Search found 91 matches
- Sat Jun 26, 2010 11:10 am
- Forum: Project Announcements
- Topic: BlackPoint - Spacecrafts, retro and 3D xD
- Replies: 4
- Views: 1909
Hi :D I have already constructed some of the enemies that come out in the game. http://www.elcreadordavid.hostei.com/blogs/media/blogs/b/enemies.jpg Each has its movement, AI, weapons and different precision. The worst enemies are the bomber, drop off bombs in its path and the destroyer that is a be...
- Wed Jun 23, 2010 4:34 pm
- Forum: Project Announcements
- Topic: [In Development] Flames of Redfield
- Replies: 9
- Views: 2878
- Mon Jun 21, 2010 7:15 pm
- Forum: Project Announcements
- Topic: New Irrlicht Tech Demo
- Replies: 8
- Views: 1874
- Mon Jun 21, 2010 4:15 pm
- Forum: Project Announcements
- Topic: BlackPoint - Spacecrafts, retro and 3D xD
- Replies: 4
- Views: 1909
Thank you for his comments! :D CuteAlien@ I also remember it was incredible hard and I never beat it without cheating. Sorry, will not be possible to use cheats (Maybe yes :wink: ) and the difficulty... only 3 levels, where addition to be different theme will be different difficulty. greenya@ I see ...
- Mon Jun 21, 2010 11:09 am
- Forum: Project Announcements
- Topic: BlackPoint - Spacecrafts, retro and 3D xD
- Replies: 4
- Views: 1909
BlackPoint - Spacecrafts, retro and 3D xD
I get the creative side again. :D Well, now I'm developing a game of spacecrafts such as R-Type but vertical. Have effect post-processing and refraction (It remains to add), to give a more modern style and rare. The style 8 bit , I like, and this game will have a retro look but in 3D (sounds weird b...
- Tue Jun 15, 2010 11:52 pm
- Forum: Advanced Help
- Topic: Raycast vehicle (Newton) [solved]
- Replies: 6
- Views: 1163
Raycast vehicles with Newton... Hard topic :lol: It seems that you'll have to use (if using the latest version of Newton ), the library JointLibrary and look in detail at the examples hacerca this topic. I got to operate a vehicle example, it is easy but messy. Look at these examples: http://newtond...
- Tue Jun 15, 2010 11:43 pm
- Forum: Bug reports
- Topic: Problem with more than 4 texture layers - Irrlicht 1.7.1
- Replies: 10
- Views: 2956
This seems have, easy solution. You have compiled well the Irrlicht and the problem is in the code and the programming of the GLSL . You can do this the way I was doing, or do it this way, but always stating the textures in the GLSL . In the code needed something like this: class MyShaderCallBack : ...
- Thu Jun 10, 2010 9:02 pm
- Forum: Project Announcements
- Topic: PROJECT MACROSS ADVANCED: DELTA WARS
- Replies: 21
- Views: 6304
- Thu Jun 10, 2010 4:46 pm
- Forum: Project Announcements
- Topic: Deferred Rendering
- Replies: 105
- Views: 47498
- Thu Jun 03, 2010 4:18 pm
- Forum: Project Announcements
- Topic: Shadow volume shader optimization
- Replies: 13
- Views: 5990
- Sun May 30, 2010 6:41 pm
- Forum: Beginners Help
- Topic: [solved] Linking Problem LNK2001 with irrAn8Loader
- Replies: 2
- Views: 408
It seems that the problem is simple, I think :? In (??1irrAn8Loader@scene@irr@@UAE@XZ) , for example, refers to a namespace that supposedly is not written in the code that you have shown. Try writing this and compile it at the beginning of the code: using namespace irr; using namespace scene; Or, wr...
- Fri May 28, 2010 10:49 pm
- Forum: Project Announcements
- Topic: Shadow volume shader optimization
- Replies: 13
- Views: 5990
I do not think you need to view an image that shows errors, i know that there are many :oops: , but thanks. The important thing is to know where the error if the effect or how to obtain the shadow. Here I show the code in GLSL , that I am using (only work in ARB): void main() { vec3 lightDir = (gl_M...
- Fri May 28, 2010 8:55 am
- Forum: Project Announcements
- Topic: Shadow volume shader optimization
- Replies: 13
- Views: 5990
- Thu May 27, 2010 9:51 pm
- Forum: Project Announcements
- Topic: Shadow volume shader optimization
- Replies: 13
- Views: 5990
Shadow volume shader optimization
Hi. It's becoming an obsession with the issue of how to get a good system of shadows with Irrlicht , since it is the best engine for easy handling and powerful, but don't have a system of shadows decent. I am working in a volume shadow system, that you are using a lot of games and engines, using a s...