Well, perhaps a team of irrlicht community members can work on this instead. I, unfortunately, don't have the time to work on this unless it was for the class
Search found 117 matches
- Fri Feb 10, 2012 4:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrBenchmark (Maybe!)
- Replies: 8
- Views: 3163
Re: irrBenchmark (Maybe!)
Unfortunately, the professor has now said that we won't be able to work on this project. I am incredibly disappointed :/
Well, perhaps a team of irrlicht community members can work on this instead. I, unfortunately, don't have the time to work on this unless it was for the class
Well, perhaps a team of irrlicht community members can work on this instead. I, unfortunately, don't have the time to work on this unless it was for the class
- Tue Feb 07, 2012 6:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrBenchmark (Maybe!)
- Replies: 8
- Views: 3163
irrBenchmark (Maybe!)
Hey guys, just making this post here about something CuteAlien and I discussed. Currently, I am in a class which is baqsically about how to do software development on a team. For this class, we're going to work on an open source project. I wanted us to work on irrlicht, but most of the class picked ...
- Fri Nov 12, 2010 10:41 pm
- Forum: Off-topic
- Topic: the thing the soldiers wear
- Replies: 7
- Views: 1315
- Mon Oct 04, 2010 12:47 pm
- Forum: Off-topic
- Topic: Where can i get a brief info on creating .Dll's
- Replies: 4
- Views: 1138
- Fri Aug 27, 2010 4:11 am
- Forum: Project Announcements
- Topic: Argh! Pirates!
- Replies: 15
- Views: 7299
- Tue Aug 24, 2010 4:16 pm
- Forum: Project Announcements
- Topic: Planet Wars - interactive control
- Replies: 12
- Views: 4736
- Sun Aug 22, 2010 4:47 pm
- Forum: Project Announcements
- Topic: ClanMan Project
- Replies: 5
- Views: 1745
- Sun Aug 01, 2010 4:08 pm
- Forum: Game Assets
- Topic: Arteria3d launch monthly membership deal for irrlicht users
- Replies: 9
- Views: 2794
- Sat Jul 24, 2010 4:55 am
- Forum: Everything 2d/3d Graphics
- Topic: Free Realistic Human Face
- Replies: 3
- Views: 1824
- Sun Jul 11, 2010 7:22 pm
- Forum: Everything 2d/3d Graphics
- Topic: Latest OpenGL Supported by Irrlicht [Solved]
- Replies: 8
- Views: 2934
Haha, that's awesome.
By the way, what tool did you use to cap your OpenGL version? I wasn't able to find one for ATI cards, I know for NVidia you can use Riva Tuner. I'm gonna need to test out some OpenGL stuff later, so if you can show me where to get a tool to limit OpenGL versions that would be ...
By the way, what tool did you use to cap your OpenGL version? I wasn't able to find one for ATI cards, I know for NVidia you can use Riva Tuner. I'm gonna need to test out some OpenGL stuff later, so if you can show me where to get a tool to limit OpenGL versions that would be ...
- Sat Jul 10, 2010 9:11 pm
- Forum: Everything 2d/3d Graphics
- Topic: Latest OpenGL Supported by Irrlicht [Solved]
- Replies: 8
- Views: 2934
- Sat Jul 10, 2010 6:13 pm
- Forum: Everything 2d/3d Graphics
- Topic: Latest OpenGL Supported by Irrlicht [Solved]
- Replies: 8
- Views: 2934
- Sat Jul 10, 2010 4:55 pm
- Forum: Everything 2d/3d Graphics
- Topic: Latest OpenGL Supported by Irrlicht [Solved]
- Replies: 8
- Views: 2934
When you run Irrlicht, it will say whatever the highest version of OpenGL is currently supported by your video card and drivers. For instance, I have a Radeon 5850 so it says I am using OpenGL 4.0.someothernumbers but that doesn't mean it is using any 4.0 features. Irrlicht only uses OpenGL features ...
- Fri Jul 09, 2010 4:11 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 503620
- Thu Jul 08, 2010 4:00 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 503620