Search found 5 matches

by Zedith
Fri Oct 24, 2008 10:34 pm
Forum: Beginners Help
Topic: texturing, bump mapping problem
Replies: 5
Views: 673

Oh Now I know what I should do after doing a tutorial - analyze all commands.
That bump map effect looks awesome.. I used cs 1.6 textures. :D

Image

Thanks guys!
by Zedith
Fri Oct 24, 2008 5:31 pm
Forum: Beginners Help
Topic: texturing, bump mapping problem
Replies: 5
Views: 673

texturing, bump mapping problem

When I open my map files in other 3d viewing and coding(programming) programs then the textures are correct but in irrlicht it plays crazy. Sometimes the wall textures are rotated 90 degrees and stretching textures doesn't work either correctly. I tested .x and .b3d.
I'm sure that the texture coords ...
by Zedith
Wed Oct 22, 2008 3:47 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: What is a good level editor for irrlicht?
Replies: 60
Views: 128093

Well I love DeleD. www.delgine.com
It's really good for modelling maps like quake has..
by Zedith
Tue Oct 21, 2008 5:17 pm
Forum: Beginners Help
Topic: FPS in a text box.
Replies: 3
Views: 754

Oh what a mistake.. Happens when coding 12pm(at my timezone).
I just added

gui::IGUIFont* font = device->getGUIEnvironment()->getBuiltInFont();

before loop and

core::stringw str = L"FPS @ ";
str += (s32)driver->getFPS();
if (font)
font->draw(str.c_str(),
core::rect<s32>(130,10,300,50),
video ...
by Zedith
Mon Oct 20, 2008 8:07 pm
Forum: Beginners Help
Topic: FPS in a text box.
Replies: 3
Views: 754

FPS in a text box.

I've added a text box with addStaticText and I want to put there realtime information about my current fps... But how should I do that?
I've added
guienv->addStaticText(str.c_str(),
rect<s32>(10,10,260,22), true);
to the loop but it creates after every loop a new static text box....

I've tried ...