Search found 42 matches
- Tue Oct 27, 2009 10:42 pm
- Forum: Everything 2d/3d Graphics
- Topic: Insane Bump: A free Alternative to Crazy Bump
- Replies: 44
- Views: 52837
- Tue Oct 13, 2009 4:27 am
- Forum: Project Announcements
- Topic: RPG Builder Official Post
- Replies: 51
- Views: 23854
it sure has been a while since Dgen has updated this, but he has released a new version with many new features, there is evena new place to discuss this project at RB3D's New Forums
I hope to see you all there..
I hope to see you all there..
- Mon Jun 08, 2009 12:09 pm
- Forum: Beginners Help
- Topic: Terrain Heightmap Questions
- Replies: 3
- Views: 709
Terrain Heightmap Questions
Hello all i have a few questions about the heightmaps for irrlicht.. After doing the terrain example i was looking to swap the heightmap for the one i have, but when i tried to launch it i got some access violations i believe.. It may have been caused by the size and/or the format, so what i want to...
- Sat Jun 06, 2009 12:30 am
- Forum: Beginners Help
- Topic: Have a good website?
- Replies: 5
- Views: 341
- Thu Jun 04, 2009 11:01 am
- Forum: Beginners Help
- Topic: Tutorial Order
- Replies: 4
- Views: 246
- Thu Jun 04, 2009 9:34 am
- Forum: Beginners Help
- Topic: Tutorial Order
- Replies: 4
- Views: 246
Tutorial Order
is there any specific order that the tutorials should be done in
e.g 1-15, easy to hard, this that and evrything etc etc....
e.g 1-15, easy to hard, this that and evrything etc etc....
- Sat Jan 03, 2009 9:42 am
- Forum: Beginners Help
- Topic: Mouse Events???
- Replies: 10
- Views: 1908
- Sat Jan 03, 2009 4:05 am
- Forum: Beginners Help
- Topic: Mouse Events???
- Replies: 10
- Views: 1908
vitek i looked at that little snippet and i have tried to compile it, but dont know what to do with it and i get errors. 1>c:\users\jason\desktop\irrdemos\eventtest\eventtest\main.cpp(4) : error C2504: 'IEventReceiver' : base class undefined 1>c:\users\jason\desktop\irrdemos\eventtest\eventtest\main...
- Sat Jan 03, 2009 3:27 am
- Forum: Beginners Help
- Topic: Mouse Events???
- Replies: 10
- Views: 1908
- Sat Jan 03, 2009 3:08 am
- Forum: Beginners Help
- Topic: Mouse Events???
- Replies: 10
- Views: 1908
- Sat Jan 03, 2009 2:20 am
- Forum: Beginners Help
- Topic: Mouse Events???
- Replies: 10
- Views: 1908
Mouse Events???
I'm having a bit of trouble with mouse events, i did a search and got this http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=31694&highlight=mouse+click+event but im still confused with what i have to do to get the reciever working. all i want to be able to do is draw a sprite at x, y when ...
- Sat Jan 03, 2009 1:03 am
- Forum: Beginners Help
- Topic: 2 Pictures With Border highlight
- Replies: 10
- Views: 855
ok thankyou heaps, that worked perfectly just had to adjust the images a bit. is there any way that i can add a border width, like instead of it being set to 1px i could maybe have void IGUIElement_drawBorder (video::IVideoDriver* driver, gui::IGUIElement* element, video::SColor color, /* width */) ...
- Fri Jan 02, 2009 12:48 pm
- Forum: Beginners Help
- Topic: Variable troubles
- Replies: 4
- Views: 516
- Fri Jan 02, 2009 12:04 pm
- Forum: Beginners Help
- Topic: Variable troubles
- Replies: 4
- Views: 516
Variable troubles
Im having trouble with an if command using a sprite. int mp = device->getCursorControl()->getPosition(); // if mouse < x-320 if(mp <= 0,320) { driver->draw2DImage(sprite, rect<s32>(144,224,176,256), rect<s32>(0,0,32,32), 0, 0, true); } // if mouse > x-320 if(mp >= 0,320) { driver->draw2DImage(sprite...
- Fri Jan 02, 2009 9:58 am
- Forum: Beginners Help
- Topic: irrlicht examples make my graphic card scream in pain
- Replies: 9
- Views: 850
remember google is your friend
but anyways here read this http://www.gamedev.net/community/forums ... _id=457590
Please note that this is raw C++ and DirectX programming and may not be compatible with irrlicht..
but anyways here read this http://www.gamedev.net/community/forums ... _id=457590
Please note that this is raw C++ and DirectX programming and may not be compatible with irrlicht..