Got it working now.
Search found 5 matches
- Tue Feb 16, 2010 10:46 am
- Forum: Beginners Help
- Topic: What string format is getMesh looking for?
- Replies: 4
- Views: 909
- Tue Feb 16, 2010 9:48 am
- Forum: Beginners Help
- Topic: What string format is getMesh looking for?
- Replies: 4
- Views: 909
- Tue Feb 16, 2010 8:32 am
- Forum: Beginners Help
- Topic: What string format is getMesh looking for?
- Replies: 4
- Views: 909
What string format is getMesh looking for?
Hello,
I'm having trouble getting something to compile. I'm trying to use smgr->getMesh() with an std::string.
I'm writing a generic model loader function, so I guess I don't really care whether I pass it std strings or not, but after a while trawling through the API I can't work out what string ...
I'm having trouble getting something to compile. I'm trying to use smgr->getMesh() with an std::string.
I'm writing a generic model loader function, so I guess I don't really care whether I pass it std strings or not, but after a while trawling through the API I can't work out what string ...
- Wed Feb 10, 2010 9:56 am
- Forum: Beginners Help
- Topic: Best file format from Blender to Irrlicht?
- Replies: 3
- Views: 561
Best file format from Blender to Irrlicht?
Hello all,
I was wondering what the best file format is to work between Blender and Irrlicht. It sounds to me like quake md2 is the best, since in Irrlicht's documentation it is the only one that claims to support animation.
If animation is important, is this true? Or have I misled myself?
Thanks ...
I was wondering what the best file format is to work between Blender and Irrlicht. It sounds to me like quake md2 is the best, since in Irrlicht's documentation it is the only one that claims to support animation.
If animation is important, is this true? Or have I misled myself?
Thanks ...
- Sat Nov 01, 2008 3:21 am
- Forum: Beginners Help
- Topic: How do I add animation to my models?
- Replies: 2
- Views: 464
How do I add animation to my models?
Hello all,
I only discovered IrrLicht today: I am amazed how good it is so far. Admittedly, so far I've only done a 'Hello World' tutorial, but even so I can see how simple the program is to use - After months of trying to write a game engine using raw OpenGL / GLUT, it's humiliating seeing a ...
I only discovered IrrLicht today: I am amazed how good it is so far. Admittedly, so far I've only done a 'Hello World' tutorial, but even so I can see how simple the program is to use - After months of trying to write a game engine using raw OpenGL / GLUT, it's humiliating seeing a ...