Search found 21 matches
- Tue Dec 30, 2008 2:53 pm
- Forum: Beginners Help
- Topic: can Irrlicht run on XP64?
- Replies: 6
- Views: 349
- Tue Dec 30, 2008 11:25 am
- Forum: Beginners Help
- Topic: Kane & Lynch: Dead Man - Camera System
- Replies: 11
- Views: 870
Do you know how to code and just asking for directions? Or are you fishing for code because you don't know how to code? I know how to code, but sometimes I get some errors so I always look firstly for tutorials, code snippets and examine it. Also, there are a lot of people who maybe have different ...
- Mon Dec 29, 2008 11:16 pm
- Forum: Beginners Help
- Topic: Kane & Lynch: Dead Man - Camera System
- Replies: 11
- Views: 870
- Mon Dec 29, 2008 10:07 pm
- Forum: Beginners Help
- Topic: Kane & Lynch: Dead Man - Camera System
- Replies: 11
- Views: 870
Kane & Lynch: Dead Man - Camera System
If somebody played Kane & Lynch, then he knows how camera works when you are in normal state (idle,running), and when you zoom. The question is: how to create similar camera that is placed left on a screen and when you zoom, it place a camera over shoulder of character (node). Is there any sampl...
- Mon Dec 22, 2008 10:16 am
- Forum: Beginners Help
- Topic: [SOLVED] Error while compiling IrrNewt with Irrlicht 1.4.2
- Replies: 3
- Views: 320
- Sun Dec 21, 2008 8:11 pm
- Forum: Beginners Help
- Topic: Pink Models?
- Replies: 7
- Views: 455
- Sun Dec 21, 2008 8:09 pm
- Forum: Beginners Help
- Topic: [SOLVED] Error while compiling IrrNewt with Irrlicht 1.4.2
- Replies: 3
- Views: 320
[SOLVED] Error while compiling IrrNewt with Irrlicht 1.4.2
I am getting error messages while compiling IrrNewt with Newton SDK 1.5 and Irrlicht 1.4.2. Here is are the messages: error C2668: 'pow' : ambiguous call to overloaded function error C2248: 'irr::core::CMatrix4<T>::M' : cannot access private member declared in class 'irr::core::CMatrix4<T>' error C2...
- Mon Dec 15, 2008 7:25 pm
- Forum: Everything 2d/3d Graphics
- Topic: Pacemaker - Free 3d Skeletal Animation Tool
- Replies: 18
- Views: 4601
- Mon Dec 15, 2008 5:53 pm
- Forum: Everything 2d/3d Graphics
- Topic: Anyone has Murphy's Irrlicht Format (MIM)?
- Replies: 13
- Views: 2340
- Mon Dec 15, 2008 4:31 pm
- Forum: Everything 2d/3d Graphics
- Topic: Anyone has Murphy's Irrlicht Format (MIM)?
- Replies: 13
- Views: 2340
To compile him inside Irrlicht DLL and that it doesn´t report any warnings or errors during compiling (tried that with Cal3D source files, but there were errors of course). To simplify, I don´t wan´t to have too much DLL-s, Just one named Irrlicht.dll that contains libraries from other Irrlicht user...
- Mon Dec 15, 2008 4:17 pm
- Forum: Everything 2d/3d Graphics
- Topic: Anyone has Murphy's Irrlicht Format (MIM)?
- Replies: 13
- Views: 2340
I need a library that is not some external library for 3d mesh format that can be loaded by Irrlicht (example: 3ds,obj,cal3d,mesh). I need 3d mesh format that is written purely for Irrlicht and that supports some features like skeletal animation and other (not like .irrmesh that supports only static...
- Mon Dec 15, 2008 4:01 pm
- Forum: Everything 2d/3d Graphics
- Topic: Anyone has Murphy's Irrlicht Format (MIM)?
- Replies: 13
- Views: 2340
I don´t know really (because I don´t have it), but it says that MIM is 3D format for Irrlicht based on XML. I have Googled for him but there were not many results. On page http://www.developer.com/open/print.php/10930_3529571_2 is description: MIM by Murphy McCauley is a very useful XML-based file f...
- Mon Dec 15, 2008 3:43 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Joan of Arc tutorial. A complete 3d character tutorial.
- Replies: 8
- Views: 6149
I think it´s easier to use MakeHuman http://www.makehuman.org/blog/index.php
. Exported models can be later easily edited in some of 3d modelling programs. And it´s free, also.
![Smile :)](./images/smilies/icon_smile.gif)
- Mon Dec 15, 2008 3:25 pm
- Forum: Everything 2d/3d Graphics
- Topic: Anyone has Murphy's Irrlicht Format (MIM)?
- Replies: 13
- Views: 2340
Anyone has Murphy's Irrlicht Format (MIM)?
I found Murphy's Irrlicht Format (MIM) on this post http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=2963 , but when i wanted to download it from this page http://www.constantthought.com/project/MIM it says that page was not found. It would be nice if someone give a link or upload file he down...
- Sun Dec 14, 2008 2:14 pm
- Forum: Beginners Help
- Topic: Texture filtering on all textures on scene?
- Replies: 2
- Views: 196
Texture filtering on all textures on scene?
How to enable texture filtering (bilinear, trilinear or anisotropic) on all textures on scene?