Search found 143 matches

by geckoman
Wed Feb 11, 2009 10:42 pm
Forum: Project Announcements
Topic: irrSimplePhysics v0.002 - Simple Class for SceneNode Physics
Replies: 44
Views: 6986

I need either a simple leightweight physics-engine that is capable of doing some explosion thing
or
something like irrphysx to get the extra-speed from hardware-using, but I'd prefer leightweight, as it's less work for me :D
by geckoman
Wed Feb 11, 2009 12:16 pm
Forum: Bug reports
Topic: Quake3 BSP loader
Replies: 17
Views: 3051

some random maps from quake3, irrlicht 1.5, Windows Vista, D3D

I do not have enough time to provide you with a running example, sorry.
by geckoman
Wed Feb 11, 2009 8:28 am
Forum: Bug reports
Topic: Quake3 BSP loader
Replies: 17
Views: 3051

I've seen this in other maps, too! But as I don't create a FPS I did not investigate what the problem could be.
by geckoman
Wed Feb 11, 2009 8:22 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 360189

Very nice, even though the textures are not THAT good ;)
by geckoman
Mon Feb 09, 2009 5:58 pm
Forum: Project Announcements
Topic: Working Title: 'Orbital Sling Shots and Newton for dummies'
Replies: 23
Views: 18989

Buuuuuuuuuuurp. Thats amazing. :D
by geckoman
Mon Feb 09, 2009 9:46 am
Forum: Beginners Help
Topic: image in the background
Replies: 4
Views: 599

Search for posts by me, I got some answers that work in a Thread by me.
by geckoman
Mon Feb 09, 2009 9:45 am
Forum: Beginners Help
Topic: pixel shader wont load
Replies: 12
Views: 1378

I see an error ->

Code: Select all

struct VS_OUT
{
    float4 Postion : POSITION;
   
};  
Should be Position instead of Postion. Maybe it helps
by geckoman
Thu Feb 05, 2009 10:54 am
Forum: Beginners Help
Topic: How to code a mesh by hand..?
Replies: 3
Views: 390

There is a sample showing this in the SDK.
by geckoman
Thu Feb 05, 2009 10:20 am
Forum: Beginners Help
Topic: Help with delete and vector
Replies: 6
Views: 1586

I create them outside the class and add them to the vector via a method in the class like so:

Code: Select all

addToVec(someclass *pSomeclass);
by geckoman
Thu Feb 05, 2009 8:04 am
Forum: Beginners Help
Topic: Help with delete and vector
Replies: 6
Views: 1586

Ok thanks, but that means, I have to delete every pointer in the vector one by one (loop) before deleting the vector, don't I?
by geckoman
Wed Feb 04, 2009 11:09 pm
Forum: Beginners Help
Topic: Help with delete and vector
Replies: 6
Views: 1586

Help with delete and vector

I have a vector<someclass*> as private member of a class a. If I delete class a, do I have to do nothing or do I have to delete the vector or even loop through the vector and delete them? class a { public: a() { vec = new vector<someclass*>(); }; ~a() { //what to do here? } private: vector<someclass...
by geckoman
Mon Feb 02, 2009 4:14 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 360189

It gets nicer every time :!:
by geckoman
Mon Feb 02, 2009 10:35 am
Forum: Project Announcements
Topic: irrSimplePhysics v0.002 - Simple Class for SceneNode Physics
Replies: 44
Views: 6986

Yeeha :D
by geckoman
Sun Feb 01, 2009 7:51 am
Forum: Advanced Help
Topic: Some test with FX Shaders & Irrlicht
Replies: 7
Views: 2060

Could you provide a demo-Project? PLEASE :D
by geckoman
Sat Jan 31, 2009 7:17 am
Forum: Off-topic
Topic: Hello, I'm new.
Replies: 1
Views: 599

Really nice video! Hope to see some good stuff :D