Search found 91 matches

by Viz_Fuerte
Sat Jun 26, 2010 11:10 am
Forum: Project Announcements
Topic: BlackPoint - Spacecrafts, retro and 3D xD
Replies: 4
Views: 1909

Hi :D I have already constructed some of the enemies that come out in the game. http://www.elcreadordavid.hostei.com/blogs/media/blogs/b/enemies.jpg Each has its movement, AI, weapons and different precision. The worst enemies are the bomber, drop off bombs in its path and the destroyer that is a be...
by Viz_Fuerte
Wed Jun 23, 2010 4:34 pm
Forum: Project Announcements
Topic: [In Development] Flames of Redfield
Replies: 9
Views: 2878

:shock: OMG :shock: The history and the type of game looks interesting. Do not be discouraged by setbacks it out, do everything according to order :wink: Lonesome Ducky@ ...tell you "You definitely can't do this," but what you describe would be difficult to... The truth, is very difficult ...
by Viz_Fuerte
Mon Jun 21, 2010 7:15 pm
Forum: Project Announcements
Topic: New Irrlicht Tech Demo
Replies: 8
Views: 1874

This is very good. :wink:
When will become of Tech Demo to Game?

Keep it up :D

PD: Why so much blood??? Save something for the vampires :lol:
by Viz_Fuerte
Mon Jun 21, 2010 4:15 pm
Forum: Project Announcements
Topic: BlackPoint - Spacecrafts, retro and 3D xD
Replies: 4
Views: 1909

Thank you for his comments! :D CuteAlien@ I also remember it was incredible hard and I never beat it without cheating. Sorry, will not be possible to use cheats (Maybe yes :wink: ) and the difficulty... only 3 levels, where addition to be different theme will be different difficulty. greenya@ I see ...
by Viz_Fuerte
Mon Jun 21, 2010 11:09 am
Forum: Project Announcements
Topic: BlackPoint - Spacecrafts, retro and 3D xD
Replies: 4
Views: 1909

BlackPoint - Spacecrafts, retro and 3D xD

I get the creative side again. :D Well, now I'm developing a game of spacecrafts such as R-Type but vertical. Have effect post-processing and refraction (It remains to add), to give a more modern style and rare. The style 8 bit , I like, and this game will have a retro look but in 3D (sounds weird b...
by Viz_Fuerte
Tue Jun 15, 2010 11:52 pm
Forum: Advanced Help
Topic: Raycast vehicle (Newton) [solved]
Replies: 6
Views: 1163

Raycast vehicles with Newton... Hard topic :lol: It seems that you'll have to use (if using the latest version of Newton ), the library JointLibrary and look in detail at the examples hacerca this topic. I got to operate a vehicle example, it is easy but messy. Look at these examples: http://newtond...
by Viz_Fuerte
Tue Jun 15, 2010 11:43 pm
Forum: Bug reports
Topic: Problem with more than 4 texture layers - Irrlicht 1.7.1
Replies: 10
Views: 2956

This seems have, easy solution. You have compiled well the Irrlicht and the problem is in the code and the programming of the GLSL . You can do this the way I was doing, or do it this way, but always stating the textures in the GLSL . In the code needed something like this: class MyShaderCallBack : ...
by Viz_Fuerte
Thu Jun 10, 2010 9:02 pm
Forum: Project Announcements
Topic: PROJECT MACROSS ADVANCED: DELTA WARS
Replies: 21
Views: 6304

ohhhh, nice work!
This is very well. :wink:
by Viz_Fuerte
Thu Jun 10, 2010 4:46 pm
Forum: Project Announcements
Topic: Deferred Rendering
Replies: 105
Views: 47498

Show the source code in the future? :idea:
I think it can greatly improve the speed and compatibility.

PD: Can you compile the examples into an .exe? :lol:

BYE!!
by Viz_Fuerte
Thu Jun 10, 2010 4:38 pm
Forum: Off-topic
Topic: GPU AI
Replies: 6
Views: 1053

It looks interesting, but are using too much GPU for almost everything. Use the GPU ONLY FOR GRAPHICS!!!

Sorry to say this, but everyone has to have his job.
For physics -> physic card.
For graphics -> graphics card.
For AI -> ¿AIPU? (Artificial Intelligence Processing Unit)
:lol:
by Viz_Fuerte
Thu Jun 03, 2010 4:18 pm
Forum: Project Announcements
Topic: Shadow volume shader optimization
Replies: 13
Views: 5990

Hi :P devsh@ As say BlindSide , I just want optimize the creation of shadows as does the Irrlicht. I know how to create shadows using the stencil buffer to make them look like Doom3 , but that requires more complex and multipass, something that sounds not good. For now I'm still "trying" t...
by Viz_Fuerte
Sun May 30, 2010 6:41 pm
Forum: Beginners Help
Topic: [solved] Linking Problem LNK2001 with irrAn8Loader
Replies: 2
Views: 408

It seems that the problem is simple, I think :? In (??1irrAn8Loader@scene@irr@@UAE@XZ) , for example, refers to a namespace that supposedly is not written in the code that you have shown. Try writing this and compile it at the beginning of the code: using namespace irr; using namespace scene; Or, wr...
by Viz_Fuerte
Fri May 28, 2010 10:49 pm
Forum: Project Announcements
Topic: Shadow volume shader optimization
Replies: 13
Views: 5990

I do not think you need to view an image that shows errors, i know that there are many :oops: , but thanks. The important thing is to know where the error if the effect or how to obtain the shadow. Here I show the code in GLSL , that I am using (only work in ARB): void main() { vec3 lightDir = (gl_M...
by Viz_Fuerte
Fri May 28, 2010 8:55 am
Forum: Project Announcements
Topic: Shadow volume shader optimization
Replies: 13
Views: 5990

If this works, I would like to be integrated directly into the source code of the Irrlicht and not by any external system.

BlindSide@ I have nothing against your library, but is easier using the same command to generate the shadows as it is doing so far :wink:
by Viz_Fuerte
Thu May 27, 2010 9:51 pm
Forum: Project Announcements
Topic: Shadow volume shader optimization
Replies: 13
Views: 5990

Shadow volume shader optimization

Hi. It's becoming an obsession with the issue of how to get a good system of shadows with Irrlicht , since it is the best engine for easy handling and powerful, but don't have a system of shadows decent. I am working in a volume shadow system, that you are using a lot of games and engines, using a s...