That's what I did and works fine! Thank u allB@z wrote:if youre making the whole map in one model, then that would be a good idea to use a different model for collision.
you know, one model for displaying, and one more, more primitive model what not shown, but used for collision
Search found 17 matches
- Tue Sep 08, 2009 4:46 pm
- Forum: Beginners Help
- Topic: Invisible wall , level borders
- Replies: 8
- Views: 708
- Fri Sep 04, 2009 4:01 pm
- Forum: Beginners Help
- Topic: Invisible wall , level borders
- Replies: 8
- Views: 708
- Fri Sep 04, 2009 10:58 am
- Forum: Beginners Help
- Topic: Invisible wall , level borders
- Replies: 8
- Views: 708
Invisible wall , level borders
To create my level/map bordes I would like to create invisible walls, so that models collide with it and will not be able to walk further. Any suggestions? Thank you in advance And something else.. I want to create a rails texture in 3dsmax. Is there a way to make it semi-transparent? like below, wh...
- Thu Jul 30, 2009 4:54 pm
- Forum: Beginners Help
- Topic: How to light a scene evenly?
- Replies: 4
- Views: 360
- Thu Jul 30, 2009 4:39 pm
- Forum: Beginners Help
- Topic: How to light a scene evenly?
- Replies: 4
- Views: 360
- Wed Jul 29, 2009 3:48 pm
- Forum: Beginners Help
- Topic: How to light a scene evenly?
- Replies: 4
- Views: 360
How to light a scene evenly?
Hi,
I would like to ask how to light a scene evenly?
Can I use a single light node? If I use many lights, meshes have multiple shadows, and I prefer to avoid that.
I would like to ask how to light a scene evenly?
Can I use a single light node? If I use many lights, meshes have multiple shadows, and I prefer to avoid that.
- Mon May 11, 2009 4:27 pm
- Forum: Advanced Help
- Topic: SVN version, md2 models, CollisionResponseAnimator
- Replies: 1
- Views: 443
- Thu May 07, 2009 6:49 pm
- Forum: Advanced Help
- Topic: SVN version, md2 models, CollisionResponseAnimator
- Replies: 1
- Views: 443
SVN version, md2 models, CollisionResponseAnimator
The title is a bit confusing, sorry about that. I have a problem with SVN version, md2 models and CollisionResponseAnimator. My code worked fine with irrlicht 1.4.2 , and 1.5, but I had to use SVN version because I had problems with 1.5 when loading more than once the same md2 mesh. Now with the SVN...
- Sat May 02, 2009 12:49 pm
- Forum: Project Announcements
- Topic: MD3 loader with shaders for Irrlicht 1.4.2
- Replies: 18
- Views: 5234
- Thu Apr 09, 2009 6:35 pm
- Forum: Advanced Help
- Topic: ThirdPerson /FirstPerson camera
- Replies: 5
- Views: 867
- Wed Apr 08, 2009 5:02 pm
- Forum: Advanced Help
- Topic: ThirdPerson /FirstPerson camera
- Replies: 5
- Views: 867
thanks for your answer I was confused because camera has both rotation and target.. My problem was focused at the FPcamera. 1)After setting the camera as child of the md2model you can only change its target. 2)If using bindTargetAndRotation the target is bind and the rotation can be changed, but whe...
- Tue Apr 07, 2009 10:56 pm
- Forum: Code Snippets
- Topic: An Fps Camera and MastEventReceiver...
- Replies: 3
- Views: 2125
- Tue Apr 07, 2009 10:21 pm
- Forum: Advanced Help
- Topic: ThirdPerson /FirstPerson camera
- Replies: 5
- Views: 867
- Sat Apr 04, 2009 1:58 pm
- Forum: Advanced Help
- Topic: ThirdPerson /FirstPerson camera
- Replies: 5
- Views: 867
ThirdPerson /FirstPerson camera
Hi, I am working on a 3dgame project, an action game with md2 models. I m almost done with the movement and the animation of the user-controlled md2 model, and i am trying to create 2 cameras 3p and 1p. I have set the camera as child of the md2model and for switching between the 2 cameras, I change ...
- Tue Oct 21, 2008 10:24 pm
- Forum: Beginners Help
- Topic: networking system
- Replies: 5
- Views: 516