Search found 8 matches
- Thu Jun 03, 2010 10:28 am
- Forum: Beginners Help
- Topic: ODE Issues
- Replies: 2
- Views: 277
- Thu Jun 03, 2010 12:06 am
- Forum: Beginners Help
- Topic: ODE Issues
- Replies: 2
- Views: 277
ODE Issues
Hi, I started with the wiki ode tutorial and have sort of integrated parts of an ode demo. Initially I was trying to use 'addCubeSceneNode()' and 'addSphereSceneNode()', but I got strange behaviour. If I alter the following code to only generate cylinders then they don't seem to collide, but work fi...
- Tue May 18, 2010 3:18 pm
- Forum: Bug reports
- Topic: [fixed]Compile problems with Irrlicht on Fedora 11 (x86-64)
- Replies: 7
- Views: 3070
mmm, the
method worked for me too... (FC11)
Code: Select all
#undef GL_VERSION_1_3
- Fri Feb 12, 2010 3:42 pm
- Forum: Beginners Help
- Topic: Fighting
- Replies: 1
- Views: 403
Fighting
Hi, I've not toyed (only ever tinkered with projects, nothing major) with irrlicht for a while and I thought I may start a new little demo project. Basically what i'm after is any info and examples of how to fight engine. Say where there's two users who can kick, punch and use say bats, to fight. Wh...
- Wed Dec 03, 2008 4:46 pm
- Forum: Beginners Help
- Topic: Character Interaction
- Replies: 9
- Views: 564
- Wed Dec 03, 2008 4:32 pm
- Forum: Beginners Help
- Topic: Character Interaction
- Replies: 9
- Views: 564
Thanks, i'm just looking into b3d now, even though i'm telling myself i'll finally get a copy of milkshape (always had probs with blender export with .x and .md2).
I found a reference to:
IAnimatedMeshSceneNode
Not that i'll follow this next path, but it concerns md2:
a post
Cheers
I found a reference to:
IAnimatedMeshSceneNode
Not that i'll follow this next path, but it concerns md2:
a post
Cheers
- Wed Dec 03, 2008 3:44 pm
- Forum: Beginners Help
- Topic: Character Interaction
- Replies: 9
- Views: 564
- Wed Dec 03, 2008 1:50 pm
- Forum: Beginners Help
- Topic: Character Interaction
- Replies: 9
- Views: 564
Character Interaction
Hi, I'm wanting to understand how characters operate, the generally accepted model types, interaction, etc. I have ideas but would like to know what the pro's say: - Which best character models to use, especially to be able to attach different weapons. - How to attach different weapons. - How to tra...