CEGUI is also a good choice and fairly stable and i believe it has a decent feature list.
last i checked they were developing their own gui designer to create your gui's in.
( i know they had an older designer, but they were creating a new up-to-date one http://www.cegui.org.uk/phpBB2/viewforum.php ...
Search found 23 matches
- Fri Aug 26, 2011 3:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Irrlicht GUI
- Replies: 15
- Views: 4147
- Tue Mar 22, 2011 9:42 pm
- Forum: Game Programming
- Topic: Script evaluation
- Replies: 44
- Views: 17343
- Mon Mar 21, 2011 11:43 pm
- Forum: Game Programming
- Topic: Script evaluation
- Replies: 44
- Views: 17343
- Thu Mar 17, 2011 1:15 pm
- Forum: Game Programming
- Topic: Script evaluation
- Replies: 44
- Views: 17343
i would recommend having a look at chaiscript.
designed specifically for C++ and seems very easy to use.
http://chaiscript.com
seems to be as easy as:
ChaiScript chai;
chai.add(fun(&add), "add"); //register our 'add' function under the name "add"
to bind a function.
designed specifically for C++ and seems very easy to use.
http://chaiscript.com
seems to be as easy as:
ChaiScript chai;
chai.add(fun(&add), "add"); //register our 'add' function under the name "add"
to bind a function.
- Tue Sep 14, 2010 8:39 pm
- Forum: Game Programming
- Topic: I need a good compiler for ubuntu
- Replies: 4
- Views: 2259
i realise the op did use the word compiler , but from what i seen he's getting the compiler and ide mixed up. i could be wrong though. although he can just install codeblocks from the ubuntu repos.
note to op: if you haven't already make sure to install build-essential package which should install ...
note to op: if you haven't already make sure to install build-essential package which should install ...
- Tue Sep 14, 2010 1:37 pm
- Forum: Game Programming
- Topic: I need a good compiler for ubuntu
- Replies: 4
- Views: 2259
- Wed Aug 04, 2010 4:20 pm
- Forum: Advanced Help
- Topic: GUI Skin
- Replies: 4
- Views: 1146
someone made their own implementation of how to use image files as the elements if i'm correct -> http://irrlicht.sourceforge.net/phpBB2/ ... t=gui+skin
maybe you can use this as a starting point.
maybe you can use this as a starting point.
- Tue Aug 03, 2010 9:09 pm
- Forum: Off-topic
- Topic: How do I include libraries in code::blocks / ubuntu
- Replies: 2
- Views: 1790
well in my experience you wouldn't include the full directory including the lib file, like /usr/lib/libpcap.a
usually you would include in your settings->compiler->search directories->linker, /usr/lib and /usr/local/lib
( this will find most libraries needed) , or any other specific folder needed ...
usually you would include in your settings->compiler->search directories->linker, /usr/lib and /usr/local/lib
( this will find most libraries needed) , or any other specific folder needed ...
- Tue Aug 03, 2010 8:30 am
- Forum: Everything 2d/3d Graphics
- Topic: Why is blender so poorly designed and hard to use?
- Replies: 34
- Views: 32544
- Wed Jul 28, 2010 1:37 pm
- Forum: Game Assets
- Topic: Arteria launch medieval market town
- Replies: 7
- Views: 9560
- Sun Jul 25, 2010 2:21 pm
- Forum: Beginners Help
- Topic: Ubuntu 10.04 and compiling
- Replies: 8
- Views: 1217
- Sat Jul 24, 2010 11:18 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tip to compile Irrlicht in linux
- Replies: 12
- Views: 18243
- Sat Jul 24, 2010 11:05 pm
- Forum: Beginners Help
- Topic: Ubuntu 10.04 and compiling
- Replies: 8
- Views: 1217
- Sat Jul 24, 2010 6:26 pm
- Forum: Beginners Help
- Topic: Ubuntu 10.04 and compiling
- Replies: 8
- Views: 1217
- Mon Jul 19, 2010 3:06 am
- Forum: Beginners Help
- Topic: What's wrong with the texturing?
- Replies: 10
- Views: 1122
i'm not gonna lie and say i know irrlicht inside out, but for example just because your model file says it needs for eg C:/examples/texture.png.
does not necessarily mean irrlicht will recognise this.
You must specify in your application that the texture resides in a certain folder or a zip archive ...
does not necessarily mean irrlicht will recognise this.
You must specify in your application that the texture resides in a certain folder or a zip archive ...