I must explain...
I've got low polygon sea-floor plate... half-transparent water plate... 20 heightmaped isles... and BSP level on each isle... there's no problem with heightmap->BPS... the only problem with water->heightmap...
If I remove water plate and the sea-floor plate the map is just ...
Search found 8 matches
- Fri Apr 15, 2005 9:44 am
- Forum: Open Discussion and Dev Announcements
- Topic: Moving camera up makes me crazy!
- Replies: 5
- Views: 654
- Fri Apr 15, 2005 8:31 am
- Forum: Advanced Help
- Topic: best system for a diablo like view style ??
- Replies: 20
- Views: 3198
- Fri Apr 15, 2005 8:31 am
- Forum: Advanced Help
- Topic: best system for a diablo like view style ??
- Replies: 20
- Views: 3198
- Fri Apr 15, 2005 7:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: Moving camera up makes me crazy!
- Replies: 5
- Views: 654
- Fri Apr 15, 2005 7:04 am
- Forum: Open Discussion and Dev Announcements
- Topic: Moving camera up makes me crazy!
- Replies: 5
- Views: 654
- Thu Apr 14, 2005 7:55 am
- Forum: Open Discussion and Dev Announcements
- Topic: Moving camera up makes me crazy!
- Replies: 5
- Views: 654
Moving camera up makes me crazy!
Help... or Kill...
Trying to make some flying camera which can go up to the sky for more then 50000.0f on Y axis... I have a map with iTerrainSceneNode and a iWaterSceneNode... Look like this (dont lough))):
http://earthling.nm.ru/irr/level.jpg
When the camera is close to the ground ...
Trying to make some flying camera which can go up to the sky for more then 50000.0f on Y axis... I have a map with iTerrainSceneNode and a iWaterSceneNode... Look like this (dont lough))):
http://earthling.nm.ru/irr/level.jpg
When the camera is close to the ground ...
- Tue Apr 12, 2005 8:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: Terrain
- Replies: 4
- Views: 1487
- Tue Mar 01, 2005 8:27 am
- Forum: Advanced Help
- Topic: Simple refraction shader
- Replies: 13
- Views: 1798