Search found 3 matches
- Thu Oct 23, 2008 6:09 pm
- Forum: Everything 2d/3d Graphics
- Topic: Dynamic World
- Replies: 6
- Views: 1968
- Thu Oct 23, 2008 3:19 pm
- Forum: Everything 2d/3d Graphics
- Topic: Dynamic World
- Replies: 6
- Views: 1968
coz the material for the gloomy mood and the lighten mood will be different.. hmm.. for an example.. on a rocky terrain.. the gloomy mood will have a rock that crack.. but on the lighten mood.. the rock will be solid and shiny.. for a flower.. on the gloomy mood.. it will look dead and grey.. on the ...
- Thu Oct 23, 2008 2:53 pm
- Forum: Everything 2d/3d Graphics
- Topic: Dynamic World
- Replies: 6
- Views: 1968
Dynamic World
Hi.. I'm rather new to 3d games development.. On my latest rpg project.. i'm trying to design a 3d world that is keep changing base on the character movement.. something like the grimm..
it will be like this.. in it initial state.. the world will look dark and gloomy.. and then.. when the character ...
it will be like this.. in it initial state.. the world will look dark and gloomy.. and then.. when the character ...