Search found 41 matches

by CodyCer0
Thu May 28, 2009 12:26 am
Forum: Beginners Help
Topic: Joint list in a mesh and third person camera
Replies: 2
Views: 244

Everything he said makes him seem ludicrously mean. I'm not asking for a whole code, is there something wrong with asking for some help, and I have seen posts on third person cameras before but I can never get it to work even when trying it out. Plus I feel that copy-paste isn't bad at all, most tim...
by CodyCer0
Wed May 27, 2009 11:25 pm
Forum: Beginners Help
Topic: Bad texture quality
Replies: 23
Views: 1489

oh, and another thing: even most (all?) graphic progs (like PaintShopPro in my case) call it compression it isn't a compression like (e.g.) zip, rar, etc. !!! jpg stores the data calculated from pixels close to each other and creates so a new data that is corresponding to the original but not exact...
by CodyCer0
Wed May 27, 2009 11:15 pm
Forum: Beginners Help
Topic: Joint list in a mesh and third person camera
Replies: 2
Views: 244

Joint list in a mesh and third person camera

Because I'm too lazy to search through forum or Docs I am asking in a new topic. But is there a way of getting a list of joints in a mesh. One more question that has been asked a million times I'm sure. But I want to make a third person camera exactly like the one in Jak and Daxter: The Precursor Le...
by CodyCer0
Wed May 27, 2009 9:47 pm
Forum: Beginners Help
Topic: loading from memory
Replies: 17
Views: 3722

Great, now I can't get it to work with the pk3 file because I don't know how to use the addZipFileArchive on the .h based pk3.
by CodyCer0
Wed May 27, 2009 9:03 pm
Forum: Beginners Help
Topic: loading from memory
Replies: 17
Views: 3722

Ok I got it working...

It was a minor problem but I got it working with the mesh and texture. Daring me tried it on irrlicht dll file but I couldn't even get to the compiling step, it was too big to even save the .h, well I didn't try saving from notepad but I'm leaving it alone, 5 megs is quite a lot of data for the arra...
by CodyCer0
Wed May 27, 2009 8:18 pm
Forum: Beginners Help
Topic: loading from memory
Replies: 17
Views: 3722

Thie following code works. Test it. If needed I can post the full code. IReadFile * binmesh=device->getFileSystem()->createMemoryReadFile(sydney, 302128, "mesh.md2");//instead of manually adding the size you can get it through code ..... IAnimatedMesh* mesh = smgr->getMesh(binmesh); IAnim...
by CodyCer0
Wed May 27, 2009 1:14 pm
Forum: Beginners Help
Topic: loading from memory
Replies: 17
Views: 3722

I admit I'm an irrlicht noob and don't know if I set up he headers right. (Meaning I couldn't set up the demo example if I tried) I can't show you it at all because I'm at school right now. Also the file size of sydney model was big which made the array generated by bin2h like god 20000+ (Idk) chara...
by CodyCer0
Wed May 27, 2009 3:04 am
Forum: Beginners Help
Topic: Compiling media into your exe?
Replies: 23
Views: 1386

Great now I'm stuck on using it for the actual mesh/texture. But something is telling me its that it can't read the data from header right. Not because it isn't getting the directions specified right.
by CodyCer0
Wed May 27, 2009 3:00 am
Forum: Beginners Help
Topic: loading from memory
Replies: 17
Views: 3722

I'm sorry...

I'm sorry for bumping such an old post but I am suffering a similar problem but unfortunately I'm an irrlicht dummy and can't really understand to much about some of the code you have up there. I am trying to use bin2h to do this exact thing but I don't know how to put the file into practice from th...
by CodyCer0
Wed May 27, 2009 1:20 am
Forum: Beginners Help
Topic: Compiling media into your exe?
Replies: 23
Views: 1386

I figured out the problem with that, thank god for example 7, I saw that createMemoryReadFile was a part of file system so I called it the same way it called addZipFileArchive or what ever in collision example. Now the problem is a matter of getting the mesh up.
by CodyCer0
Tue May 26, 2009 11:33 pm
Forum: Beginners Help
Topic: Compiling media into your exe?
Replies: 23
Views: 1386

The h's

I'm sorry if this is not how you are supposed to do a header of your own but I never actually tried using a header before (gives you an idea of how c++ clueless I am don't it) but there is a first time for everything. BuildInSydneyModel.h: #ifndef __BUILD_IN_SYDNEYMODEL_H_INCLUDED__ #define __BUILD_...
by CodyCer0
Tue May 26, 2009 11:27 pm
Forum: Beginners Help
Topic: Compiling media into your exe?
Replies: 23
Views: 1386

1. Use latest version. 2. Use latest version. 3. Use latest version. (but that's just me..) Now about your problem; first, we need to see the code you're using to help you find the error source - what's causing the error. (My guess is that Jookia said "io::createMemoryReadFile(void*, long, cha...
by CodyCer0
Tue May 26, 2009 10:44 pm
Forum: Beginners Help
Topic: Compiling media into your exe?
Replies: 23
Views: 1386

I do have a problem, what do I type in for filename. It doesn't seem to be asking for the actual filename of what I'm using to do it. So um... What do I do? I see const c8* filename = "#DefaultFont"; at http://www.mindfloaters.de/irrlicht/file-analysis/irrlicht-nx-0.6/html/CGUIEnvironment....
by CodyCer0
Tue May 26, 2009 9:45 pm
Forum: Beginners Help
Topic: Compiling media into your exe?
Replies: 23
Views: 1386

io::createMemoryReadFile(BuiltInFontData, BuiltInFontDataSize, filename, false); I wish I read this comment before I went off googling because I just found it. But thanks anyways man XD. Anyways, from this link... http://www.mindfloaters.de/irrlicht/file-analysis/irrlicht-nx-0.6/html/CGUIEnvironmen...
by CodyCer0
Tue May 26, 2009 9:03 pm
Forum: Beginners Help
Topic: Compiling media into your exe?
Replies: 23
Views: 1386

lol. both responses you got before complaining where exactly fitting your question, the first one being about the advanced way, the second one about the simple way. you really should start reading what people post. and about the EXE: this is a commandline executable, you really should learn how to ...