Search found 170 matches

by Jookia
Fri Nov 13, 2009 11:29 am
Forum: Beginners Help
Topic: compile linucks error
Replies: 13
Views: 709

I beyond repair the codeblocks file, didn't I?
by Jookia
Fri Nov 13, 2009 6:19 am
Forum: Beginners Help
Topic: compile linucks error
Replies: 13
Views: 709

Yes, I did. I downloaded the driver, ran it and then tried to compile 1.6. I haven't edited IrrCompileConfig and after undefing _IRR_OPENGL_USE_EXTPOINTER_, it compiles up to cdjpeg.c or something that requires io.h which I don't have.
by Jookia
Fri Nov 13, 2009 5:26 am
Forum: Beginners Help
Topic: compile linucks error
Replies: 13
Views: 709

Some info you get from glxinfo (glx version and direct rendering value). Some info you should know (did you download the SDK or install some rpm, did you alter IrrCompileConfig) as you did that yourself. Driver version should be known if you installed it - also most graphic card vendors usually hav...
by Jookia
Fri Nov 13, 2009 2:43 am
Forum: Beginners Help
Topic: compile linucks error
Replies: 13
Views: 709

how do i check all this
by Jookia
Thu Nov 12, 2009 4:21 pm
Forum: Beginners Help
Topic: compile linucks error
Replies: 13
Views: 709

Fedora 11
ATI 4800 HD Radeon Latest
Default Packages
by Jookia
Thu Nov 12, 2009 7:22 am
Forum: Beginners Help
Topic: compile linucks error
Replies: 13
Views: 709

compile linucks error

||=== Irrlicht, Linux - Release - fast math - shared ===| /media/D4A41DB7A41D9CD4/Projects/C++/irrlicht-1.6/source/Irrlicht/COpenGLExtensionHandler.h|927|error: ‘PFNGLCOMPRESSEDTEXIMAGE2DPROC’ does not name a type| /media/D4A41DB7A41D9CD4/Projects/C++/irrlicht-1.6/source/Irrlicht/COpenGLExtensionHan...
by Jookia
Mon Nov 09, 2009 3:55 am
Forum: Beginners Help
Topic: Load .X
Replies: 6
Views: 536

Does C++/Irrlicht/Filesystem support japanese characters?
by Jookia
Mon Nov 09, 2009 2:08 am
Forum: Everything 2d/3d Graphics
Topic: Best format to export from Blender?
Replies: 14
Views: 3951

Because my objects are parented to the skeletons, right?
by Jookia
Sun Nov 08, 2009 11:04 pm
Forum: Everything 2d/3d Graphics
Topic: Best format to export from Blender?
Replies: 14
Views: 3951

But animations don't export from blender. Or don't import in Irrlicht.
by Jookia
Sat Nov 07, 2009 6:50 am
Forum: Everything 2d/3d Graphics
Topic: Best format to export from Blender?
Replies: 14
Views: 3951

Best format to export from Blender?

I want to be able to animate and have a skeleton (if possible) and exporting DirectX from Blender doesn't work properly.
by Jookia
Sat Nov 07, 2009 4:04 am
Forum: Advanced Help
Topic: Xeffects and CEffectPostProc
Replies: 11
Views: 1334

You could merge their code together.
by Jookia
Sat Nov 07, 2009 4:01 am
Forum: Beginners Help
Topic: Bullet update loop.
Replies: 5
Views: 404

Or if you stored the current position of crap before you update physics and then use that infro to draw the blur.
by Jookia
Sat Nov 07, 2009 1:21 am
Forum: Project Announcements
Topic: Project - TheStripOnline :) MMO 'Adult'
Replies: 9
Views: 2701

alright then
by Jookia
Sat Nov 07, 2009 1:04 am
Forum: Beginners Help
Topic: Bullet update loop.
Replies: 5
Views: 404

You generally should draw stuff AFTER you update the position.