Search found 8 matches

by Ricket
Sat Nov 19, 2011 8:38 pm
Forum: Bug reports
Topic: Crashes on Mac OSX
Replies: 8
Views: 1086

Re: Crashes on Mac OSX

Hi oeginc, let's not hijack this thread. Hopefully the arguments I provided earlier will help MolokoTheMole; as for CMake, since you're interested, read this thread. I just made a Github project that should help you.
by Ricket
Sat Nov 19, 2011 8:32 pm
Forum: Code Snippets
Topic: Irrlicht and CMake
Replies: 0
Views: 928

Irrlicht and CMake

I made a sample project of using CMake to build an Irrlicht project. Note that this is NOT a way to build Irrlicht using CMake; rather, you should already have built and installed the Irrlicht library for your system. This is a project with the necessary CMake files and a modification of the Irrlich...
by Ricket
Fri Nov 18, 2011 5:41 am
Forum: Beginners Help
Topic: Install Irrlicht on OSX 10.7
Replies: 8
Views: 2932

Re: Install Irrlicht on OSX 10.7

I built Irrlicht 1.7.2 with XCode 4.1 on OS X 10.7.2. I think the things Carnafex mentioned were all I did. Haven't touched the nightly or SVN builds though. As for actually installing it, once it built successfully, I switched to the libIrrlicht.a target, did Product > Archive, and then went into t...
by Ricket
Fri Nov 18, 2011 12:29 am
Forum: Bug reports
Topic: Crashes on Mac OSX
Replies: 8
Views: 1086

Re: Crashes on Mac OSX

CMake is complicated and I'm rather new at it, but I think this is the relevant linking bit that you need: -lIrrlicht -framework AGL -framework OpenGL -framework Carbon -framework Cocoa -framework IOKit Here is my main CMakeLists.txt file, in case you or someone else reading this wants to use CMake....
by Ricket
Thu Nov 17, 2011 2:39 pm
Forum: Bug reports
Topic: Crashes on Mac OSX
Replies: 8
Views: 1086

Re: Crashes on Mac OSX

Are they actually case-insensitive like that? I would think the lowercase "cocoa", "carbon" and "opengl" could mess up at least most systems. IOKit is capitalized correctly, as is objc. And no, I don't believe it's a problem, I was simply saying that (I think) IOKit is ...
by Ricket
Mon Nov 14, 2011 12:42 am
Forum: Bug reports
Topic: Software renderers not repainting window in OS X
Replies: 5
Views: 682

Re: Software renderers not repainting window in OS X

A few YEARS ago?? This concerns me... What other things does Irrlicht fail to properly implement in OS X?

I'm not yet sure whether this is going to turn me away from Irrlicht or motivate me to try to fix them...
by Ricket
Sun Nov 13, 2011 4:26 am
Forum: Bug reports
Topic: Software renderers not repainting window in OS X
Replies: 5
Views: 682

Software renderers not repainting window in OS X

I have a 2010 MacBook Pro running OS X 10.7 (Lion), fully updated. When I run the Hello World sample app in XCode, the model doesn't animate. Same if I change it to the BURNINGSVIDEO device type. But in OpenGL mode, it animates as expected. In my own simple test executable, basically the Hello World...
by Ricket
Sun Nov 13, 2011 3:54 am
Forum: Bug reports
Topic: Crashes on Mac OSX
Replies: 8
Views: 1086

Re: Crashes on Mac OSX

I believe you are missing the Cocoa framework, or maybe Carbon. You'll also need the IOKit framework for part of Irrlicht, but given that you're doing lazy linking (which is new to me, actually), you may not run into that requirement unless you support joysticks. Those are the three required framewo...