I'm afraid the whole thing sort of died in it's infancy. I just didn't have enough knowledge about Qt/OpenGL/Irrlicht to do it, though I did learn a bit more about all of them in the endeavour.
I reccommend looking into GTK as a widget set instead (especially since it is more practically cross ...
Search found 41 matches
- Sun Feb 13, 2005 6:14 pm
- Forum: Advanced Help
- Topic: Trolltechs Qt Library and Irrlicht
- Replies: 8
- Views: 2328
- Sun Nov 07, 2004 9:51 am
- Forum: Beginners Help
- Topic: Can't Compile on Linux
- Replies: 1
- Views: 589
- Sun Oct 31, 2004 9:53 am
- Forum: Beginners Help
- Topic: is this game engine able to apply cell shading
- Replies: 6
- Views: 1015
- Wed Oct 27, 2004 10:03 pm
- Forum: Advanced Help
- Topic: Compiling Irrlicht within another library
- Replies: 4
- Views: 827
- Wed Oct 27, 2004 9:46 am
- Forum: Advanced Help
- Topic: Compiling Irrlicht within another library
- Replies: 4
- Views: 827
- Sun Oct 24, 2004 9:11 am
- Forum: Beginners Help
- Topic: Compile Irrlicht on Linux
- Replies: 1
- Views: 530
g++ is the GNU C++ compiler, you'll need it for compiling anything written in C++, which includes the Irrlicht engine. It should be common sense hthat you need a C++ compiler to compile a C++ program.
As for libglut3-dev, I wasn't aware that Irrlicht used GLUT at all. Maybe ubuntu packages some of ...
As for libglut3-dev, I wasn't aware that Irrlicht used GLUT at all. Maybe ubuntu packages some of ...
- Sat Oct 16, 2004 9:35 am
- Forum: Open Discussion and Dev Announcements
- Topic: n00b question :P
- Replies: 2
- Views: 656
I presume its for portability. If people just use the Irrlicht provided types, etc then they have a standard to work with and don't need to worry about the underlying implementation.
irr::core:stringw could, for example on one system map directly to std::wstring but on another operating system or ...
irr::core:stringw could, for example on one system map directly to std::wstring but on another operating system or ...
- Mon Oct 11, 2004 6:05 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Linux C++ IDE??
- Replies: 15
- Views: 8830
- Sat Oct 09, 2004 8:08 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: TrueType font Support by FreeType Library
- Replies: 183
- Views: 124640
- Sat Oct 09, 2004 5:53 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: TrueType font Support by FreeType Library
- Replies: 183
- Views: 124640
- Sat Oct 09, 2004 5:43 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: TrueType font Support by FreeType Library
- Replies: 183
- Views: 124640
- Sat Oct 09, 2004 4:20 pm
- Forum: Advanced Help
- Topic: Mesh and its name not being deallocated
- Replies: 1
- Views: 768
Mesh and its name not being deallocated
When you are using say, this:
IAnimatedMesh * hillplane = smgr->addHillPlaneMesh("myHill",
core::dimension2d<f32>(20,20),
core::dimension2d<s32>(40,40), 0, 0,
core::dimension2d<f32>(0,0),
core::dimension2d<f32>(10,10));
IMesh * mesh = hillplane->getMesh(0);
scene::ISceneNode * node = smgr ...
IAnimatedMesh * hillplane = smgr->addHillPlaneMesh("myHill",
core::dimension2d<f32>(20,20),
core::dimension2d<s32>(40,40), 0, 0,
core::dimension2d<f32>(0,0),
core::dimension2d<f32>(10,10));
IMesh * mesh = hillplane->getMesh(0);
scene::ISceneNode * node = smgr ...
- Sat Oct 09, 2004 2:23 pm
- Forum: Beginners Help
- Topic: Alpha fading text and textures
- Replies: 0
- Views: 307
Alpha fading text and textures
Is it posible to say, render a texture using draw2DImage() and using the SColor parameter, fade its alpha to make the texture fade into total transparency? I have tried this under linux and it does not seem to work at all.
Also, could this by done with fonts, and rendering them as well?
So far, I ...
Also, could this by done with fonts, and rendering them as well?
So far, I ...
- Sat Oct 09, 2004 2:14 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: TrueType font Support by FreeType Library
- Replies: 183
- Views: 124640
- Sun Oct 03, 2004 3:43 pm
- Forum: Project Announcements
- Topic: Make a game...
- Replies: 6
- Views: 2957