Search found 70 matches
- Thu Apr 11, 2013 3:40 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 180338
Re: Android Port
We have a irrlicht and a ogl-es but why we don't merge ogl-es to irrlicht.
- Mon Jul 09, 2012 7:07 am
- Forum: Project Announcements
- Topic: GameEngine! With an editor
- Replies: 6
- Views: 3664
Re: GameEngine! With an editor
Thanks. It not bad but close source. Not yet now
- Fri Aug 19, 2011 3:37 pm
- Forum: Advanced Help
- Topic: Trying to load MOHAA .BSP
- Replies: 18
- Views: 10015
Re: Trying to load MOHAA .BSP
You can upload your source for everybody test. Thankx
- Mon Aug 15, 2011 3:11 pm
- Forum: Advanced Help
- Topic: Convert code to Irrlicht
- Replies: 2
- Views: 456
Convert code to Irrlicht
struct IDirect3DDevice9;
struct IDirect3DVertexBuffer9;
class DirectXVertexBuffer : public IVertexBuffer
{
public:
DirectXVertexBuffer(IDirect3DDevice9* _device, DirectXRenderManager* _pRenderManager);
virtual ~DirectXVertexBuffer();
virtual void setVertexCount(size_t _count);
virtual size ...
struct IDirect3DVertexBuffer9;
class DirectXVertexBuffer : public IVertexBuffer
{
public:
DirectXVertexBuffer(IDirect3DDevice9* _device, DirectXRenderManager* _pRenderManager);
virtual ~DirectXVertexBuffer();
virtual void setVertexCount(size_t _count);
virtual size ...
- Tue Jul 12, 2011 6:14 am
- Forum: Code Snippets
- Topic: Native Cg shading language support in Irrlicht
- Replies: 13
- Views: 5310
Re: Native Cg shading language support in Irrlicht
Great work but it don't full with irrCg.
- Sun Mar 06, 2011 5:18 pm
- Forum: Beginners Help
- Topic: Minimap for ITerrainSceneNode
- Replies: 8
- Views: 738
- Wed Feb 23, 2011 7:45 am
- Forum: Beginners Help
- Topic: PCs at school - program crashes when loading animated mesh
- Replies: 14
- Views: 1164
- Sat Feb 19, 2011 10:41 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 456880
- Sat Feb 12, 2011 2:31 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 456880
Re: I got a trouble.
Is there anyone got trouble like me?
- all of texture that I draw as button are invert(they are "unknow" button).
- Text font changed(noticed at green), I can't read them :p
http://ittipon.windmillteam.com/wp-content/uploads/2011/01/xeffects-trouble.png
Great! You can upload your source code? I ...
- all of texture that I draw as button are invert(they are "unknow" button).
- Text font changed(noticed at green), I can't read them :p
http://ittipon.windmillteam.com/wp-content/uploads/2011/01/xeffects-trouble.png
Great! You can upload your source code? I ...
- Thu Jan 20, 2011 12:58 pm
- Forum: Competition Time!
- Topic: Competition submissions!
- Replies: 72
- Views: 111882
- Thu Jan 06, 2011 2:30 am
- Forum: Code Snippets
- Topic: Blood & Water Effects [Irrlicht 1.7.1]
- Replies: 36
- Views: 26680
- Mon Jan 03, 2011 10:42 am
- Forum: Project Announcements
- Topic: ComineGL: Game Library for Learning Programming in C/C++
- Replies: 94
- Views: 19511
- Mon Dec 20, 2010 4:07 am
- Forum: Project Announcements
- Topic: Character System Demo (feat. Miku Hatsune) MKII
- Replies: 41
- Views: 20515
- Thu Oct 21, 2010 2:57 am
- Forum: Project Announcements
- Topic: Character System Demo (feat. Miku Hatsune) MKII
- Replies: 41
- Views: 20515
- Mon Apr 05, 2010 6:02 am
- Forum: Project Announcements
- Topic: Buggy Race
- Replies: 31
- Views: 15501