Basically I am attempting to make a "space sim" sort of thing just to test, see if I can do it, unfortunately I am running into some minor niggles. I am not very maths based, I am translating my camera behind my ship like so:
vector3df hi = swordNode->getPosition();
aabbox3d<f32> oO = swordNode ...
Search found 31 matches
- Wed Jun 02, 2010 11:50 am
- Forum: Beginners Help
- Topic: Ouch my head - 3D Movement
- Replies: 1
- Views: 534
- Wed Jun 02, 2010 11:19 am
- Forum: Beginners Help
- Topic: "Chain of event receivers"
- Replies: 3
- Views: 461
- Thu Feb 11, 2010 7:32 am
- Forum: Beginners Help
- Topic: Texture Scaling
- Replies: 1
- Views: 377
Basically what I did is in the scale elemnt loop accessed the type of element it is and then based on the element id loaded the scaled image... unfortunately this leaves me with multiplications of the same element, So I have yet to get around this problem but for anyone else with the same problem ...
- Wed Feb 10, 2010 2:56 am
- Forum: Beginners Help
- Topic: Clear a scene?
- Replies: 3
- Views: 521
If you have any existing textures you may need to clear them? But for claritys sake you are saying that you load the scene, then when you quit back to the 2d menu and try to exit it crashes on exit? Does it do this without the sceneManager->clear()? Could it be a problem elsewhere in the code? Such ...
- Tue Feb 09, 2010 11:36 am
- Forum: Beginners Help
- Topic: Texture Scaling
- Replies: 1
- Views: 377
Texture Scaling
Hello there,
I'm creating a game and I have been loading my dialogs through xml files. I am looking to expand this game quite a bit to include over 15 individual dialogs, mostly in new windows.
When my event receiver notices a button press it adds to a que which is of a "dialog index", then in my ...
I'm creating a game and I have been loading my dialogs through xml files. I am looking to expand this game quite a bit to include over 15 individual dialogs, mostly in new windows.
When my event receiver notices a button press it adds to a que which is of a "dialog index", then in my ...
- Tue Oct 27, 2009 6:52 pm
- Forum: Beginners Help
- Topic: Window texture
- Replies: 1
- Views: 330
Window texture
Hey all,
What I am trying to do is create a dialog screen. Basically I am setting it up so it creates a new window inside the current irrlicht window and sets a bunch of gui elements up, all good yeah?
Problem is I have a custom window skin. Not sure how to go about applying it. I have looked under ...
What I am trying to do is create a dialog screen. Basically I am setting it up so it creates a new window inside the current irrlicht window and sets a bunch of gui elements up, all good yeah?
Problem is I have a custom window skin. Not sure how to go about applying it. I have looked under ...
- Tue Oct 20, 2009 12:19 pm
- Forum: Beginners Help
- Topic: 2D Sprite scaling
- Replies: 2
- Views: 464
- Mon Oct 19, 2009 6:10 pm
- Forum: Beginners Help
- Topic: 2D Sprite scaling
- Replies: 2
- Views: 464
2D Sprite scaling
Hey there, I have been having a little bit of a hiccup for a while. Basically due to the ability to alter the resolution of the application I am designing I am getting a headache.
What is happening is I have got the restarting of the engine running fine, however, I have to scale the 2d GUI to the ...
What is happening is I have got the restarting of the engine running fine, however, I have to scale the 2d GUI to the ...
- Tue Oct 06, 2009 1:02 pm
- Forum: Beginners Help
- Topic: 2d Buttons
- Replies: 4
- Views: 543
- Tue Oct 06, 2009 12:32 pm
- Forum: Beginners Help
- Topic: 2d Buttons
- Replies: 4
- Views: 543
- Tue Oct 06, 2009 12:22 pm
- Forum: Beginners Help
- Topic: 2d Buttons
- Replies: 4
- Views: 543
2d Buttons
Bit of a n00b question I suppose.
Basically I have a bunch of buttons on a main menu, and I have custom button image for each of them. However, due to how the program is set up, the res is changeable... is there any way to scale an image/texture? I had a look through the API but couldn't find a ...
Basically I have a bunch of buttons on a main menu, and I have custom button image for each of them. However, due to how the program is set up, the res is changeable... is there any way to scale an image/texture? I had a look through the API but couldn't find a ...
- Wed Aug 12, 2009 11:00 am
- Forum: Beginners Help
- Topic: GUI Opacity
- Replies: 6
- Views: 492
- Wed Aug 12, 2009 10:45 am
- Forum: Beginners Help
- Topic: GUI Opacity
- Replies: 6
- Views: 492
- Wed Aug 12, 2009 9:50 am
- Forum: Beginners Help
- Topic: GUI Opacity
- Replies: 6
- Views: 492
GUI Opacity
Wondering how to fix this problem. Basically I have drop down boxes, combo boxes. But when you drop down the one on top you can still see the others through it, I need a way to make it opaque. I have looked at trying to do it with gi->getSkin()->setColor() But I just can't seem to get it working ...
- Mon Jul 06, 2009 3:31 am
- Forum: Beginners Help
- Topic: Problem with relaunching
- Replies: 7
- Views: 569
Ok so, I worked out some of my error. Before loading a new screen it reads from a .dat file. It reads values from this .dat file, such as rez. The .dat file was set to 1920x1200 where my rez is 1920x1080, it also was set to fullscreen, which appears to have difficulty loading anything that is above ...