I need either a simple leightweight physics-engine that is capable of doing some explosion thing
or
something like irrphysx to get the extra-speed from hardware-using, but I'd prefer leightweight, as it's less work for me
Search found 143 matches
- Wed Feb 11, 2009 10:42 pm
- Forum: Project Announcements
- Topic: irrSimplePhysics v0.002 - Simple Class for SceneNode Physics
- Replies: 44
- Views: 6986
- Wed Feb 11, 2009 12:16 pm
- Forum: Bug reports
- Topic: Quake3 BSP loader
- Replies: 17
- Views: 3051
- Wed Feb 11, 2009 8:28 am
- Forum: Bug reports
- Topic: Quake3 BSP loader
- Replies: 17
- Views: 3051
- Wed Feb 11, 2009 8:22 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 360189
- Mon Feb 09, 2009 5:58 pm
- Forum: Project Announcements
- Topic: Working Title: 'Orbital Sling Shots and Newton for dummies'
- Replies: 23
- Views: 18989
- Mon Feb 09, 2009 9:46 am
- Forum: Beginners Help
- Topic: image in the background
- Replies: 4
- Views: 599
- Mon Feb 09, 2009 9:45 am
- Forum: Beginners Help
- Topic: pixel shader wont load
- Replies: 12
- Views: 1378
I see an error ->
Should be Position instead of Postion. Maybe it helps
Code: Select all
struct VS_OUT
{
float4 Postion : POSITION;
};
- Thu Feb 05, 2009 10:54 am
- Forum: Beginners Help
- Topic: How to code a mesh by hand..?
- Replies: 3
- Views: 390
- Thu Feb 05, 2009 10:20 am
- Forum: Beginners Help
- Topic: Help with delete and vector
- Replies: 6
- Views: 1586
I create them outside the class and add them to the vector via a method in the class like so:
Code: Select all
addToVec(someclass *pSomeclass);
- Thu Feb 05, 2009 8:04 am
- Forum: Beginners Help
- Topic: Help with delete and vector
- Replies: 6
- Views: 1586
- Wed Feb 04, 2009 11:09 pm
- Forum: Beginners Help
- Topic: Help with delete and vector
- Replies: 6
- Views: 1586
Help with delete and vector
I have a vector<someclass*> as private member of a class a. If I delete class a, do I have to do nothing or do I have to delete the vector or even loop through the vector and delete them? class a { public: a() { vec = new vector<someclass*>(); }; ~a() { //what to do here? } private: vector<someclass...
- Mon Feb 02, 2009 4:14 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 360189
- Mon Feb 02, 2009 10:35 am
- Forum: Project Announcements
- Topic: irrSimplePhysics v0.002 - Simple Class for SceneNode Physics
- Replies: 44
- Views: 6986
- Sun Feb 01, 2009 7:51 am
- Forum: Advanced Help
- Topic: Some test with FX Shaders & Irrlicht
- Replies: 7
- Views: 2060
- Sat Jan 31, 2009 7:17 am
- Forum: Off-topic
- Topic: Hello, I'm new.
- Replies: 1
- Views: 599