Ok.
Thank you for your answer.
Search found 19 matches
- Mon Nov 08, 2010 3:20 pm
- Forum: Advanced Help
- Topic: sending command TO a joystick
- Replies: 5
- Views: 819
- Mon Nov 08, 2010 2:32 pm
- Forum: Advanced Help
- Topic: sending command TO a joystick
- Replies: 5
- Views: 819
- Mon Nov 08, 2010 8:26 am
- Forum: Advanced Help
- Topic: sending command TO a joystick
- Replies: 5
- Views: 819
sending command TO a joystick
I want to move an airplane from my irrlicht program.
Does any one know how to do this ?
Any idea ?
Does any one know how to do this ?
Any idea ?
- Sat Nov 21, 2009 7:12 pm
- Forum: Beginners Help
- Topic: Irrlicht in a Qt window
- Replies: 2
- Views: 434
solved.
Ok. It works with
LIBS += -LC:\\irrlicht-1.6\\lib\\Win32-gcc -lIrrlicht
INCLUDEPATH += c:\\irrlicht-1.6\\include
CONFIG += warn_off
Thanks a lot.
LIBS += -LC:\\irrlicht-1.6\\lib\\Win32-gcc -lIrrlicht
INCLUDEPATH += c:\\irrlicht-1.6\\include
CONFIG += warn_off
Thanks a lot.
- Sat Nov 21, 2009 3:10 pm
- Forum: Beginners Help
- Topic: Irrlicht in a Qt window
- Replies: 2
- Views: 434
Irrlicht in a Qt window
I tried to compile the project decribed in
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=15112&highlight=qirrlichtwidget
but i got a linker message ( under Qt )
/QIrrlichtWidget.cpp:190: undefined reference to `_imp__createDeviceEx'
The pro file is :
TARGET = IrrTest17
TEMPLATE = app ...
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=15112&highlight=qirrlichtwidget
but i got a linker message ( under Qt )
/QIrrlichtWidget.cpp:190: undefined reference to `_imp__createDeviceEx'
The pro file is :
TARGET = IrrTest17
TEMPLATE = app ...
- Sun Oct 04, 2009 4:04 am
- Forum: Beginners Help
- Topic: howto add a simple material to a node ?
- Replies: 5
- Views: 445
- Sun Oct 04, 2009 3:57 am
- Forum: Advanced Help
- Topic: SMaterial in version 1.6
- Replies: 2
- Views: 505
SMaterial in version 1.6
I founded in SMaterial.h :
bool Wireframe:1;
bool PointCloud:1;
...
a bit bit field of one boolean value !
Why this change ?
u8 ColorMask:4;
another bit field ?
I don't understand. Is it a bug ?
bool Wireframe:1;
bool PointCloud:1;
...
a bit bit field of one boolean value !
Why this change ?
u8 ColorMask:4;
another bit field ?
I don't understand. Is it a bug ?
- Sun Oct 04, 2009 3:01 am
- Forum: Beginners Help
- Topic: howto add a simple material to a node ?
- Replies: 5
- Views: 445
Add ind a material
node->getMaterial(i) return an existing material.
I need to create one and adding it to the node :
something like this :
irr::video::SMaterial newMaterial ;
// change the material
material.DiffuseColor = irr::video::SColor(255, 255, 0, 0);
maretial.SpecularColor...
node->addMaterial ...
I need to create one and adding it to the node :
something like this :
irr::video::SMaterial newMaterial ;
// change the material
material.DiffuseColor = irr::video::SColor(255, 255, 0, 0);
maretial.SpecularColor...
node->addMaterial ...
- Sat Oct 03, 2009 2:34 am
- Forum: Beginners Help
- Topic: howto add a simple material to a node ?
- Replies: 5
- Views: 445
howto add a simple material to a node ?
I want to add a material to a existing node and change it's color ( ambient, diffuse, emissive, backface.. )
but didn't found how to make it ( no glsl ) ?
Any one can help ?

but didn't found how to make it ( no glsl ) ?
Any one can help ?
- Mon Jun 08, 2009 9:00 am
- Forum: Beginners Help
- Topic: OnAminate changes camera position !
- Replies: 4
- Views: 301
MAYA cam
I've the seam problem with FPS cam.
I searched a long time for a parameter to change, and didn't found.
How can i recover the previous position of the camera ?
I searched a long time for a parameter to change, and didn't found.
How can i recover the previous position of the camera ?
- Mon Jun 08, 2009 5:17 am
- Forum: Beginners Help
- Topic: OnAminate changes camera position !
- Replies: 4
- Views: 301
worng order
sorry, but the xml sample i've put are in the wrong order. !
- Mon Jun 08, 2009 5:15 am
- Forum: Beginners Help
- Topic: OnAminate changes camera position !
- Replies: 4
- Views: 301
OnAminate changes camera position !
I've only camera Maya,
and its position is changed after smgr->drawAll()!
It seems that it's the function "onAnimate" ( executed in drawAll )
which changes the position.
// Before : 15,0,0
cameraMaya ->OnAnimate( 0 ) ;
// cameraMay is a irr::scene::ICameraSceneNode
// After 75, 0,0
smgr ...
and its position is changed after smgr->drawAll()!
It seems that it's the function "onAnimate" ( executed in drawAll )
which changes the position.
// Before : 15,0,0
cameraMaya ->OnAnimate( 0 ) ;
// cameraMay is a irr::scene::ICameraSceneNode
// After 75, 0,0
smgr ...
- Wed Jun 03, 2009 9:34 am
- Forum: Beginners Help
- Topic: namespace and heritage !
- Replies: 2
- Views: 354
found
You'ra right.
I've written "include "toto.h"" in the file a.h !
it was a
stupid error !
Thanks a lot.
I've written "include "toto.h"" in the file a.h !
it was a
Thanks a lot.
- Tue Jun 02, 2009 1:37 pm
- Forum: Beginners Help
- Topic: namespace and heritage !
- Replies: 2
- Views: 354
namespace and heritage !
I've a compilation error "base class undefined", with some class defined like this :
// in a file called A.h
class A { ... }
// in an file called toto.h:
#include "a.h"
namespace toto {
class B :public A { ...}
}
Does any one understand this error ?
Thanks !!
// in a file called A.h
class A { ... }
// in an file called toto.h:
#include "a.h"
namespace toto {
class B :public A { ...}
}
Does any one understand this error ?
Thanks !!
- Mon Mar 30, 2009 2:40 pm
- Forum: Advanced Help
- Topic: multi window ?
- Replies: 5
- Views: 795
one devcie, onde driver and 2 smgr
I tried with something like this :
[code]
while ( running )
{
if (device->run() )
{
driver->beginScene(true, true, SColor(255,100,0,140), param.WindowId);
smgr->setActiveCamera(camera);
smgr->drawAll();
driver->endScene();
driver2->beginScene(true, true, SColor(255,100,101,140 ...
[code]
while ( running )
{
if (device->run() )
{
driver->beginScene(true, true, SColor(255,100,0,140), param.WindowId);
smgr->setActiveCamera(camera);
smgr->drawAll();
driver->endScene();
driver2->beginScene(true, true, SColor(255,100,101,140 ...