Search found 7 matches
- Thu Nov 13, 2008 11:18 am
- Forum: Beginners Help
- Topic: Octree question
- Replies: 11
- Views: 3355
- Wed Nov 12, 2008 11:47 am
- Forum: Beginners Help
- Topic: Octree question
- Replies: 11
- Views: 3355
- Tue Nov 11, 2008 1:26 pm
- Forum: Beginners Help
- Topic: Octree question
- Replies: 11
- Views: 3355
- Mon Nov 10, 2008 5:24 pm
- Forum: Beginners Help
- Topic: Octree question
- Replies: 11
- Views: 3355
- Mon Nov 10, 2008 4:21 pm
- Forum: Beginners Help
- Topic: Octree question
- Replies: 11
- Views: 3355
- Mon Nov 10, 2008 4:08 pm
- Forum: Beginners Help
- Topic: Octree question
- Replies: 11
- Views: 3355
- Mon Nov 10, 2008 12:03 pm
- Forum: Beginners Help
- Topic: Octree question
- Replies: 11
- Views: 3355
Octree question
Hey all.
I have a scene (level) where i create ~~7000 unique ISceneNodes each with its own custom geometry (auto generated, not loaded from a file). At any moment i can remove/modify any of them.
So every frame, the engine has to check every node if it is in the frustum? That makes a lot of ...
I have a scene (level) where i create ~~7000 unique ISceneNodes each with its own custom geometry (auto generated, not loaded from a file). At any moment i can remove/modify any of them.
So every frame, the engine has to check every node if it is in the frustum? That makes a lot of ...