Search found 19 matches
- Sun Aug 08, 2010 10:40 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 3189
- Sun Aug 08, 2010 8:58 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 3189
- Sun Aug 08, 2010 7:19 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 3189
- Sun Aug 08, 2010 6:50 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 3189
- Sun Aug 08, 2010 4:27 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 3189
- Sun Aug 08, 2010 3:10 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 3189
- Sat Aug 07, 2010 11:18 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 3189
We now know that this is a problem that is not related to the irrlicht engine. But we can't find a solution yet.
The .x and the .blend file of our latest model can be found here (http://www.sendspace.com/file/4i9uqk).
We think that the bones added to the model are causing the deformation.
The .x and the .blend file of our latest model can be found here (http://www.sendspace.com/file/4i9uqk).
We think that the bones added to the model are causing the deformation.
- Sat Aug 07, 2010 2:44 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 3189
- Fri Aug 06, 2010 8:44 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 3189
http://www.sendspace.com/file/rdcx2d
Right now we are doing all our tests with a simple model made out of boxes and bones. The error was generated based on this model.
In meshviewer the model shows up, but also deformed.
Right now we are doing all our tests with a simple model made out of boxes and bones. The error was generated based on this model.
In meshviewer the model shows up, but also deformed.
- Tue May 05, 2009 1:05 pm
- Forum: Beginners Help
- Topic: [solved] Skeletal animation: Attach model to another
- Replies: 2
- Views: 467
- Tue May 05, 2009 7:41 am
- Forum: Beginners Help
- Topic: [solved] Skeletal animation: Attach model to another
- Replies: 2
- Views: 467
[solved] Skeletal animation: Attach model to another
From irrlicht feature list: Skeletal animation: A skin is manipulated by animated joints. The Irrlicht Engine will do this when loading .ms3d, .x, and .b3d files. It is easily possible to attach objects to parts of the animated model. It is, e.g., possible to attach a weapon to the hand of a model, ...
- Tue Nov 18, 2008 6:05 pm
- Forum: Advanced Help
- Topic: Compile to library issue
- Replies: 18
- Views: 1931
- Tue Nov 18, 2008 1:46 pm
- Forum: Advanced Help
- Topic: Compile to library issue
- Replies: 18
- Views: 1931
Thank you!, its sort of working, ill figure out the rest. I'd like it to be completely working. Can you detail what's still not working for you, and we'll get it sorted. Error: LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library The application do...
- Mon Nov 17, 2008 6:05 pm
- Forum: Advanced Help
- Topic: Compile to library issue
- Replies: 18
- Views: 1931
It's not at all obvious, but _IRR_STATIC_LIB_ needs to be defined in both the Irrlicht build, and in the user application build (before Irrlicht.h is included). I've just committed a comment to this effect in IrrCompileConfig.h, along with static lib build configurations in the VS solutions/project...
- Mon Nov 17, 2008 9:03 am
- Forum: Advanced Help
- Topic: Compile to library issue
- Replies: 18
- Views: 1931
No, Irrlicht requires some defines to properly compile to and with a static library. This is not very much supported under Windows, hence it won't work automatically. Jsut brwose IrrCompileConfig.h and check which things alter the static library compilation. I will. Thanks for the tip. *Edit Can't ...