Search found 4 matches

by Flexxx
Sat Nov 01, 2008 9:11 pm
Forum: Beginners Help
Topic: [solved] list<T> stores instances, deleting them impos
Replies: 8
Views: 858

lol, an uninitialised variable in an other class seemed to cause the problem. Sorry for that time stealing.
by Flexxx
Wed Oct 29, 2008 10:38 pm
Forum: Beginners Help
Topic: [solved] list<T> stores instances, deleting them impos
Replies: 8
Views: 858

Now I know that mWeapons.push_back( weapon ); gets a valid pointer, but the size of mWeapons at the beginning in ~Player is 0. So the for-loop doesn't execute. printf("%u\n",mWeapons.getSize()); mWeapons.push_back( weapon ); printf("%u\n",mWeapons.getSize()); This prints: 3998176...
by Flexxx
Tue Oct 28, 2008 8:39 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: What is a good level editor for irrlicht?
Replies: 60
Views: 107157

The Quake map format organizes the triangles in convex groups... but Irrlicht does not use this method for optimize the data for rendering or collision detection. So why should I use an editor, which compiles a map to an BSP tree? I know, I don't have to do this, but ist the only reason of this poss...
by Flexxx
Tue Oct 28, 2008 7:42 pm
Forum: Beginners Help
Topic: [solved] list<T> stores instances, deleting them impos
Replies: 8
Views: 858

[solved] list<T> stores instances, deleting them impos

Hello! I've startet with an Irrlicht based game some days ago and I'm new to Irrlicht usage and I'm not a very good C++ developer. So I use irr::core::list<T> to store the player's weapons (following method is a quick temporary one to achieve early results): void Player::addWeapon(f32 damage) { Weap...