Search found 70 matches

by wEEp
Sat Jun 20, 2009 9:10 am
Forum: Beginners Help
Topic: disable console
Replies: 5
Views: 342

wildrj wrote:Yeah you can easily. Just change your project from a console application to a windowed application.
Hi
First of all thank you. How can i do that?:P Sorry for this stupid question
by wEEp
Sat Jun 20, 2009 8:31 am
Forum: Beginners Help
Topic: disable console
Replies: 5
Views: 342

disable console

Hey folks,

How can i disable the Console which popups in the beginning?:)

thanks :) (:
by wEEp
Fri Jun 19, 2009 5:47 am
Forum: Beginners Help
Topic: importing a new level
Replies: 4
Views: 290

/push :)
by wEEp
Thu Jun 18, 2009 5:23 am
Forum: Beginners Help
Topic: importing a new level
Replies: 4
Views: 290

i just took the src where u showed how to load a quake map ;)

I can't find any error in the console.

Is it working for you?



btw: How can i deactivate the Console? Just for later projects ;)
by wEEp
Wed Jun 17, 2009 5:24 pm
Forum: Beginners Help
Topic: importing a new level
Replies: 4
Views: 290

importing a new level

Hey guys, I wanted to replace the quake map with another one. I downloaded some of these ( http://www.map-factory.org/quake-3 ). I see in the Console how the mesh of the map loads. But when i want to run around its just black. all the way black. What can i do?:( It doesnt give me any errors. btw: Ho...
by wEEp
Fri Mar 20, 2009 1:50 pm
Forum: Game Programming
Topic: networking engine
Replies: 17
Views: 4975

Nox wrote: -you have to care about concurrence of actions (time and place)
Well, thats atm my problem...;)

I alrdy fixed the other problems.
by wEEp
Fri Mar 20, 2009 8:28 am
Forum: Game Programming
Topic: networking engine
Replies: 17
Views: 4975

Thanks , but the problem is that i can't use OOP things. It needs to be procedural. Its a school project and it musn't instance classes. This is why i need a simple non-blocking socket. edit:// Got it ^_^ u_long iMode = 1; ioctlsocket(connectedSocket, FIONBIO, &iMode); rc=recv(connectedSocket,bu...
by wEEp
Thu Mar 19, 2009 3:24 pm
Forum: Game Programming
Topic: networking engine
Replies: 17
Views: 4975

can u give me a short example?^_^
by wEEp
Thu Mar 19, 2009 11:56 am
Forum: Game Programming
Topic: networking engine
Replies: 17
Views: 4975

i will just make that 2 ppl can round in a world and they see each other. I tried it with winsock but it was 2 slow bcz when the algorithmus is in recv and the other client not sending it lags ...the timing must be perfect or what do u think?

Like i said i would like to get some examples ^_^
by wEEp
Thu Mar 19, 2009 10:39 am
Forum: Game Programming
Topic: networking engine
Replies: 17
Views: 4975

u have a little example for winsock with irrlicht?

In my version it was pretty slow with winsock...
by wEEp
Thu Mar 19, 2009 10:03 am
Forum: Game Programming
Topic: networking engine
Replies: 17
Views: 4975

networking engine

Hello,

I want to create a simple MP game. The goal is that you and another person can run in a world around and u see the other.

I tried it with winsock but its not so good for it. Do know a good networking engine?

Cheers
by wEEp
Thu Mar 19, 2009 8:46 am
Forum: Beginners Help
Topic: move forwards with FPS cam
Replies: 9
Views: 572

It's just all setup for you... You create an FPS camera with the scenemanager (smgr->addCameraSceneNodeFPS()) and then when you press the arrow keys it moves the camera, when you move the mouse it rotates the camera... simple as that, it's all handled within Irrlicht. OMG i didn't know that..im so ...
by wEEp
Thu Mar 19, 2009 7:16 am
Forum: Beginners Help
Topic: move forwards with FPS cam
Replies: 9
Views: 572

Yes, but i want to move the camera arond the map.

I looked alrdy in the demo but i couldn't find how it moves the camera around.
by wEEp
Wed Mar 18, 2009 8:51 pm
Forum: Beginners Help
Topic: move forwards with FPS cam
Replies: 9
Views: 572

how can i do it with ur solution? Can u give me some examples?
by wEEp
Wed Mar 18, 2009 2:29 pm
Forum: Beginners Help
Topic: vector3df to char
Replies: 5
Views: 388

Sylence wrote:

Code: Select all


stringc str( vec.X );
str += "x";
str += vec.Y;
str += "x";
str += "vec.z;

Thanks, it works =)

last question: Can you tell me now how to make from this again a vectore3df?:D