Search found 71 matches
- Sun Apr 11, 2010 5:40 pm
- Forum: Code Snippets
- Topic: FPS camera scene node fix
- Replies: 4
- Views: 3388
Well, not sure which vector are you talking about. There are two vectors in play when diagonally moving, one for strafing and one for ahead at the same time. Both are normalized, but when you add them to the current camera vector, it's in fact moved for BothVectorsLength * sqrt(2). There is no diago...
- Sat Apr 10, 2010 10:39 pm
- Forum: Code Snippets
- Topic: FPS camera scene node fix
- Replies: 4
- Views: 3388
FPS camera scene node fix
I saw that many of us use Irrlicht's built in FPS camera. But there's a small mistake in the animator which controls it... So, here's how the movement looks like: http://img683.imageshack.us/img683/44/expla1.png (where blue is ahead, red is strafing, and step is the number of units the camera should...
- Fri Mar 19, 2010 1:01 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436092
I have a really strange problem. At first, I had 'unrecognized compiler targets' even with my own shaders, but now here's what happens in my own project (all directories are fine and the paths to shaders are OK, I checked it): 'Breakthrough.exe': Loaded 'C:\WINDOWS\system32\D3DCompiler_42.dll' 'Brea...
- Mon Dec 14, 2009 7:23 pm
- Forum: Advanced Help
- Topic: Shader passes
- Replies: 1
- Views: 537
Shader passes
Hey, I'm a novice to shaders - not a 100% noob but - I thought if there is any way to make two or more shaders do things cooperative, let's say that one shader was for Phong lighting but I also want to apply another one, say for shadows or reflection (totally irrelevant). So is there any way for pix...
- Wed Dec 09, 2009 7:50 pm
- Forum: Advanced Help
- Topic: Dockable UI
- Replies: 2
- Views: 522
No, I didn't wanted to use Irrlicht's GUI system, I wanted to use one with Windows forms because it will look most familiar to end-users. And how hard is it to write and is it worth it (i.e. do I get less use from it than time spent?) I also remembered from VB6 that the dockable windows were called ...
- Wed Dec 09, 2009 4:41 pm
- Forum: Advanced Help
- Topic: Dockable UI
- Replies: 2
- Views: 522
Dockable UI
Hey guys, I am planning to create an Irrlicht based game IDE. The main idea is to avoid need for different tools and have about everything in one environment, like world/shader editor, material manager, tools for adjusting proportions and stuff... The IDE will be Windows-only (I've got no experience...
- Mon Nov 09, 2009 12:01 pm
- Forum: Beginners Help
- Topic: Meshbuffers
- Replies: 1
- Views: 323
Meshbuffers
Hello everyone, I have loaded two meshes with same polygons & vertices, but with different materials on it and different texture coordinates. I succeeded to get all the vertices from both meshes and save their indices, UV texcoords, normals and position into two arrays of my custom struct. But n...
- Sun Nov 01, 2009 11:13 pm
- Forum: Off-topic
- Topic: Need a REALLY BIG favor from Deutsch-speaking members.
- Replies: 9
- Views: 1481
- Sat Oct 31, 2009 6:02 pm
- Forum: Off-topic
- Topic: Need a REALLY BIG favor from Deutsch-speaking members.
- Replies: 9
- Views: 1481
- Sat Oct 31, 2009 5:38 pm
- Forum: Off-topic
- Topic: Need a REALLY BIG favor from Deutsch-speaking members.
- Replies: 9
- Views: 1481
- Sat Oct 31, 2009 4:26 pm
- Forum: Off-topic
- Topic: Need a REALLY BIG favor from Deutsch-speaking members.
- Replies: 9
- Views: 1481
Need a REALLY BIG favor from Deutsch-speaking members.
First, I want to apologize for asking things like this in a forum like this. But PLEASE, do not delete this, this is really important to me. PLEASE PLEASE PLEASE. Please again. Leave this. I just need participles of some verbs and the auxiliary verb for the past (sein/haben). I really NEED YOUR HELP...
- Wed Oct 28, 2009 5:19 pm
- Forum: Everything 2d/3d Graphics
- Topic: Any Cinema 4D users here?
- Replies: 7
- Views: 2204
- Wed Oct 21, 2009 8:48 pm
- Forum: Everything 2d/3d Graphics
- Topic: Any Cinema 4D users here?
- Replies: 7
- Views: 2204
Just succeeded in creating really great lightmaps, but without ignoring textures for GI. I hope I'll do something for connecting seperate UV coordinates to one mesh, or even better: to natively export two UV sets from C4D. I really like the results I got there. It requires more work since it's mostl...
- Wed Oct 21, 2009 4:06 pm
- Forum: Everything 2d/3d Graphics
- Topic: Any Cinema 4D users here?
- Replies: 7
- Views: 2204
Nevermind, I'll write a program which will rip the triangles from first mesh along with their UVs and then for each triangle search for its counterpart in second mesh and save its UV as well. I think this method is more stable, because materials could have different setup in these two meshes, and th...
- Wed Oct 21, 2009 11:51 am
- Forum: Everything 2d/3d Graphics
- Topic: Any Cinema 4D users here?
- Replies: 7
- Views: 2204
Hm, the biggest problem seems to be loading these lightmaps into Irrlicht, it's pretty tricky and I'll write an application for ripping UV sets from two meshes, and then fusing them into one. When I finish that, I will write a tutorial for doing this, because lightmaps do not include some artifacts ...