Search found 45 matches
- Mon Feb 09, 2015 2:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: Is Irrlicht Dead?
- Replies: 13
- Views: 5151
Re: Is Irrlicht Dead?
Thanks for the update!
- Sun Feb 08, 2015 10:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Is Irrlicht Dead?
- Replies: 13
- Views: 5151
Is Irrlicht Dead?
Hello, I was recently looking for a new release, of Irrlicht, and the last release was from 2013. Has there been any more Irrlicht development? Is there a plan for future development? This is very important as some developers may not be too interested in using such an engine if it is not longer goin...
- Thu Mar 13, 2014 2:56 am
- Forum: Beginners Help
- Topic: Irrlicht on Android.....How do I install this thing?
- Replies: 16
- Views: 5290
Re: Irrlicht on Android.....How do I install this thing?
Found an sdk installer and trying that....
- Thu Mar 13, 2014 2:46 am
- Forum: Beginners Help
- Topic: Irrlicht on Android.....How do I install this thing?
- Replies: 16
- Views: 5290
Re: Irrlicht on Android.....How do I install this thing?
Update: Trying to install the 32-bit sdk. When extracting the .zip file, I keep getting an "Error Copying file or folder" with a message "The system cannot cannot find the file specified". Gotta love Micro$oft for giving such great error messages that isolate the problem so preci...
- Thu Mar 13, 2014 1:56 am
- Forum: Beginners Help
- Topic: Irrlicht on Android.....How do I install this thing?
- Replies: 16
- Views: 5290
Re: Irrlicht on Android.....How do I install this thing?
AgentX and mikkis: Thanks! I am going to try your advice and see what happens. First, I'll rip out all the 64 bit stuff and install the 32 bit software, as advised. I'll report back as to what happened. I probably should have checked back before ordering another hard disk so as to do a Linux install...
- Wed Mar 12, 2014 1:04 pm
- Forum: Beginners Help
- Topic: Irrlicht on Android.....How do I install this thing?
- Replies: 16
- Views: 5290
Re: Irrlicht on Android.....How do I install this thing?
Thanks for trying to help. Worst case, I'll have to build a dev environment on a Linux box. While that isn't necessarily a bad thing, it will mean a lot more work to setup. Regards, Brian [quote="CuteAlien"]Admittably I haven't tested it on cygwin yet myself. But ndk-build is a script from...
- Wed Mar 12, 2014 2:28 am
- Forum: Beginners Help
- Topic: Irrlicht on Android.....How do I install this thing?
- Replies: 16
- Views: 5290
Re: Irrlicht on Android.....How do I install this thing?
Ok. I moved the android sdk and ndk directories so they were inside cygwin, changed the paths as appropriate, ensured that the ndk-build.cmd file had executable attributes (attribs indicated x for everyone), attempted to execute the script from within cygwin, and it still didn't work. I received the...
- Wed Mar 12, 2014 12:53 am
- Forum: Beginners Help
- Topic: Irrlicht on Android.....How do I install this thing?
- Replies: 16
- Views: 5290
Re: Irrlicht on Android.....How do I install this thing?
A thought: Is it possible that irrlicht on android needs to be compiled from within the cygwin terminal?
Regards,
Brian
Regards,
Brian
- Wed Mar 12, 2014 12:37 am
- Forum: Beginners Help
- Topic: Irrlicht on Android.....How do I install this thing?
- Replies: 16
- Views: 5290
Re: Irrlicht on Android.....How do I install this thing?
Hello, That is another problem. I don't have any cygwin experience, either. I'd try this on a Linux install; but, that would mean blowing away a Windows XP 64 install that took days to track down all the drivers for and install all the patches on. I didn't see any place for there to be white-spaces ...
- Tue Mar 11, 2014 10:11 pm
- Forum: Beginners Help
- Topic: Irrlicht on Android.....How do I install this thing?
- Replies: 16
- Views: 5290
Irrlicht on Android.....How do I install this thing?
Hello, I tracked down what I believe to be all of the files needed to compile for android and cannot get this to work. On instruction 3, below, I keep getting a message that "The system cannot find the path specified." I am trying to compile this on a Windows XP 64 system. My ANDROID_HOME ...
- Thu Oct 18, 2012 1:24 pm
- Forum: Beginners Help
- Topic: computing 3d location relative to ship location--solved
- Replies: 5
- Views: 449
Re: computing 3d location relative to ship location
Done.
[quote="Mel"]You may put a "solved" on the title of your thread
[/quote]
![Wink :wink:](./images/smilies/icon_wink.gif)
[quote="Mel"]You may put a "solved" on the title of your thread
![Wink ;)](./images/smilies/icon_wink.gif)
- Wed Oct 17, 2012 2:50 am
- Forum: Beginners Help
- Topic: computing 3d location relative to ship location--solved
- Replies: 5
- Views: 449
Re: computing 3d location relative to ship location
Got it working! Thanks again.
Brian
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Brian
- Tue Oct 16, 2012 12:23 pm
- Forum: Beginners Help
- Topic: computing 3d location relative to ship location--solved
- Replies: 5
- Views: 449
Re: computing 3d location relative to ship location
Thanks! That is the answer I am looking for. :D Regards, Brian [quote="Mel"]No, it is, luckyly, simpler than that. You may attach a node to another node by setting it as its child. So, you may attach the gun to your ship, and moving the ship, the gun will move (and rotate) along. Now, when...
- Tue Oct 16, 2012 4:13 am
- Forum: Beginners Help
- Topic: computing 3d location relative to ship location--solved
- Replies: 5
- Views: 449
computing 3d location relative to ship location--solved
Hello, I am working on a game, of sorts, and need to have working guns mounted to my ship. For example, the gun needs to be slightly below and to the left or right of the location of the ship. (i.e. mounted on a wing) While I have the rotation figured out, what I really need to do is to calculate th...
- Fri Sep 02, 2011 6:50 pm
- Forum: Advanced Help
- Topic: Spaceship Scanner/Radar
- Replies: 3
- Views: 604
Re: Spaceship Scanner/Radar
I've got the problem partially resolved. Using this example (http://irrlicht.sourceforge.net/forum/viewtopic.php?t=32269) I am able to determine what the angle of the target is from the front of the ship. Now, I think I just need to convert it to polar coordinates and plot it in a "scanner"...