Search found 19 matches

by StaticAres
Sun Aug 08, 2010 10:40 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3189

Hmm, you can export to .B3D with blender? Ifso, could you share the script you're using?
by StaticAres
Sun Aug 08, 2010 8:58 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3189

The big question is, why does it work when you export the exact same .blend file as we are using 0.o
by StaticAres
Sun Aug 08, 2010 7:19 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3189

It renders correctly in Irrlicht. This is with bones, but without animation, right?
by StaticAres
Sun Aug 08, 2010 6:50 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3189

Awesome, I've send you my email address. If you made any modifications, could you include the .blend file?

And it looks like those 2 errors are talking about the same problem.
by StaticAres
Sun Aug 08, 2010 4:27 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3189

We tried, no succes.

Could you give it a try B@z?

Then we can compare the .blend files and learn from that.
by StaticAres
Sun Aug 08, 2010 3:10 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3189

Is there any way you can describe denormalized weights on the bones? All the weights on the bones are the same on the PlushGuy and they were parented using a default Bone Heat.
by StaticAres
Sat Aug 07, 2010 11:18 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3189

We now know that this is a problem that is not related to the irrlicht engine. But we can't find a solution yet.

The .x and the .blend file of our latest model can be found here (http://www.sendspace.com/file/4i9uqk).

We think that the bones added to the model are causing the deformation.
by StaticAres
Sat Aug 07, 2010 2:44 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3189

Yea, i can confirm that. I also tried to load it in Microsoft DirectX Meshviewer.

B@z, we still need to try your suggestion.

Thanks for all the feedback guys!
by StaticAres
Fri Aug 06, 2010 8:44 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3189

http://www.sendspace.com/file/rdcx2d

Right now we are doing all our tests with a simple model made out of boxes and bones. The error was generated based on this model.

In meshviewer the model shows up, but also deformed.
by StaticAres
Tue May 05, 2009 1:05 pm
Forum: Beginners Help
Topic: [solved] Skeletal animation: Attach model to another
Replies: 2
Views: 467

Looks like my problem is sovled.

Thank you.
by StaticAres
Tue May 05, 2009 7:41 am
Forum: Beginners Help
Topic: [solved] Skeletal animation: Attach model to another
Replies: 2
Views: 467

[solved] Skeletal animation: Attach model to another

From irrlicht feature list: Skeletal animation: A skin is manipulated by animated joints. The Irrlicht Engine will do this when loading .ms3d, .x, and .b3d files. It is easily possible to attach objects to parts of the animated model. It is, e.g., possible to attach a weapon to the hand of a model, ...
by StaticAres
Tue Nov 18, 2008 6:05 pm
Forum: Advanced Help
Topic: Compile to library issue
Replies: 18
Views: 1931

lol and thank you for your time.
by StaticAres
Tue Nov 18, 2008 1:46 pm
Forum: Advanced Help
Topic: Compile to library issue
Replies: 18
Views: 1931

Thank you!, its sort of working, ill figure out the rest. I'd like it to be completely working. Can you detail what's still not working for you, and we'll get it sorted. Error: LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library The application do...
by StaticAres
Mon Nov 17, 2008 6:05 pm
Forum: Advanced Help
Topic: Compile to library issue
Replies: 18
Views: 1931

It's not at all obvious, but _IRR_STATIC_LIB_ needs to be defined in both the Irrlicht build, and in the user application build (before Irrlicht.h is included). I've just committed a comment to this effect in IrrCompileConfig.h, along with static lib build configurations in the VS solutions/project...
by StaticAres
Mon Nov 17, 2008 9:03 am
Forum: Advanced Help
Topic: Compile to library issue
Replies: 18
Views: 1931

No, Irrlicht requires some defines to properly compile to and with a static library. This is not very much supported under Windows, hence it won't work automatically. Jsut brwose IrrCompileConfig.h and check which things alter the static library compilation. I will. Thanks for the tip. *Edit Can't ...