Search found 9 matches
- Sat Nov 01, 2008 3:06 pm
- Forum: Advanced Help
- Topic: A few questions from a first-timer
- Replies: 18
- Views: 2082
OK then; here's the final working version. There isn't much complicated about it, although you may want to change some of the comments. Don't hesitate to ask if something doesn't make sense. Once again, many thanks for your help with this; what irrlicht does with it is very impressive. #include <irr...
- Fri Oct 31, 2008 1:51 pm
- Forum: Advanced Help
- Topic: A few questions from a first-timer
- Replies: 18
- Views: 2082
- Fri Oct 31, 2008 10:46 am
- Forum: Advanced Help
- Topic: A few questions from a first-timer
- Replies: 18
- Views: 2082
Some progress, but much weirdness now. Here's the latest version of my code: #include <irrlicht.h> #include <iostream> #include <math.h> using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; using namespace std; ////////////...
- Thu Oct 30, 2008 1:00 pm
- Forum: Advanced Help
- Topic: A few questions from a first-timer
- Replies: 18
- Views: 2082
Still not there yet! Here's the revised definition of TMesh, which generates a completely flat surface with normals pointing straight up: class TMesh: public SMesh { private: int w, h; public: TMesh(u16 w, u16 h) : SMesh() { SMeshBuffer *buf = new SMeshBuffer(); buf->Vertices.reallocate(w * h); addM...
- Wed Oct 29, 2008 10:13 pm
- Forum: Advanced Help
- Topic: A few questions from a first-timer
- Replies: 18
- Views: 2082
Almost there...
OK, I think I just need to ask two more stupid questions, and I should be able to continue by myself. 1. Is it correct to use an IMeshManipulator to set the vertex colours? 2. The code below shows the current state of my program. I've set up a test mesh with a ripple-like pattern (that's the sin(sqr...
- Wed Oct 29, 2008 8:28 pm
- Forum: Advanced Help
- Topic: A few questions from a first-timer
- Replies: 18
- Views: 2082
- Tue Oct 28, 2008 9:55 pm
- Forum: Advanced Help
- Topic: A few questions from a first-timer
- Replies: 18
- Views: 2082
OK; thanks for reassuring me that I wasn't asking the impossible! Please excuse my ignorance of the workings of irrlicht; I will probably still have to ask too many stupid questions here. Improvability of the terrain scene node is rather hard to argue about, because it's a huge code basis which was ...
- Tue Oct 28, 2008 7:14 pm
- Forum: Advanced Help
- Topic: A few questions from a first-timer
- Replies: 18
- Views: 2082
- Sat Oct 25, 2008 7:28 pm
- Forum: Advanced Help
- Topic: A few questions from a first-timer
- Replies: 18
- Views: 2082
A few questions from a first-timer
Hi, I've been looking for a decent 3D engine for a project of mine, and irrlicht looks very impressive and *almost* what I'm after. But I'm not quite sure yet if it meets my requirements, and would greatly appreciate it if someone could put my mind at rest. I'm too lazy to wade through all the docum...