Search found 8 matches

by Plato
Fri Apr 15, 2005 9:44 am
Forum: Open Discussion and Dev Announcements
Topic: Moving camera up makes me crazy!
Replies: 5
Views: 654

I must explain...

I've got low polygon sea-floor plate... half-transparent water plate... 20 heightmaped isles... and BSP level on each isle... there's no problem with heightmap->BPS... the only problem with water->heightmap...

If I remove water plate and the sea-floor plate the map is just ...
by Plato
Fri Apr 15, 2005 8:31 am
Forum: Advanced Help
Topic: best system for a diablo like view style ??
Replies: 20
Views: 3198

If I would decide to build Diabolo-Clone game I would:

1) for terrain - use seamless world with predesigned locations ( reason: the player should memorize map locations to predefine fighting tactics. Random Generated terrain will mix players brains up)

2) for effects - use HLSL shaders for smoke ...
by Plato
Fri Apr 15, 2005 8:31 am
Forum: Advanced Help
Topic: best system for a diablo like view style ??
Replies: 20
Views: 3198

If I would decide to build Diabolo-Clone game I would:

1) for terrain - use seamless world with predesigned locations ( reason: the player should memorize map locations to predefine fighting tactics. Random Generated terrain will mix players brains up)

2) for effects - use HLSL shaders for smoke ...
by Plato
Fri Apr 15, 2005 7:06 am
Forum: Open Discussion and Dev Announcements
Topic: Moving camera up makes me crazy!
Replies: 5
Views: 654

And another thing:

How is it possible to make clear (not intersected polys) coast-land line?
by Plato
Fri Apr 15, 2005 7:04 am
Forum: Open Discussion and Dev Announcements
Topic: Moving camera up makes me crazy!
Replies: 5
Views: 654

Thanks man...

Yeah - I tried to scale down, everything is perfect but scene becomes SO small that my MD2 models looks like Gulliver in the country of liliputians...

About fog... At the moment I must have camera.FarValue(13000.0f) and fog.NearValue(8000)...

Thats couse Im trying to make fly ...
by Plato
Thu Apr 14, 2005 7:55 am
Forum: Open Discussion and Dev Announcements
Topic: Moving camera up makes me crazy!
Replies: 5
Views: 654

Moving camera up makes me crazy!

Help... or Kill...

Trying to make some flying camera which can go up to the sky for more then 50000.0f on Y axis... I have a map with iTerrainSceneNode and a iWaterSceneNode... Look like this (dont lough))):

http://earthling.nm.ru/irr/level.jpg

When the camera is close to the ground ...
by Plato
Tue Apr 12, 2005 8:58 am
Forum: Open Discussion and Dev Announcements
Topic: Terrain
Replies: 4
Views: 1487

The way I do it...

There's a game called Battlefield 1942... unknown one)))

It has just a great map editor called Battlecraft... When you create a map using this editor you get a height (.raw) map and huge lightmaped (.jpg) texture in editor's TEMP folder... Also you can use your own textures ...
by Plato
Tue Mar 01, 2005 8:27 am
Forum: Advanced Help
Topic: Simple refraction shader
Replies: 13
Views: 1798

Мессия,

Are you staying in Moscow? I can send it to you with courier... It's no problem to me...