBufferBits
- Replies: 5
- Views: 534
ZBufferBits
Hallo Is it possible to change the ZBuffer depth using the parameter ZBufferBits when creating a new device? It does appear to be used in some of the device drivers, but does not appear to be used in the DirectX9 device. I am using 1.5. I want to increase the ZBuffer depth, to try and solve some iss...
- Sat Mar 14, 2009 11:38 am
- Forum: Advanced Help
- Topic: Drawing order
- Replies: 8
- Views: 814
I have a related problem with drawing order. Looking at the code in drawAll(), solid materials appear to be ordered by material and NOT in back to front order. Transparent materials are. My question - how do I combine 'all' nodes in back to front order. Secondary thought is that rendering might slow...
- Thu Mar 05, 2009 10:12 pm
- Forum: Beginners Help
- Topic: Giving meshes that "retro" look
- Replies: 5
- Views: 616
I think what you want is this : http://www.cad-essence.com/genes1s/wireframe.JPG This is a wireframe model of a building. It is not made up of triangles, but you need the 'outlines' of the various objects that define your model and this can achieved by defining the vertices of the objects. I use the...
- Sat Feb 28, 2009 8:15 pm
- Forum: Beginners Help
- Topic: Light Color Wrong?
- Replies: 4
- Views: 616
- Sat Feb 28, 2009 8:10 pm
- Forum: Beginners Help
- Topic: Question about plane3d::getIntersectionWithLine()
- Replies: 5
- Views: 344
I believe your problem is with using ray.getMiddle(). The ray (line) that is generated from the initial call, is in effect 'infinite' (it does end at the intersection of the far plane of the viewing fustrum. ray.getMiddle() will be somewhere along this vector, which might be 'behind' the plane, that...
- Thu Feb 26, 2009 8:14 pm
- Forum: Beginners Help
- Topic: how to use sprite for button?
- Replies: 8
- Views: 857
- Wed Nov 19, 2008 1:01 pm
- Forum: Advanced Help
- Topic: ITextSceneNode and setSize
- Replies: 3
- Views: 646
- Wed Nov 19, 2008 12:28 pm
- Forum: Advanced Help
- Topic: ITextSceneNode and setSize
- Replies: 3
- Views: 646
ITextSceneNode and setSize
Hallo
I create a ITextSceneNode using addBillboardTextSceneNode and I want to change the size of the billboard. How would I go about doing this? I am using 1.4.2. I cast to (IBillboardSceneNode) and try and use setSize but this does not work - any other suggestions?
Thanks
Anton
I create a ITextSceneNode using addBillboardTextSceneNode and I want to change the size of the billboard. How would I go about doing this? I am using 1.4.2. I cast to (IBillboardSceneNode) and try and use setSize but this does not work - any other suggestions?
Thanks
Anton
- Tue Nov 18, 2008 10:36 am
- Forum: Beginners Help
- Topic: c++ question about Sub procedures
- Replies: 4
- Views: 243
- Tue Nov 18, 2008 8:26 am
- Forum: Beginners Help
- Topic: CColladaMeshWriter and Custom Mesh
- Replies: 15
- Views: 881
- Sat Nov 15, 2008 10:08 am
- Forum: Advanced Help
- Topic: SVN/Trunk 'development notes'
- Replies: 4
- Views: 520
SVN/Trunk 'development notes'
Hallo Please go gentle with me :oops: . I currently have 2 versions of my app, one based on the released version (1.4.2) and another based on the SVN trunk, which I update on a regular basis. I monitor 'changes.txt' to see what new 'goodies' and/or bug fixes are in the latest trunk version, but sadl...
- Wed Nov 05, 2008 2:15 pm
- Forum: Advanced Help
- Topic: How to working with two different camera-?
- Replies: 3
- Views: 487
- Wed Nov 05, 2008 8:40 am
- Forum: Advanced Help
- Topic: Lightmaps
- Replies: 8
- Views: 705