Search found 143 matches
- Fri Mar 13, 2009 7:57 am
- Forum: Everything 2d/3d Graphics
- Topic: WIP: 2D Concept
- Replies: 19
- Views: 5218
- Fri Mar 13, 2009 7:56 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377285
- Thu Mar 12, 2009 10:17 pm
- Forum: Beginners Help
- Topic: Blacklight?
- Replies: 4
- Views: 587
- Thu Mar 12, 2009 2:29 pm
- Forum: Beginners Help
- Topic: Most nooby but probably easy to answer question...
- Replies: 12
- Views: 901
- Wed Mar 11, 2009 7:40 pm
- Forum: Beginners Help
- Topic: Anyone know good substitute for OctTree??
- Replies: 3
- Views: 377
- Wed Mar 11, 2009 2:06 pm
- Forum: Everything 2d/3d Graphics
- Topic: game warhammer
- Replies: 12
- Views: 2784
- Tue Mar 10, 2009 5:15 pm
- Forum: Beginners Help
- Topic: 3D pick up class
- Replies: 3
- Views: 519
- Mon Mar 09, 2009 8:11 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377285
- Mon Mar 09, 2009 4:51 pm
- Forum: Project Announcements
- Topic: Neural Network Evolution
- Replies: 20
- Views: 11519
- Mon Mar 09, 2009 12:26 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 116412
Hehe good luck! You know the rings are the smallest handcuffs in the world? (For me it's too late :cry: ) Back to Topic: Another question: Why is the calculation so extremly slow? Did I miss something? If I put the gravity to -98.1 it's more realistic. But shouldn't it be the default behavior that i...
- Mon Mar 09, 2009 8:59 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 116412
- Sat Mar 07, 2009 10:22 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 116412
Ok I think I found a bug, but I don't know if it is Irrlicht or your code: If you start the boxes-example: 1. create a big tower 2. create a explosion 3. repeat 1 + 2 several times (5-6 should be enough) 4. You will see the explosion does almost nothing if the fps are very low -> Looks like some cal...
- Wed Mar 04, 2009 6:09 pm
- Forum: Beginners Help
- Topic: Deforming mesh
- Replies: 3
- Views: 510
- Sun Mar 01, 2009 11:09 am
- Forum: Project Announcements
- Topic: The Adventures of Pingy and Pudgy (New demo!)
- Replies: 33
- Views: 8459
- Sat Feb 28, 2009 7:04 pm
- Forum: Beginners Help
- Topic: How to draw a custom shape
- Replies: 3
- Views: 525