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by m68135
Fri Oct 31, 2008 10:27 pm
Forum: Code Snippets
Topic: [C++] Postprocessing class and shaders (GLSL and HLSL)
Replies: 41
Views: 29474

Only the invert worked fine for me.

When I tried bloom (any of them), what happens is that non-textured surfaces become completely black. Textured surfaces stay completely bright. And no glow effect whatsoever.

I'm using the openscenegraph engine (OpenGL, GLSL). Any ideas?

Image: http ...