Search found 28 matches

by frost_bite
Mon Mar 22, 2010 5:33 am
Forum: Project Announcements
Topic: [HELP WANTED] Galactic Vice - Recruiting
Replies: 25
Views: 4591

Excellent! Please email me: GalacticVice@gmail.com
by frost_bite
Fri Mar 19, 2010 7:09 am
Forum: Project Announcements
Topic: [HELP WANTED] Galactic Vice - Recruiting
Replies: 25
Views: 4591

I apologise for the double post.

The terrain system is now Deluxe Mapped (Phong + Bump Mapping + Relief Mapping), and supports any number of terrain textures.

The following video does not do the terrain system justice. As such I will be uploading some high-definition renders of the terrain.

Here ...
by frost_bite
Wed Mar 17, 2010 2:16 pm
Forum: Project Announcements
Topic: [HELP WANTED] Galactic Vice - Recruiting
Replies: 25
Views: 4591

Well, back on topic: I just posted some new HD Gv desktop backgrounds. Here they are, Enjoy!

I should have a demo video of the parallax mapped terrain here soon.

http://galacticvice.com/backgrounds/Galactic%20Vice%20Background%20-%20A.jpg

http://galacticvice.com/backgrounds/Galactic%20Vice ...
by frost_bite
Tue Mar 16, 2010 8:30 pm
Forum: Project Announcements
Topic: [HELP WANTED] Galactic Vice - Recruiting
Replies: 25
Views: 4591

Open source and free are not always synonymous. Applications can be open source while still being a commercial venture (as is Galactic Vice).

=)
by frost_bite
Tue Mar 16, 2010 1:13 am
Forum: Project Announcements
Topic: [HELP WANTED] Galactic Vice - Recruiting
Replies: 25
Views: 4591

There isn't anything other than the terrain to show. Thats why I am posting here to recruit programmers =)
by frost_bite
Mon Mar 15, 2010 5:59 pm
Forum: Project Announcements
Topic: [HELP WANTED] Galactic Vice - Recruiting
Replies: 25
Views: 4591

ty. It is a texture splatted bump mapped terrain with a limit of 3 splatted textures + a detail map. I am working on a new version that supports any number of textures and has parallax mapping :D
by frost_bite
Mon Mar 15, 2010 3:04 pm
Forum: Project Announcements
Topic: [HELP WANTED] Galactic Vice - Recruiting
Replies: 25
Views: 4591

Most of the art done for Gv is the aircraft(s). Here is a video of the "Martydom" -- a giant Nazarian (alien) battlecruiser.

http://img707.imageshack.us/img707/5597/out.mp4

It isn't textured yet, but it will be =)
by frost_bite
Sun Mar 14, 2010 4:22 pm
Forum: Project Announcements
Topic: [HELP WANTED] Galactic Vice - Recruiting
Replies: 25
Views: 4591

My apologies, here are some screenshots to help prove our validity.

The lava bubbles and oozes btw =)

EDIT: ty for the SSL certificate tip. It should be fixed now.

http://img291.imageshack.us/img291/4146/screenshotmvf.jpg
http://img693.imageshack.us/img693/9732/screenshot1cw.jpg
http ...
by frost_bite
Sat Mar 13, 2010 9:13 pm
Forum: Project Announcements
Topic: [HELP WANTED] Galactic Vice - Recruiting
Replies: 25
Views: 4591

Plenty if you email me =)
by frost_bite
Fri Mar 12, 2010 11:12 pm
Forum: Project Announcements
Topic: [HELP WANTED] Galactic Vice - Recruiting
Replies: 25
Views: 4591

[HELP WANTED] Galactic Vice - Recruiting

Hello! I represent a small group of Open Source developers called the Electric Eye Productions. We are looking for talented new members to help develop the next generation of open source RTS / FPS / RPG games.

The game we are currently developing is called Galactic Vice. Galactic Vice is an 3D ...
by frost_bite
Thu Feb 25, 2010 7:48 pm
Forum: Beginners Help
Topic: Custom Scene Node - Nothing rendering?
Replies: 7
Views: 813

If I set the material type to "EMT_TRANSPARENT_ALPHA_CHANNEL" it disappears and if I set it to "EMT_TRANSPARENT_ALPHA_CHANNEL_REF" it half appears. :roll:

This is what it looks like (the background is red to help contrast the issue):
http://img23.imageshack.us/img23/8433/screenshotnk.jpg
by frost_bite
Thu Feb 25, 2010 5:30 pm
Forum: Beginners Help
Topic: Custom Scene Node - Nothing rendering?
Replies: 7
Views: 813

ugh, now when I try to texture it the polygon it is displayed a dull shade of grey. I have the material type set to EMT_SOLID and have lighting disabled. The texture coordinates are correct.

Any idea what I am doing wrong?


SMaterial material;
material.setTexture(0, Driver->getTexture("data ...
by frost_bite
Thu Feb 25, 2010 4:55 pm
Forum: Beginners Help
Topic: Custom Scene Node - Nothing rendering?
Replies: 7
Views: 813

Thank you very much! Backface culling seems to have been the problem!
by frost_bite
Thu Feb 25, 2010 3:50 pm
Forum: Beginners Help
Topic: Custom Scene Node - Nothing rendering?
Replies: 7
Views: 813

Custom Scene Node - Nothing rendering?

I have a custom scene node that is supposed to render a triangle. However, when the render function is called nothing is drawn. I have probably messed something simple up, but I can't figure out what.

What could I be doing wrong in the following code?

Thanks beforehand to anyone who helps me ...
by frost_bite
Thu Feb 25, 2010 12:13 am
Forum: Advanced Help
Topic: Slow A* Pathfinding Routine
Replies: 20
Views: 4194

huh, found why it is being slow:

currentAdjecentNode->setCost(vector2df(sx, sy).getDistanceFrom(vector2df(currentAdjecentNode->getLocationX(), currentAdjecentNode->getLocationY())));


should be:

currentAdjecentNode->setCost(vector2df(ex, ey).getDistanceFrom(vector2df(currentAdjecentNode ...