Search found 7 matches

by ikslm
Thu Nov 13, 2008 11:18 am
Forum: Beginners Help
Topic: Octree question
Replies: 11
Views: 3355

Ok, done. I'm happy with the result. I got a 4x-6x boost of FPS. Gone from 60FPS to 400FPS. Thanks for the help.
by ikslm
Wed Nov 12, 2008 11:47 am
Forum: Beginners Help
Topic: Octree question
Replies: 11
Views: 3355

simple question.

how can i do a "bounding box in current view frustum" test?
by ikslm
Tue Nov 11, 2008 1:26 pm
Forum: Beginners Help
Topic: Octree question
Replies: 11
Views: 3355

Anyway, i'm woking on the quadtree for my purpose. I'll report the speed increase when i finish.
by ikslm
Mon Nov 10, 2008 5:24 pm
Forum: Beginners Help
Topic: Octree question
Replies: 11
Views: 3355

Well for my scenario the things are simpler:

1. i would use quadtree
2. i'd use quadtree only for static objects (by static i mean that they have constant position and bbox), so this quadtree would receive a vector of nodes it should contain and some quadtree params
3. for other objects (animated ...
by ikslm
Mon Nov 10, 2008 4:21 pm
Forum: Beginners Help
Topic: Octree question
Replies: 11
Views: 3355

.... and usually only 10% are visible per frame. so, quadtree ;)

or i could make a BIG (1 or more, since we have the 65xxx buffer size limit) vertex and index list, and then erase/add/modify vertices/indices when needed.
by ikslm
Mon Nov 10, 2008 4:08 pm
Forum: Beginners Help
Topic: Octree question
Replies: 11
Views: 3355

Yes, in my case the quadtree would be better. I guess i'll have to make it myself. But i guess something like that would be a nice addition to the engine.
by ikslm
Mon Nov 10, 2008 12:03 pm
Forum: Beginners Help
Topic: Octree question
Replies: 11
Views: 3355

Octree question

Hey all.

I have a scene (level) where i create ~~7000 unique ISceneNodes each with its own custom geometry (auto generated, not loaded from a file). At any moment i can remove/modify any of them.

So every frame, the engine has to check every node if it is in the frustum? That makes a lot of ...