Search found 19 matches

by SSJ17Vegeta
Wed Aug 24, 2016 8:38 am
Forum: Beginners Help
Topic: How to draw a Pie chart using Irrlicht's 2D drawing API
Replies: 10
Views: 2010

Re: How to draw a Pie chart using Irrlicht's 2D drawing API

Is there any Irrlicht equivalent function then ? I'd be happy to use whatever the engine provides x)
by SSJ17Vegeta
Thu Aug 18, 2016 3:35 pm
Forum: Beginners Help
Topic: How to draw a Pie chart using Irrlicht's 2D drawing API
Replies: 10
Views: 2010

Re: How to draw a Pie chart using Irrlicht's 2D drawing API

Sorry to dig up such an old topic ^^ But I gave up on GD (couldn't load pixel data into a texture, portability issues, trying to reduce external dependencies, lib doesn't seem to be maintained anymore, little to no community, etc.). I was thinking of using OpenGL functions to draw the chart directly...
by SSJ17Vegeta
Mon May 09, 2016 9:50 am
Forum: Beginners Help
Topic: How to draw a Pie chart using Irrlicht's 2D drawing API
Replies: 10
Views: 2010

Re: How to draw a Pie chart using Irrlicht's 2D drawing API

Sorry, I made a small mistake while copy-pasting/adapting the code for forum readability, but the code was alright (anyway, just edited it :) ). Unfortunately, the width and height were among the first things I had checked. GD's documentation indicates that gdImageGdPtr() 's data output is raw pixel...
by SSJ17Vegeta
Mon May 09, 2016 8:19 am
Forum: Beginners Help
Topic: How to draw a Pie chart using Irrlicht's 2D drawing API
Replies: 10
Views: 2010

Re: How to draw a Pie chart using Irrlicht's 2D drawing API

Hi, I've done just that. I started using GD (widely used in PhP applications and C headers available). I'm just having trouble with "passing it as a texture". From your post, I figured I should do something like that :   gdImage* img = gdImageCreateTrueColor(w, h); // Code that builds the ...
by SSJ17Vegeta
Tue May 03, 2016 8:10 am
Forum: Beginners Help
Topic: How to draw a Pie chart using Irrlicht's 2D drawing API
Replies: 10
Views: 2010

How to draw a Pie chart using Irrlicht's 2D drawing API

The question is in the title :) I'm trying to draw a Pie chart using IVideoDrivers's draw2D****** methods. Apart from drawing the initial circle with draw2DPolygon, I'm stuck :-/ I see there are methods like drawLine which could be useful at some point, but no methods like drawCurve, beginFill, endF...
by SSJ17Vegeta
Mon Aug 03, 2015 10:45 am
Forum: Beginners Help
Topic: Applying a pixel shader to a GUI element and its children
Replies: 4
Views: 1262

Re: Applying a pixel shader to a GUI element and its childre

Hi, First of all thanks for your reply (and sorry for the late reply on my side). The node is indeed centered (my xxx drawing was done hastily, gonna edit it ^^). As a matter of fact, I was looking for a generic solution that implied not to fiddle with the values, but more like something that worked...
by SSJ17Vegeta
Thu Jun 25, 2015 12:39 pm
Forum: Beginners Help
Topic: Applying a pixel shader to a GUI element and its children
Replies: 4
Views: 1262

Re: Applying a pixel shader to a GUI element and its childre

Alright, I'm finally getting somewhere with the situation :mrgreen: (I'll post the complete solution once it's done and cleaned up). Still not totally there but... some progress ! It seemed that the screen quad node didn't really get along with the idea of a viewport, so I ditched it, favoring a sim...
by SSJ17Vegeta
Tue Jun 23, 2015 11:49 am
Forum: Beginners Help
Topic: Applying a pixel shader to a GUI element and its children
Replies: 4
Views: 1262

Applying a pixel shader to a GUI element and its children

Hi all, I wondered, is it possible with Irrlicht to simply apply a pixel shader to a GUI element and its children ? Let's say I have a custom GUI element (which looks like an old TV screen), with a few buttons / text inside. I would like to apply an effet such as this one : https://www.shadertoy.com...
by SSJ17Vegeta
Sat Aug 31, 2013 1:20 pm
Forum: Beginners Help
Topic: Multiples images VS large tilesets
Replies: 14
Views: 1020

Re: Multiples images VS large tilesets

Wow. You just blew my mind away. Soooo... that would mean the GPU would do most of the work here, right ? Basically that would be : Create a software texture (IImage ?) where one color = one different tile in the tileset (Quite small indeed). That image would have to be re-generated every time my sc...
by SSJ17Vegeta
Fri Aug 30, 2013 8:09 am
Forum: Beginners Help
Topic: Multiples images VS large tilesets
Replies: 14
Views: 1020

Re: Multiples images VS large tilesets

Hi guys, Wow, so many answers :) Where to begin ? draw2DImageBatch() seems a really good idea. I thought about the quad solution actually, wondering if the gain would be significant. Just to clarify if I'm mistaken, It would mean I should : set a render-texture-target by calling videoDriver->addRend...
by SSJ17Vegeta
Thu Aug 29, 2013 8:18 am
Forum: Beginners Help
Topic: Multiples images VS large tilesets
Replies: 14
Views: 1020

Re: Multiples images VS large tilesets

Hi, Thanks for your answers. I realised I haven't fully mentioned what purpose I perhaps intended to use tilesets for. - GUI skinning (at the moment all GUI element skin parts are divided in separate files, one file named "button.png", another named "checkbox.png", etc). - 2D &qu...
by SSJ17Vegeta
Wed Aug 28, 2013 8:04 am
Forum: Beginners Help
Topic: Multiples images VS large tilesets
Replies: 14
Views: 1020

Multiples images VS large tilesets

Hi, I'm currently developing a 2D side-scrolling shoot-em-up with Irrlicht. I'm asking myself a question before going on further about my graphical assets organization. What are the advantages (if there are, apart perhaps initial loading time) of loading large images composed of several sub-textures...
by SSJ17Vegeta
Sat Nov 13, 2010 12:26 pm
Forum: Project Announcements
Topic: Irrlicht i18n (Unicode, FreeType, etc.)
Replies: 176
Views: 110045

Hi, and thanks for the tip ;)

Currently looking for more information about that, it seems that sqlite3returns unescaped characters because they are interpreted as binary.
by SSJ17Vegeta
Sun Oct 31, 2010 9:53 am
Forum: Project Announcements
Topic: Irrlicht i18n (Unicode, FreeType, etc.)
Replies: 176
Views: 110045

Hi, Having stumbled upon your amazing work, I had been more than happy to test it, as I'm having a string encoding problem in my Irrlicht application. When using CGUITTFont with hard-coded values, everything works fine in the GUI. The problem rises when I'm retrieving data from a UTF-8 encoded SQLit...
by SSJ17Vegeta
Wed Oct 27, 2010 11:39 am
Forum: Code Snippets
Topic: Flag SceneNode v1
Replies: 16
Views: 6226

Hi and first of all thanks for your work on your flag scene node. Alas, I confirm it's not working on OpenGL. The flag behaves strangely, it "waves" once, then waves on the other side, then slowly (over a few seconds) stops waving to finally disappear : I used the same camera positions, no...