Search found 101 matches

by psychophoniac
Sun Dec 20, 2009 2:03 pm
Forum: Code Snippets
Topic: Simple projects, but useful (OpenGL) [Updated: 12-01-2010]
Replies: 37
Views: 13740

hey, looks nice on screens...
but none of the exe's run on my laptop...
specs are:
intel centrino 2, 2,2Ghz; 4Gb ram, GeForce 9600 mgt plus windows 7 Prof. 64 bit.

greets psy
by psychophoniac
Sat Aug 15, 2009 12:36 pm
Forum: Competition Time!
Topic: August 2009 Screenshot of the Month [Winner announced!]
Replies: 66
Views: 30579

wow im really impressed by all screenies this month...
especially the pingy game by 3dmodellerman is really taking shape.
good job all of you ! :)
by psychophoniac
Sat Aug 15, 2009 5:48 am
Forum: Beginners Help
Topic: Character movement on uneven terrain
Replies: 5
Views: 929

i used the collision animator at the beginning, works fine so far. later i made a modified version where you can add specific actions wich happen if you collide or sth. for "walking" i used the fly straight animator, i think you need to first add the collision and then the fly straight ani...
by psychophoniac
Fri Jul 31, 2009 3:10 pm
Forum: Code Snippets
Topic: Editor style Grid SceneNode [Updated: Sept. 27, 2009]
Replies: 74
Views: 40326

i once had similar problems when drawing custom scene nodes, but i dont know the circumstances, its a long time ago.
i think it has something to do with the drawPrimitiveList function.
by psychophoniac
Fri Jul 31, 2009 3:04 pm
Forum: Code Snippets
Topic: Irrlicht Framework 0.1
Replies: 9
Views: 2714

download link is 403 - Forbidden...
maybe you could create a doxygen documentation or something like that...?!
or show some examples why it is simplier to use your framework..?!
by psychophoniac
Fri Jul 31, 2009 2:42 pm
Forum: Advanced Help
Topic: hardcoded meshes
Replies: 5
Views: 753

ok thanks, thats what i want to know.
by psychophoniac
Sun Jul 26, 2009 1:00 pm
Forum: Advanced Help
Topic: hardcoded meshes
Replies: 5
Views: 753

yes, this is what i mean. the question was if i would somehow benefit from it ( besides having no more seperate mesh files...)?
by psychophoniac
Sat Jul 25, 2009 7:56 pm
Forum: Beginners Help
Topic: IGUIButton does not work !
Replies: 2
Views: 303

maybe you forget the

Code: Select all

device->run()
you can't push buttons if you dont call this in your main render loop.
by psychophoniac
Sat Jul 25, 2009 7:43 pm
Forum: Open Discussion and Dev Announcements
Topic: Stress Test
Replies: 20
Views: 6706

i think irrlicht is completely single-threaded (for good reasons :P ), so no optimising here.
by psychophoniac
Sat Jul 25, 2009 7:38 pm
Forum: Advanced Help
Topic: hardcoded meshes
Replies: 5
Views: 753

hardcoded meshes

hi, i looked at the sourcecode of irrklang some days ago and i saw i gives me the possibility to save sound files in "code", so i can hardcode them. so now i had the idea of "hardcoding" meshes, something like saving them in a string and load them from there then, maybe write a c...
by psychophoniac
Sat Jul 25, 2009 7:34 pm
Forum: Project Announcements
Topic: very simple pong clone
Replies: 4
Views: 1339

oh ok, i'll upload it the next days again somewhere else (anyone got a good adress?)
i've been busy the last 2 weeks, so i havent checked it, sorry for that.
by psychophoniac
Sun Jul 19, 2009 6:48 pm
Forum: Project Announcements
Topic: very simple pong clone
Replies: 4
Views: 1339

very simple pong clone

hi, found a very old project of mine on my computer, its a pong clone. i stopped developing it on some time, so you may find some bugs, but maybe it contains some usefull code for someone. the archieve contains 2 folders, one contains the media, you have to put it into your irrlicht / media folder, ...
by psychophoniac
Tue Jul 14, 2009 3:58 pm
Forum: Advanced Help
Topic: typecasting on derived SEvents
Replies: 5
Views: 1020

okay, i tried the method without the switch block and it works even better, i can now easily set up what i want, i now have a header for every event class, so it is also easy to handle (also include) and extend.
thanks again guys!
by psychophoniac
Mon Jul 13, 2009 9:43 am
Forum: Advanced Help
Topic: typecasting on derived SEvents
Replies: 5
Views: 1020

goddamn. casting from the original event did the trick : tPrintStringEvent psEvent = (tPrintStringEvent&)event; now the string is printed correctly. thanks for your help on this ! another question, can i solve the printf() problem by simply using the irrlicht logger? and i used your code example...
by psychophoniac
Sun Jul 12, 2009 1:49 pm
Forum: Advanced Help
Topic: typecasting on derived SEvents
Replies: 5
Views: 1020

typecasting on derived SEvents

hey everyone. im trying to write an graphics engine, that should be event based. that means, everything that is done, is done by an event wich is sent out and interpreted. i use SEvent as base class, derive an tCustomEvent from it and so on. now i have a problem. these are the important functions: C...