Search found 17 matches

by nzervu
Tue Sep 08, 2009 4:46 pm
Forum: Beginners Help
Topic: Invisible wall , level borders
Replies: 8
Views: 708

B@z wrote:if youre making the whole map in one model, then that would be a good idea to use a different model for collision.
you know, one model for displaying, and one more, more primitive model what not shown, but used for collision
That's what I did and works fine! Thank u all
by nzervu
Fri Sep 04, 2009 4:01 pm
Forum: Beginners Help
Topic: Invisible wall , level borders
Replies: 8
Views: 708

thanks!
by nzervu
Fri Sep 04, 2009 10:58 am
Forum: Beginners Help
Topic: Invisible wall , level borders
Replies: 8
Views: 708

Invisible wall , level borders

To create my level/map bordes I would like to create invisible walls, so that models collide with it and will not be able to walk further. Any suggestions? Thank you in advance And something else.. I want to create a rails texture in 3dsmax. Is there a way to make it semi-transparent? like below, wh...
by nzervu
Thu Jul 30, 2009 4:54 pm
Forum: Beginners Help
Topic: How to light a scene evenly?
Replies: 4
Views: 360

I believe the default light type is :
ELT_POINT //! point light, it has a position in space and radiates light in all directions

Is this ambient light? My problem is that I cannot simulate sun light in my scene.. Some points in scene are very dark, others very lighted.
by nzervu
Thu Jul 30, 2009 4:39 pm
Forum: Beginners Help
Topic: How to light a scene evenly?
Replies: 4
Views: 360

Thank you for your answer. I believe ambient light would be good.
by nzervu
Wed Jul 29, 2009 3:48 pm
Forum: Beginners Help
Topic: How to light a scene evenly?
Replies: 4
Views: 360

How to light a scene evenly?

Hi,
I would like to ask how to light a scene evenly?
Can I use a single light node? If I use many lights, meshes have multiple shadows, and I prefer to avoid that.
by nzervu
Mon May 11, 2009 4:27 pm
Forum: Advanced Help
Topic: SVN version, md2 models, CollisionResponseAnimator
Replies: 1
Views: 443

I rolled back to 1.4.2 but 1.4.2 has problems with getTime() under windows and that's causing me a lot of problems.

Is there any solution?I m really stuck...help please...
by nzervu
Thu May 07, 2009 6:49 pm
Forum: Advanced Help
Topic: SVN version, md2 models, CollisionResponseAnimator
Replies: 1
Views: 443

SVN version, md2 models, CollisionResponseAnimator

The title is a bit confusing, sorry about that. I have a problem with SVN version, md2 models and CollisionResponseAnimator. My code worked fine with irrlicht 1.4.2 , and 1.5, but I had to use SVN version because I had problems with 1.5 when loading more than once the same md2 mesh. Now with the SVN...
by nzervu
Sat May 02, 2009 12:49 pm
Forum: Project Announcements
Topic: MD3 loader with shaders for Irrlicht 1.4.2
Replies: 18
Views: 5234

Nice work jesus.net!

Any updates? Are you preparing q3loader for irrlicht1.5?

Did you rebuilt irrlicht source code for your application, replacing some files with yours?
by nzervu
Thu Apr 09, 2009 6:35 pm
Forum: Advanced Help
Topic: ThirdPerson /FirstPerson camera
Replies: 5
Views: 867

thanks a lot for your help

I will try it out soon
by nzervu
Wed Apr 08, 2009 5:02 pm
Forum: Advanced Help
Topic: ThirdPerson /FirstPerson camera
Replies: 5
Views: 867

thanks for your answer I was confused because camera has both rotation and target.. My problem was focused at the FPcamera. 1)After setting the camera as child of the md2model you can only change its target. 2)If using bindTargetAndRotation the target is bind and the rotation can be changed, but whe...
by nzervu
Tue Apr 07, 2009 10:56 pm
Forum: Code Snippets
Topic: An Fps Camera and MastEventReceiver...
Replies: 3
Views: 2125

thank you for the snippet
by nzervu
Tue Apr 07, 2009 10:21 pm
Forum: Advanced Help
Topic: ThirdPerson /FirstPerson camera
Replies: 5
Views: 867

Solved by code snippet of Iyad
by nzervu
Sat Apr 04, 2009 1:58 pm
Forum: Advanced Help
Topic: ThirdPerson /FirstPerson camera
Replies: 5
Views: 867

ThirdPerson /FirstPerson camera

Hi, I am working on a 3dgame project, an action game with md2 models. I m almost done with the movement and the animation of the user-controlled md2 model, and i am trying to create 2 cameras 3p and 1p. I have set the camera as child of the md2model and for switching between the 2 cameras, I change ...
by nzervu
Tue Oct 21, 2008 10:24 pm
Forum: Beginners Help
Topic: networking system
Replies: 5
Views: 516

sorry i didnt see IrrNet previously..

thank you!