Search found 4 matches
- Sat Nov 01, 2008 9:11 pm
- Forum: Beginners Help
- Topic: [solved] list<T> stores instances, deleting them impos
- Replies: 8
- Views: 858
- Wed Oct 29, 2008 10:38 pm
- Forum: Beginners Help
- Topic: [solved] list<T> stores instances, deleting them impos
- Replies: 8
- Views: 858
- Tue Oct 28, 2008 8:39 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: What is a good level editor for irrlicht?
- Replies: 60
- Views: 107157
The Quake map format organizes the triangles in convex groups... but Irrlicht does not use this method for optimize the data for rendering or collision detection. So why should I use an editor, which compiles a map to an BSP tree? I know, I don't have to do this, but ist the only reason of this poss...
- Tue Oct 28, 2008 7:42 pm
- Forum: Beginners Help
- Topic: [solved] list<T> stores instances, deleting them impos
- Replies: 8
- Views: 858
[solved] list<T> stores instances, deleting them impos
Hello! I've startet with an Irrlicht based game some days ago and I'm new to Irrlicht usage and I'm not a very good C++ developer. So I use irr::core::list<T> to store the player's weapons (following method is a quick temporary one to achieve early results): void Player::addWeapon(f32 damage) { Weap...