Search found 24 matches

by maxi0361
Wed Dec 03, 2008 3:13 am
Forum: Beginners Help
Topic: How to deploy/pack my irrlicht game ?
Replies: 8
Views: 509

JP, your trick works.
After setting properties to Mt, the size of my .exe shrink and also everyone of my friends can run without a problem.

can anyone tell me what is the difference between those modes?
by maxi0361
Tue Dec 02, 2008 8:08 am
Forum: Beginners Help
Topic: How to deploy/pack my irrlicht game ?
Replies: 8
Views: 509

I have change my linking set up in Tools->Options and compile in release mode. two of my friend who don't have Visual Studio and Don't have Irrlicht can run without problem while other two will get this error message. "can not start this application, because application setting is not correct. ...
by maxi0361
Sat Nov 29, 2008 6:48 am
Forum: Beginners Help
Topic: My mesh becomes strange b/w, How to control light?
Replies: 6
Views: 360

animated mesh and vertex normals.
I will look into these. vertex normal appears couple of times in my l
research.

Thank you, all of you.
by maxi0361
Sat Nov 29, 2008 6:45 am
Forum: Beginners Help
Topic: How to deploy/pack my irrlicht game ?
Replies: 8
Views: 509

Thank you. =D
Now I know what my problem is.

I am using debug mode compiled .exe and linking .h,.lib on a personal project base.

Ths again.
by maxi0361
Fri Nov 28, 2008 9:29 am
Forum: Advanced Help
Topic: Getting video output
Replies: 17
Views: 2664

Hi Skumar,
can you write a short tutorial on integrating Revel and Irrlicht?
I am sure that many people can benefit from that.
by maxi0361
Fri Nov 28, 2008 6:49 am
Forum: Beginners Help
Topic: How to deploy/pack my irrlicht game ?
Replies: 8
Views: 509

How to deploy/pack my irrlicht game ?

I have done some test on irrlicht and need to send to my partner so that he can see the result. I am using VS2008. I give him the .exe inside Debug folder, Irrlicht.dll, and a folder containing mesh. But he said he cannot run the .exe. So how can I make my project run on someone else machine? and al...
by maxi0361
Fri Nov 28, 2008 6:36 am
Forum: Beginners Help
Topic: My mesh becomes strange b/w, How to control light?
Replies: 6
Views: 360

Add mesh code ISceneManager* smgr = device->getSceneManager(); IAnimatedMesh* mesh = smgr->getMesh("./5K_3DS/PLANE.3ds"); IMeshSceneNode * node = smgr->addMeshSceneNode(mesh->getMesh(0),0,-1, vector3df(0,-250,0), vector3df(0,0,0), vector3df(1,1,1),false); if (node) { node->setMaterialFlag(...
by maxi0361
Thu Nov 27, 2008 9:55 pm
Forum: Beginners Help
Topic: My mesh becomes strange b/w, How to control light?
Replies: 6
Views: 360

My mesh becomes strange b/w, How to control light?

I have a 3d max model designed by a friend of mine. and I load it as a mesh, turn off EMF_LIGHTING. It looks okay, I can see the blue tip of it as its design. His design http://maxi0361.pixnet.net/album/photo/103399848 EMF_LIGHTING OFF http://maxi0361.pixnet.net/album/photo/103399847 LIGHT scene::IS...
by maxi0361
Thu Nov 27, 2008 9:38 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Complete Lightmapping tutorial(3ds max)
Replies: 3
Views: 4162

THx
great doc.
by maxi0361
Tue Nov 25, 2008 6:30 pm
Forum: Bug reports
Topic: [fixed] How to use core::vector2di::rotateBy()
Replies: 6
Views: 599

Thank you for your fast reply RogerBorg.

I think using s32 will lose accuracy makes sense.
I know I should use f64 for accuracy, I am just testing my ideas.

But this fix is great. thank you
by maxi0361
Tue Nov 25, 2008 5:21 pm
Forum: Bug reports
Topic: [fixed] How to use core::vector2di::rotateBy()
Replies: 6
Views: 599

I put the method source code into my code instead of invoking it from the .dll
then the vector value seems to be correct.

Is there something wrong in .dll or is it because of inline?

I am using 1.4.2
by maxi0361
Tue Nov 25, 2008 5:05 pm
Forum: Bug reports
Topic: [fixed] How to use core::vector2di::rotateBy()
Replies: 6
Views: 599

I have looked at the soucre code of rotateBy 00113 void rotateBy(f64 degrees, const vector2d<T>& center) 00114 { 00115 degrees *= DEGTORAD64; 00116 T cs = (T)cos(degrees); 00117 T sn = (T)sin(degrees); 00118 00119 X -= center.X; 00120 Y -= center.Y; 00121 00122 set(X*cs - Y*sn, X*sn + Y*cs); 001...
by maxi0361
Tue Nov 25, 2008 4:54 pm
Forum: Bug reports
Topic: [fixed] How to use core::vector2di::rotateBy()
Replies: 6
Views: 599

[fixed] How to use core::vector2di::rotateBy()

by reading the document. this is a void return method with the following description : rotates the point around a center by an amount of degrees. so, I have two vector2di instance, A is what I what to rotate, O is the point I want to rotate around. I invoke the method like this. A.rotateBy(degree,O)...
by maxi0361
Mon Nov 24, 2008 3:36 am
Forum: Beginners Help
Topic: Irrlicht sprite and 2D background?
Replies: 2
Views: 1564

Thx Travis.
You sure clear my confusion
by maxi0361
Sun Nov 23, 2008 2:00 pm
Forum: Code Snippets
Topic: (C++) DX8 Sprite material (texture alpha AND overall alpha)
Replies: 8
Views: 6257

looking forward to your 2d casual game version of irrlicht!