Only the invert worked fine for me.
When I tried bloom (any of them), what happens is that non-textured surfaces become completely black. Textured surfaces stay completely bright. And no glow effect whatsoever.
I'm using the openscenegraph engine (OpenGL, GLSL). Any ideas?
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- Fri Oct 31, 2008 10:27 pm
- Forum: Code Snippets
- Topic: [C++] Postprocessing class and shaders (GLSL and HLSL)
- Replies: 41
- Views: 29474