Testur. I think FlyHigh was just using puzzle fighter as an example of making a cross genre game.
Me & FlyHigh are in talks at the moment about an original cross genre puzzle game. It's *hush* *hush* atm because it's so unique. Watch this space.
Search found 41 matches
- Sat May 07, 2005 11:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Plans for a game
- Replies: 7
- Views: 769
- Mon May 02, 2005 11:39 am
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 495150
- Wed Apr 27, 2005 8:06 pm
- Forum: Beginners Help
- Topic: using a XML file to handle configuration?
- Replies: 4
- Views: 280
You could pass the ones you need before createDevice as paramters to the program ( int main(int argv,char ** args) ). Then for all the other parameters use an XML file. Or if you can resize the window, load the program with default values, load the XML file (you have a device now), then change the w...
- Wed Apr 27, 2005 8:04 pm
- Forum: Project Announcements
- Topic: Render To Texture + Post Processing
- Replies: 6
- Views: 1719
- Mon Apr 25, 2005 7:42 pm
- Forum: Beginners Help
- Topic: texture locations
- Replies: 1
- Views: 179
Inside the .3ds file there is texture filenames. When you load it in Irrlicht it tries to load the associated textures automatically. It will just look in the root directory of your application. I suppose you could change the filename in the .3ds file. Or you could just handle the texture loading fo...
- Mon Apr 25, 2005 7:37 pm
- Forum: Beginners Help
- Topic: How much? (another how question)
- Replies: 5
- Views: 244
- Mon Apr 25, 2005 7:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: need an engine
- Replies: 3
- Views: 565
- Sun Apr 24, 2005 7:32 pm
- Forum: Advanced Help
- Topic: Motion Blurr
- Replies: 8
- Views: 868
- Sun Apr 24, 2005 7:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Plans for a game
- Replies: 7
- Views: 769
- Fri Apr 22, 2005 8:08 pm
- Forum: Beginners Help
- Topic: Bumpmap BSP?
- Replies: 1
- Views: 348
Load your BSP tree as normal. Setup the bump map shader and callbacks. If the hardware supports it, replace a material in the BSP to the shader material. For instance in your BSP use a texture called bWall1.bmp (b for bump). Then replace this material with a bump shader. For a different texture bWal...
- Fri Apr 22, 2005 7:27 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Plans for a game
- Replies: 7
- Views: 769
Plans for a game
I'm looking to develop a shareware (or get picked up by a publisher - I can only hope :)) game using Irrlicht. I'm planning to make it over the couple of months I have off for the summer. It also has a double purpose of being a portfolio piece too. The only problem is I need an idea that is very pop...
- Thu Apr 21, 2005 3:25 pm
- Forum: Beginners Help
- Topic: IrrLicht static link in VC.NET (2003) - problems
- Replies: 7
- Views: 423
I don't think you can mix compile types. I think the Irrlicht library you are using is in Release build and the program you are compiling is in Debug build. This could be the cause for the: is missing debugging information for referencing module; linking object as if no debug info This is just a gue...
- Sun Apr 17, 2005 12:45 pm
- Forum: Project Announcements
- Topic: motion capture
- Replies: 1
- Views: 632
- Sun Apr 17, 2005 12:40 pm
- Forum: Beginners Help
- Topic: stupid header problem
- Replies: 4
- Views: 245
- Tue Apr 12, 2005 11:23 pm
- Forum: Project Announcements
- Topic: My game idea give thoughts plz
- Replies: 2
- Views: 694