Ok.
Thank you for your answer.
Search found 19 matches
- Mon Nov 08, 2010 3:20 pm
- Forum: Advanced Help
- Topic: sending command TO a joystick
- Replies: 5
- Views: 650
- Mon Nov 08, 2010 2:32 pm
- Forum: Advanced Help
- Topic: sending command TO a joystick
- Replies: 5
- Views: 650
- Mon Nov 08, 2010 8:26 am
- Forum: Advanced Help
- Topic: sending command TO a joystick
- Replies: 5
- Views: 650
sending command TO a joystick
I want to move an airplane from my irrlicht program.
Does any one know how to do this ?
Any idea ?
Does any one know how to do this ?
Any idea ?
- Sat Nov 21, 2009 7:12 pm
- Forum: Beginners Help
- Topic: Irrlicht in a Qt window
- Replies: 2
- Views: 387
solved.
Ok. It works with
LIBS += -LC:\\irrlicht-1.6\\lib\\Win32-gcc -lIrrlicht
INCLUDEPATH += c:\\irrlicht-1.6\\include
CONFIG += warn_off
Thanks a lot.
LIBS += -LC:\\irrlicht-1.6\\lib\\Win32-gcc -lIrrlicht
INCLUDEPATH += c:\\irrlicht-1.6\\include
CONFIG += warn_off
Thanks a lot.
- Sat Nov 21, 2009 3:10 pm
- Forum: Beginners Help
- Topic: Irrlicht in a Qt window
- Replies: 2
- Views: 387
Irrlicht in a Qt window
I tried to compile the project decribed in http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=15112&highlight=qirrlichtwidget but i got a linker message ( under Qt ) /QIrrlichtWidget.cpp:190: undefined reference to `_imp__createDeviceEx' The pro file is : TARGET = IrrTest17 TEMPLATE = app SO...
- Sun Oct 04, 2009 4:04 am
- Forum: Beginners Help
- Topic: howto add a simple material to a node ?
- Replies: 5
- Views: 373
- Sun Oct 04, 2009 3:57 am
- Forum: Advanced Help
- Topic: SMaterial in version 1.6
- Replies: 2
- Views: 458
SMaterial in version 1.6
I founded in SMaterial.h :
bool Wireframe:1;
bool PointCloud:1;
...
a bit bit field of one boolean value !
Why this change ?
u8 ColorMask:4;
another bit field ?
I don't understand. Is it a bug ?
bool Wireframe:1;
bool PointCloud:1;
...
a bit bit field of one boolean value !
Why this change ?
u8 ColorMask:4;
another bit field ?
I don't understand. Is it a bug ?
- Sun Oct 04, 2009 3:01 am
- Forum: Beginners Help
- Topic: howto add a simple material to a node ?
- Replies: 5
- Views: 373
Add ind a material
node->getMaterial(i) return an existing material. I need to create one and adding it to the node : something like this : irr::video::SMaterial newMaterial ; // change the material material.DiffuseColor = irr::video::SColor(255, 255, 0, 0); maretial.SpecularColor... node->addMaterial ( newMaterial ) ;
- Sat Oct 03, 2009 2:34 am
- Forum: Beginners Help
- Topic: howto add a simple material to a node ?
- Replies: 5
- Views: 373
howto add a simple material to a node ?
I want to add a material to a existing node and change it's color ( ambient, diffuse, emissive, backface.. )
but didn't found how to make it ( no glsl ) ?
Any one can help ?
but didn't found how to make it ( no glsl ) ?
Any one can help ?
- Mon Jun 08, 2009 9:00 am
- Forum: Beginners Help
- Topic: OnAminate changes camera position !
- Replies: 4
- Views: 244
MAYA cam
I've the seam problem with FPS cam.
I searched a long time for a parameter to change, and didn't found.
How can i recover the previous position of the camera ?
I searched a long time for a parameter to change, and didn't found.
How can i recover the previous position of the camera ?
- Mon Jun 08, 2009 5:17 am
- Forum: Beginners Help
- Topic: OnAminate changes camera position !
- Replies: 4
- Views: 244
worng order
sorry, but the xml sample i've put are in the wrong order. !
- Mon Jun 08, 2009 5:15 am
- Forum: Beginners Help
- Topic: OnAminate changes camera position !
- Replies: 4
- Views: 244
OnAminate changes camera position !
I've only camera Maya, and its position is changed after smgr->drawAll()! It seems that it's the function "onAnimate" ( executed in drawAll ) which changes the position. // Before : 15,0,0 cameraMaya ->OnAnimate( 0 ) ; // cameraMay is a irr::scene::ICameraSceneNode // After 75, 0,0 smgr->d...
- Wed Jun 03, 2009 9:34 am
- Forum: Beginners Help
- Topic: namespace and heritage !
- Replies: 2
- Views: 309
found
You'ra right.
I've written "include "toto.h"" in the file a.h !
it was a stupid error !
Thanks a lot.
I've written "include "toto.h"" in the file a.h !
it was a stupid error !
Thanks a lot.
- Tue Jun 02, 2009 1:37 pm
- Forum: Beginners Help
- Topic: namespace and heritage !
- Replies: 2
- Views: 309
namespace and heritage !
I've a compilation error "base class undefined", with some class defined like this :
// in a file called A.h
class A { ... }
// in an file called toto.h:
#include "a.h"
namespace toto {
class B :public A { ...}
}
Does any one understand this error ?
Thanks !!
// in a file called A.h
class A { ... }
// in an file called toto.h:
#include "a.h"
namespace toto {
class B :public A { ...}
}
Does any one understand this error ?
Thanks !!
- Mon Mar 30, 2009 2:40 pm
- Forum: Advanced Help
- Topic: multi window ?
- Replies: 5
- Views: 668
one devcie, onde driver and 2 smgr
I tried with something like this : [code] while ( running ) { if (device->run() ) { driver->beginScene(true, true, SColor(255,100,0,140), param.WindowId); smgr->setActiveCamera(camera); smgr->drawAll(); driver->endScene(); driver2->beginScene(true, true, SColor(255,100,101,140), param2.WindowId); sm...