Search found 41 matches

by djceejay
Sat May 07, 2005 11:22 am
Forum: Open Discussion and Dev Announcements
Topic: Plans for a game
Replies: 7
Views: 769

Testur. I think FlyHigh was just using puzzle fighter as an example of making a cross genre game.
Me & FlyHigh are in talks at the moment about an original cross genre puzzle game. It's *hush* *hush* atm 8) because it's so unique. Watch this space.
by djceejay
Mon May 02, 2005 11:39 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 495150

One more brit... :D Name: Chris Location: W.Sussex & Hampshire, England Age: 21 Occupation: Student (Computer Games Technology) Languages: Basic (Commodore 64), VB, Pascal, Cobol (I'm with you FlyHigh :x ), C/C++, Java, J2ME (MIDP), ASP, PHP, Javascript, ActionScript (kinda Javascript). C++ is t...
by djceejay
Wed Apr 27, 2005 8:06 pm
Forum: Beginners Help
Topic: using a XML file to handle configuration?
Replies: 4
Views: 280

You could pass the ones you need before createDevice as paramters to the program ( int main(int argv,char ** args) ). Then for all the other parameters use an XML file. Or if you can resize the window, load the program with default values, load the XML file (you have a device now), then change the w...
by djceejay
Wed Apr 27, 2005 8:04 pm
Forum: Project Announcements
Topic: Render To Texture + Post Processing
Replies: 6
Views: 1719

I think it's taking so long is because its very different on OpenGL compared to DirectX and all the platforms. I think it only gets included when it works the same on all renderers and all devices.

If you know you are only going to use OpenGL in windoze go ahead and hack it yourself 8)
by djceejay
Mon Apr 25, 2005 7:42 pm
Forum: Beginners Help
Topic: texture locations
Replies: 1
Views: 179

Inside the .3ds file there is texture filenames. When you load it in Irrlicht it tries to load the associated textures automatically. It will just look in the root directory of your application. I suppose you could change the filename in the .3ds file. Or you could just handle the texture loading fo...
by djceejay
Mon Apr 25, 2005 7:37 pm
Forum: Beginners Help
Topic: How much? (another how question)
Replies: 5
Views: 244

Pointers would also be very useful. Also passing stuff into functions, your own functions etc.
by djceejay
Mon Apr 25, 2005 7:00 pm
Forum: Open Discussion and Dev Announcements
Topic: need an engine
Replies: 3
Views: 565

Irrlicht could handle that. Plus it's very easy to use if you are not much of a programmer. You will need to know about vectors and possible matrices and how to pointers in C++.
Do you have a team or is it just you?
by djceejay
Sun Apr 24, 2005 7:32 pm
Forum: Advanced Help
Topic: Motion Blurr
Replies: 8
Views: 868

:idea: Would it be possible with a vertex shader where a direction vector is pased in and the vertices are 'streaked' backwards with decreasing alpha values.
by djceejay
Sun Apr 24, 2005 7:30 pm
Forum: Open Discussion and Dev Announcements
Topic: Plans for a game
Replies: 7
Views: 769

Looks like an RPG is the most popular. How about one without wizards, goblins and little people with hairy feet.
What about an RPG set in the current time? Or what about the future - games like Phantasy Star, Deus Ex?
I'd like to include action elements rather than just stat crushing. :D
by djceejay
Fri Apr 22, 2005 8:08 pm
Forum: Beginners Help
Topic: Bumpmap BSP?
Replies: 1
Views: 348

Load your BSP tree as normal. Setup the bump map shader and callbacks. If the hardware supports it, replace a material in the BSP to the shader material. For instance in your BSP use a texture called bWall1.bmp (b for bump). Then replace this material with a bump shader. For a different texture bWal...
by djceejay
Fri Apr 22, 2005 7:27 pm
Forum: Open Discussion and Dev Announcements
Topic: Plans for a game
Replies: 7
Views: 769

Plans for a game

I'm looking to develop a shareware (or get picked up by a publisher - I can only hope :)) game using Irrlicht. I'm planning to make it over the couple of months I have off for the summer. It also has a double purpose of being a portfolio piece too. The only problem is I need an idea that is very pop...
by djceejay
Thu Apr 21, 2005 3:25 pm
Forum: Beginners Help
Topic: IrrLicht static link in VC.NET (2003) - problems
Replies: 7
Views: 423

I don't think you can mix compile types. I think the Irrlicht library you are using is in Release build and the program you are compiling is in Debug build. This could be the cause for the: is missing debugging information for referencing module; linking object as if no debug info This is just a gue...
by djceejay
Sun Apr 17, 2005 12:45 pm
Forum: Project Announcements
Topic: motion capture
Replies: 1
Views: 632

by djceejay
Sun Apr 17, 2005 12:40 pm
Forum: Beginners Help
Topic: stupid header problem
Replies: 4
Views: 245

Your header file code works fine.
Is your main program a .cpp file? If it is just .c you cannot have classes (the error I get is on the class keyword).
Rename your main file to .cpp and recompile.
by djceejay
Tue Apr 12, 2005 11:23 pm
Forum: Project Announcements
Topic: My game idea give thoughts plz
Replies: 2
Views: 694

drizzet98: The type of game you describe relies heavly on speed and the animation of your characters. The Soul Caliber series is very good example of extremely fluid character movement and interaction.
Are you an artist/animator or a programmer?