Search found 23 matches
- Fri Aug 26, 2011 3:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Irrlicht GUI
- Replies: 15
- Views: 3281
Re: New Irrlicht GUI
CEGUI is also a good choice and fairly stable and i believe it has a decent feature list. last i checked they were developing their own gui designer to create your gui's in. ( i know they had an older designer, but they were creating a new up-to-date one http://www.cegui.org.uk/phpBB2/viewforum.php?...
- Tue Mar 22, 2011 9:42 pm
- Forum: Game Programming
- Topic: Script evaluation
- Replies: 44
- Views: 14486
lol this is why i chose chaiscript myself. i wanted to implement scripting, but i kept wasting so much time with binding and strange errors. (esp boost::python) but chaiscript *just works* i would recommend anybody following this thread to at least try it. i bet its stupidly easier than most script ...
- Mon Mar 21, 2011 11:43 pm
- Forum: Game Programming
- Topic: Script evaluation
- Replies: 44
- Views: 14486
@lefticus i'm not really an experienced programmer so i chose chaiscript simply because it was seriously easy to expose functions and even classes in comparison to the other languages (lua boost::python etc). angelscript was easy but when it came to exposing classes it was a headache. you can follow...
- Thu Mar 17, 2011 1:15 pm
- Forum: Game Programming
- Topic: Script evaluation
- Replies: 44
- Views: 14486
i would recommend having a look at chaiscript.
designed specifically for C++ and seems very easy to use.
http://chaiscript.com
seems to be as easy as:
ChaiScript chai;
chai.add(fun(&add), "add"); //register our 'add' function under the name "add"
to bind a function.
designed specifically for C++ and seems very easy to use.
http://chaiscript.com
seems to be as easy as:
ChaiScript chai;
chai.add(fun(&add), "add"); //register our 'add' function under the name "add"
to bind a function.
- Tue Sep 14, 2010 8:39 pm
- Forum: Game Programming
- Topic: I need a good compiler for ubuntu
- Replies: 4
- Views: 1980
i realise the op did use the word compiler , but from what i seen he's getting the compiler and ide mixed up. i could be wrong though. although he can just install codeblocks from the ubuntu repos. note to op: if you haven't already make sure to install build-essential package which should install t...
- Tue Sep 14, 2010 1:37 pm
- Forum: Game Programming
- Topic: I need a good compiler for ubuntu
- Replies: 4
- Views: 1980
try codeblocks , i've tried a few ide's on linux but i always go back to codeblocks, its cross platform too , it works on windows and linux and mac http://www.codeblocks.org/ i think that one of the members of this forum has even made video tutorials on how to set this up for irrlicht, try searching...
- Wed Aug 04, 2010 4:20 pm
- Forum: Advanced Help
- Topic: GUI Skin
- Replies: 4
- Views: 1005
someone made their own implementation of how to use image files as the elements if i'm correct -> http://irrlicht.sourceforge.net/phpBB2/ ... t=gui+skin
maybe you can use this as a starting point.
maybe you can use this as a starting point.
- Tue Aug 03, 2010 9:09 pm
- Forum: Off-topic
- Topic: How do I include libraries in code::blocks / ubuntu
- Replies: 2
- Views: 1594
well in my experience you wouldn't include the full directory including the lib file, like /usr/lib/libpcap.a usually you would include in your settings->compiler->search directories->linker, /usr/lib and /usr/local/lib ( this will find most libraries needed) , or any other specific folder needed. a...
- Tue Aug 03, 2010 8:30 am
- Forum: Everything 2d/3d Graphics
- Topic: Why is blender so poorly designed and hard to use?
- Replies: 34
- Views: 20823
i was like yourself and had continuously tried to use blender for about a year and got increasingly frustrated as to why it just wouldn't work the way i wanted it to. but that was the problem, i was trying to use modeling flows from other modeling packages , but blender has its own way of doing thin...
- Wed Jul 28, 2010 1:37 pm
- Forum: Game Assets
- Topic: Arteria launch medieval market town
- Replies: 7
- Views: 9009
you should make a generic demo application for eg. irrlicht and ogre. and choose a format for your packs, so you can export your models / levels into that format. allow your demo app to load a specified file. that way you don't have to make a new demo each time ? that way it should be as easy as exp...
- Sun Jul 25, 2010 2:21 pm
- Forum: Beginners Help
- Topic: Ubuntu 10.04 and compiling
- Replies: 8
- Views: 880
- Sat Jul 24, 2010 11:18 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tip to compile Irrlicht in linux
- Replies: 12
- Views: 17463
- Sat Jul 24, 2010 11:05 pm
- Forum: Beginners Help
- Topic: Ubuntu 10.04 and compiling
- Replies: 8
- Views: 880
i can confirm this issue, i have compiled irrlicht many times successfully using the same way the wiki instructs, but i just downloaded trunk and i am receiving the same error after making. if i find a fix i will post :) edit: sudo apt-get install libxcursor-dev - this should do the trick :) i think...
- Sat Jul 24, 2010 6:26 pm
- Forum: Beginners Help
- Topic: Ubuntu 10.04 and compiling
- Replies: 8
- Views: 880
- Mon Jul 19, 2010 3:06 am
- Forum: Beginners Help
- Topic: What's wrong with the texturing?
- Replies: 10
- Views: 863
i'm not gonna lie and say i know irrlicht inside out, but for example just because your model file says it needs for eg C:/examples/texture.png. does not necessarily mean irrlicht will recognise this. You must specify in your application that the texture resides in a certain folder or a zip archive ...