Search found 8 matches
- Fri Apr 15, 2005 9:44 am
- Forum: Open Discussion and Dev Announcements
- Topic: Moving camera up makes me crazy!
- Replies: 5
- Views: 510
I must explain... I've got low polygon sea-floor plate... half-transparent water plate... 20 heightmaped isles... and BSP level on each isle... there's no problem with heightmap->BPS... the only problem with water->heightmap... If I remove water plate and the sea-floor plate the map is just perfect ...
- Fri Apr 15, 2005 8:31 am
- Forum: Advanced Help
- Topic: best system for a diablo like view style ??
- Replies: 20
- Views: 2512
If I would decide to build Diabolo-Clone game I would: 1) for terrain - use seamless world with predesigned locations ( reason: the player should memorize map locations to predefine fighting tactics. Random Generated terrain will mix players brains up) 2) for effects - use HLSL shaders for smoke, re...
- Fri Apr 15, 2005 8:31 am
- Forum: Advanced Help
- Topic: best system for a diablo like view style ??
- Replies: 20
- Views: 2512
If I would decide to build Diabolo-Clone game I would: 1) for terrain - use seamless world with predesigned locations ( reason: the player should memorize map locations to predefine fighting tactics. Random Generated terrain will mix players brains up) 2) for effects - use HLSL shaders for smoke, re...
- Fri Apr 15, 2005 7:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: Moving camera up makes me crazy!
- Replies: 5
- Views: 510
- Fri Apr 15, 2005 7:04 am
- Forum: Open Discussion and Dev Announcements
- Topic: Moving camera up makes me crazy!
- Replies: 5
- Views: 510
Thanks man... Yeah - I tried to scale down, everything is perfect but scene becomes SO small that my MD2 models looks like Gulliver in the country of liliputians... About fog... At the moment I must have camera.FarValue(13000.0f) and fog.NearValue(8000)... Thats couse Im trying to make fly simulator...
- Thu Apr 14, 2005 7:55 am
- Forum: Open Discussion and Dev Announcements
- Topic: Moving camera up makes me crazy!
- Replies: 5
- Views: 510
Moving camera up makes me crazy!
Help... or Kill... Trying to make some flying camera which can go up to the sky for more then 50000.0f on Y axis... I have a map with iTerrainSceneNode and a iWaterSceneNode... Look like this (dont lough))): http://earthling.nm.ru/irr/level.jpg When the camera is close to the ground - everything loo...
- Tue Apr 12, 2005 8:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: Terrain
- Replies: 4
- Views: 1108
The way I do it... There's a game called Battlefield 1942... unknown one))) It has just a great map editor called Battlecraft... When you create a map using this editor you get a height (.raw) map and huge lightmaped (.jpg) texture in editor's TEMP folder... Also you can use your own textures during...
- Tue Mar 01, 2005 8:27 am
- Forum: Advanced Help
- Topic: Simple refraction shader
- Replies: 13
- Views: 1458