Search found 19 matches

by tft67
Mon Nov 08, 2010 3:20 pm
Forum: Advanced Help
Topic: sending command TO a joystick
Replies: 5
Views: 819

Ok.
Thank you for your answer.
by tft67
Mon Nov 08, 2010 2:32 pm
Forum: Advanced Help
Topic: sending command TO a joystick
Replies: 5
Views: 819

CuteAlien : It's exactly what i want to do : sending data to the hardware
vinj : 9.MouseAndJoystick sample just read data from the joystick.
by tft67
Mon Nov 08, 2010 8:26 am
Forum: Advanced Help
Topic: sending command TO a joystick
Replies: 5
Views: 819

sending command TO a joystick

I want to move an airplane from my irrlicht program.
Does any one know how to do this ?
Any idea ?
by tft67
Sat Nov 21, 2009 7:12 pm
Forum: Beginners Help
Topic: Irrlicht in a Qt window
Replies: 2
Views: 434

solved.

Ok. It works with

LIBS += -LC:\\irrlicht-1.6\\lib\\Win32-gcc -lIrrlicht
INCLUDEPATH += c:\\irrlicht-1.6\\include
CONFIG += warn_off

Thanks a lot.
by tft67
Sat Nov 21, 2009 3:10 pm
Forum: Beginners Help
Topic: Irrlicht in a Qt window
Replies: 2
Views: 434

Irrlicht in a Qt window

I tried to compile the project decribed in

http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=15112&highlight=qirrlichtwidget

but i got a linker message ( under Qt )
/QIrrlichtWidget.cpp:190: undefined reference to `_imp__createDeviceEx'


The pro file is :
TARGET = IrrTest17
TEMPLATE = app ...
by tft67
Sun Oct 04, 2009 4:04 am
Forum: Beginners Help
Topic: howto add a simple material to a node ?
Replies: 5
Views: 445

Ok.
so i can only change an existing material.
Thanks a lot.
by tft67
Sun Oct 04, 2009 3:57 am
Forum: Advanced Help
Topic: SMaterial in version 1.6
Replies: 2
Views: 505

SMaterial in version 1.6

I founded in SMaterial.h :


bool Wireframe:1;
bool PointCloud:1;
...

a bit bit field of one boolean value !
Why this change ?


u8 ColorMask:4;
another bit field ?
I don't understand. Is it a bug ?
by tft67
Sun Oct 04, 2009 3:01 am
Forum: Beginners Help
Topic: howto add a simple material to a node ?
Replies: 5
Views: 445

Add ind a material

node->getMaterial(i) return an existing material.

I need to create one and adding it to the node :
something like this :

irr::video::SMaterial newMaterial ;
// change the material
material.DiffuseColor = irr::video::SColor(255, 255, 0, 0);
maretial.SpecularColor...

node->addMaterial ...
by tft67
Sat Oct 03, 2009 2:34 am
Forum: Beginners Help
Topic: howto add a simple material to a node ?
Replies: 5
Views: 445

howto add a simple material to a node ?

I want to add a material to a existing node and change it's color ( ambient, diffuse, emissive, backface.. )
but didn't found how to make it ( no glsl ) ?
Any one can help ?

:?:
by tft67
Mon Jun 08, 2009 9:00 am
Forum: Beginners Help
Topic: OnAminate changes camera position !
Replies: 4
Views: 301

MAYA cam

I've the seam problem with FPS cam.
I searched a long time for a parameter to change, and didn't found.
How can i recover the previous position of the camera ?
by tft67
Mon Jun 08, 2009 5:17 am
Forum: Beginners Help
Topic: OnAminate changes camera position !
Replies: 4
Views: 301

worng order

sorry, but the xml sample i've put are in the wrong order. !
by tft67
Mon Jun 08, 2009 5:15 am
Forum: Beginners Help
Topic: OnAminate changes camera position !
Replies: 4
Views: 301

OnAminate changes camera position !

I've only camera Maya,
and its position is changed after smgr->drawAll()!

It seems that it's the function "onAnimate" ( executed in drawAll )
which changes the position.

// Before : 15,0,0
cameraMaya ->OnAnimate( 0 ) ;
// cameraMay is a irr::scene::ICameraSceneNode
// After 75, 0,0

smgr ...
by tft67
Wed Jun 03, 2009 9:34 am
Forum: Beginners Help
Topic: namespace and heritage !
Replies: 2
Views: 354

found

You'ra right.
I've written "include "toto.h"" in the file a.h !
it was a :oops: stupid error !
Thanks a lot.
by tft67
Tue Jun 02, 2009 1:37 pm
Forum: Beginners Help
Topic: namespace and heritage !
Replies: 2
Views: 354

namespace and heritage !

I've a compilation error "base class undefined", with some class defined like this :

// in a file called A.h
class A { ... }

// in an file called toto.h:
#include "a.h"
namespace toto {
class B :public A { ...}
}


Does any one understand this error ?
Thanks !!
by tft67
Mon Mar 30, 2009 2:40 pm
Forum: Advanced Help
Topic: multi window ?
Replies: 5
Views: 795

one devcie, onde driver and 2 smgr

I tried with something like this :
[code]
while ( running )
{
if (device->run() )
{

driver->beginScene(true, true, SColor(255,100,0,140), param.WindowId);
smgr->setActiveCamera(camera);
smgr->drawAll();
driver->endScene();

driver2->beginScene(true, true, SColor(255,100,101,140 ...